forked from mtcontrib/pipeworks
Multiple updates:
1) Refactor autoplace, There was a lot of redundant code and like a dozen unneccessary string scans for every node next to every tube placed! I put it all into indexed tables and loops instead of bizarre and unexplainable variable names and copy and pasted code. There was also no support for notifying a chest when an item has been taken from it by a filter, so I added something for that. I also thought it prudent to fall back on the allow_metadata_inventory_take function should a special can_remove not exist. In fact if can_insert doesn't exist, it calls allow_metadata_inventory_put instead. I also added a thing for allowing pipes to attach to nodes of other modules, without having to hard code type all those node names into autoplace.lua. Basically node.tube.collects(i,param2) and i is the direction from the pipe and param2 is the param2 of what it's pointing at. I also abstracted the inscrutable correlation between i and param2 by trial and error (and the paramwand mod) into understandable functions. There was no pipeworks namespace so I created it, and put these functions into pipeworks.collects (as distinguished from a node.tube.collects function, which uses those functions) And now it's too late to cart my old clothes to the thrift store, dangit. 2) My "node.tube.collects" idea might be redundant with the node.tube.connect_sides thing, though possibly more versatile so I'll leave it in. 3) I was using node.tube.connects and fancy functions for checking if it's the sides or top or whatnot, and this connect_side thing came in. This should make both my way and the way using connect_side work. Also removed some debugging cruft
This commit is contained in:
parent
79897c8fe6
commit
28328d975c
196
autoplace.lua
196
autoplace.lua
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@ -108,7 +108,6 @@ end
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function tube_scanforobjects(pos)
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if pos == nil then return end
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print("tubes_scanforobjects called at pos "..dump(pos))
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tube_autoroute({ x=pos.x-1, y=pos.y , z=pos.z })
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tube_autoroute({ x=pos.x+1, y=pos.y , z=pos.z })
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tube_autoroute({ x=pos.x , y=pos.y-1, z=pos.z })
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@ -129,12 +128,95 @@ function is_tube(nodename)
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return in_table(tubenodes,nodename)
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end
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function tube_autoroute(pos)
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local nctr = minetest.get_node(pos)
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if pipeworks == nil then
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pipeworks = {}
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end
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-- this was tested experimentally, because I can't the whole bit arithematic
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-- with these facingRight means "We're facing the right side of whatever it is"
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pipeworks.connects = {
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-- a filter's output is on the right, input on the left
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facingLeft = function (i,param2)
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-- measured with a mese filter
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if i == 1 then
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return param2 == 2 or param2 == 6 or param2 == 10 or param2 == 20
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elseif i == 2 then
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return param2 == 0 or param2 == 4 or param2 == 8 or param2 == 22
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elseif i == 3 then
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return param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18
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elseif i == 4 then
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return param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16
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elseif i == 5 then
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return param2 == 1 or param2 == 13 or param2 == 17 or param2 == 21
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elseif i == 6 then
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return param2 == 3 or param2 == 15 or param2 == 19
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end
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end,
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facingRight = function (i,param2)
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-- measured with a mese filter
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if i == 1 then
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return param2 == 0 or param2 == 4 or param2 == 8 or param2 == 22
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elseif i == 2 then
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return param2 == 2 or param2 == 6 or param2 == 10 or param2 == 20
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elseif i == 3 then
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return param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16
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elseif i == 4 then
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return param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18
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elseif i == 5 then
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return param2 == 3 or param2 == 15 or param2 == 19
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elseif i == 6 then
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return param2 == 1 or param2 == 13 or param2 == 17 or param2 == 21
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end
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end,
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facingFront = function (i,param2)
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-- measured with a chest and a technic:nodebreaker
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if i == 1 then
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return param2 == 3 or param2 == 7 or param2 == 11 or param2 == 21
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elseif i == 2 then
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return param2 == 1 or param2 == 5 or param2 == 9
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elseif i == 3 then
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return param2 == 4 or param2 == 10 or param2 == 14 or param2 == 19
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elseif i == 4 then
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return param2 == 6 or param2 == 8 or param2 == 15 or param2 == 17
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elseif i == 5 then
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return param2 == 14 or param2 == 18 or param2 == 22 or param2 == 2
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elseif i == 6 then
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return param2 == 12 or param2 == 16 or param2 == 20 or param2 == 0
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end
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end,
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facingSide = function (i,param2)
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-- aka not top or bottom
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-- measured with a chair
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if i == 1 or i == 2 then
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return not (param2 >= 12 and param2 <= 19)
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elseif i == 3 or i == 4 then
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return not ((param2 >= 0 and param2 < 4) or (param2 >= 20 and param2 <= 22))
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elseif i == 5 or i == 6 then
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return not (param2 >= 4 and param2 <= 11)
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end
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end,
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facingTop = function(i,param2)
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-- measured with a chair
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if i == 1 then
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return param2 >= 16 and param2 <= 20
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elseif i == 2 then
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return param2 >= 12 and param2 < 16
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elseif i == 3 then
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return param2 >= 0 and param2 < 4
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elseif i == 4 then
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return param2 >= 21 and param2 < 23
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elseif i == 5 then
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return param2 >= 4 and param2 < 8
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elseif i == 6 then
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return param2 >= 8 and param2 < 12
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-- else error bad value for i
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end
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end
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}
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--a function for determining which side of the node we are on
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local function nodeside(node, tubedir)
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local function nodeside(node, tubedir)
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--get a vector pointing back
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local backdir = facedir_to_dir(node.param2)
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@ -183,50 +265,88 @@ function tube_autoroute(pos)
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--we should be done by now; initiate panic mode
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minetest.log("error", "nodeside has been confused by its parameters; see pipeworks autoplace.lua, line 382")
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end
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function tube_autoroute(pos)
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local active = {0, 0, 0, 0, 0, 0}
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local nctr = minetest.get_node(pos)
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if not is_tube(nctr.name) then return end
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local adjustments = {
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{ x=-1, y=0, z=0 },
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{ x=1, y=0, z=0 },
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{ x=0, y=-1, z=0 },
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{ x=0, y=1, z=0 },
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{ x=0, y=0, z=-1 },
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{ x=0, y=0, z=1 }
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}
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-- xm = 1, xp = 2, ym = 3, yp = 4, zm = 5, zp = 6
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local positions = {}
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local nodes = {}
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for i,adj in ipairs(adjustments) do
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positions[i] = {x=pos.x+adj.x, y=pos.y+adj.y, z=pos.z+adj.z}
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nodes[i] = minetest.get_node(positions[i])
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end
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--a further function for determining whether we should extend a tube in a certain direction
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local function surchar(dir)
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for i,node in ipairs(nodes) do
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local idef = minetest.registered_nodes[node.name]
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-- handle the tubes themselves
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if is_tube(node.name) then
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active[i] = 1
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-- handle new style connectors
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elseif idef.tube and idef.tube.connects then
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-- connects returns true if self can connect w/ neighboring position
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-- it uses facesFront, facesTop etc to determine this
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-- pipeworks.connects.facingFront...
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if idef.tube.connects(i,param2) then active[i] = 1 end
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-- oops, handle the *other* newstyle connectors
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elseif idef.tube and idef.tube.connect_side then
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local dir = adjustments[i]
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if idef.connect_sides[nodeside(node, {x=-dir.x, y=-dir.y, z=-dir.z})] then active[i] = 1 end
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--get the node in that direction
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local node = minetest.get_node{x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
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--and its tube table
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local nodetube = minetest.registered_nodes[node.name].tube
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--choose a surround character
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if nodetube and nodetube.connect_sides
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and nodetube.connect_sides[nodeside(node, {x=-dir.x, y=-dir.y, z=-dir.z})] then
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return '1'
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else
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return '0'
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-- legacy stuff follows
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elseif string.find(node.name, "pipeworks:filter") ~= nil or string.find(node.name, "pipeworks:mese_filter") ~= nil then
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-- filters only connect to pipes on their output (despite appearances)
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-- input has to be a chest or furnace or something
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if pipeworks.connects.facingRight(i,node.param2)
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then
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active[i] = 1
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end
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elseif
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-- not the front
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string.find(node.name, "pipeworks:deployer_") ~= nil or
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string.find(node.name, "pipeworks:nodebreaker_") ~= nil or
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string.find(node.name, "technic:nodebreaker_") ~= nil
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then
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if not pipeworks.connects.facingFront(i,node.param2) then active[i] = 1 end
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elseif
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string.find(node.name, "default:furnace") ~= nil or
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string.find(node.name, "default:chest") or
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string.find(node.name, "default:chest_locked")
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then
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if not pipeworks.connects.facingFront(i,node.param2) or
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pipeworks.connects.facingTop(i,node.param2) then active[i] = 1 end
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elseif string.find(node.name, "pipeworks:autocrafter") ~= nil then
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active[i] = 1
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end
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end
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-- all sides checked, now figure which tube to use.
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nsurround = ""
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for i,n in ipairs(active) do
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nsurround = nsurround .. n
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end
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--keep track of the tube surroundings
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local nsurround = ""
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--look in each direction
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nsurround = nsurround..surchar{x=-1, y=0, z=0}
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nsurround = nsurround..surchar{x=1, y=0, z=0}
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nsurround = nsurround..surchar{x=0, y=-1, z=0}
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nsurround = nsurround..surchar{x=0, y=1, z=0}
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nsurround = nsurround..surchar{x=0, y=0, z=-1}
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nsurround = nsurround..surchar{x=0, y=0, z=1}
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-- Apply the final routing decisions to the existing tube (if any)
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if is_tube(nctr.name) then
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local newname=string.sub(nctr.name,1,-7)..nsurround
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if newname == nctr.name then return end
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local meta=minetest.get_meta(pos)
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local meta0=meta:to_table()
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nctr.name=string.sub(nctr.name,1,-7)..nsurround
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local meta0=meta:to_table() -- XXX: hacky_swap_node
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nctr.name = newname
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minetest.add_node(pos, nctr)
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local meta=minetest.get_meta(pos)
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meta:from_table(meta0)
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end
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local nctr = minetest.get_node(pos)
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end
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-- auto-rotation code for various devices the tubes attach to
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@ -100,6 +100,56 @@ minetest.register_craftitem("pipeworks:filter", {
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stack_max = 99,
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})
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local fakePlayer = {
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get_player_name = function() return ":pipeworks" end,
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-- any other player functions called by allow_metadata_inventory_take anywhere...
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-- perhaps a custom metaclass that errors specially when fakePlayer.<property> is not found?
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}
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-- adding two tube functions
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-- can_remove(pos,node,stack,dir) returns true if an item can be removed from that stack on that node
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-- remove_items(pos,node,stack,dir,count) removes count items and returns them
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-- both optional w/ sensible defaults and fallback to normal allow_* function
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-- XXX: possibly change insert_object to insert_item
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-- sname = the current name to allow for, or nil if it allows anything
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function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all)
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if ( sname == nil and stack:get_name() ~= "") or stack:get_name()==sname then
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local doRemove = true
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if tube.can_remove then
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doRemove = tube.can_remove(frompos, fromnode, stack, dir)
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elseif idef.allow_metadata_inventory_take then
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doRemove = idef.allow_metadata_inventory_take(frompos,"main",spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove then
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local item
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local count
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if all then
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count = stack:get_count()
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else
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count = 1
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end
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if tube.remove_items then
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-- it could be the entire stack...
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item=tube.remove_items(frompos,fromnode,stack,dir,count)
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else
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item=stack:take_item(count)
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frominv:set_stack(frominvname,spos,stack)
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idef.on_metadata_inventory_take(frompos, "main", spos, item, fakePlayer)
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end
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item1=tube_item(frompos,item)
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item1:get_luaentity().start_pos = frompos
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return -- only fire one item, please
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end
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end
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end
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end
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minetest.register_node("pipeworks:filter", {
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description = "Filter",
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tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
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@ -139,44 +189,26 @@ minetest.register_node("pipeworks:filter", {
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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if not fromnode then return end
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local frominv
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if (not fromnode) or (not minetest.registered_nodes[fromnode.name]) or (not (minetest.registered_nodes[fromnode.name].tube and
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minetest.registered_nodes[fromnode.name].tube.input_inventory)) then
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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local frommeta=minetest.get_meta(frompos)
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local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory
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local frominvname=tube.input_inventory
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local frominv=frommeta:get_inventory()
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for _,filter in ipairs(inv:get_list("main")) do
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local sname=filter:get_name()
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if sname ~="" then
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if stack:get_name()==sname then
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item=stack:take_item()
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frominv:set_stack(frominvname,spos,stack)
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pos1=pos
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item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
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item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return
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end
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end
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-- XXX: that's a lot of parameters
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grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir)
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end
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end
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if inv:is_empty("main") then
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if stack:get_name()~="" then
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item=stack:take_item()
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frominv:set_stack(frominvname,spos,stack)
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pos1=pos
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item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
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item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return
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end
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end
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grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir)
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end
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end,
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})
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@ -226,8 +258,10 @@ minetest.register_node("pipeworks:mese_filter", {
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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local frominv
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if not (minetest.registered_nodes[fromnode.name].tube and
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minetest.registered_nodes[fromnode.name].tube.input_inventory) then
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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local frommeta=minetest.get_meta(frompos)
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@ -236,33 +270,11 @@ minetest.register_node("pipeworks:mese_filter", {
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for _,filter in ipairs(inv:get_list("main")) do
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local sname=filter:get_name()
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if sname ~="" then
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if stack:get_name()==sname then
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item=stack:take_item(stack:get_count())
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frominv:set_stack(frominvname,spos,stack)
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pos1=pos
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item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
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item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return
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end
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end
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grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true)
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end
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end
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if inv:is_empty("main") then
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if stack:get_name()~="" then
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item=stack:take_item(stack:get_count())
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frominv:set_stack(frominvname,spos,stack)
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pos1=pos
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item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
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item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return
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end
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end
|
||||
grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue
Block a user