forked from mtcontrib/pipeworks
split autocraft into a run function and a function autocrafting a singe step
this gives us flexibility for future changes
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f427bae557
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@ -61,25 +61,16 @@ local function update_autocrafter(pos)
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end
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end
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end
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end
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local function autocraft(inventory, pos)
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local function autocraft(inventory, craft)
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if not inventory then return end
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local recipe = inventory:get_list("recipe")
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if not recipe then return end
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local hash, craft = get_cached_craft(pos)
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if craft == nil then
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update_autocrafter(pos) -- only does some unnecessary calls for "old" autocrafters
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craft = on_recipe_change(pos, inventory)
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end
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local output_item = craft.output.item
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local output_item = craft.output.item
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if output_item:is_empty() or not inventory:room_for_item("dst", output_item) then return end
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-- check if we have enough room in dst
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if not inventory:room_for_item("dst", output_item) then return false end
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local consumption = craft.consumption
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local consumption = craft.consumption
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local inv_index = count_index(inventory:get_list("src"))
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough materials available
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-- check if we have enough materials available
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for itemname, number in pairs(consumption) do
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for itemname, number in pairs(consumption) do
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if (not inv_index[itemname]) or inv_index[itemname] < number then return end
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if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
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end
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end
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-- consume materials
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-- consume materials
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@ -94,6 +85,25 @@ local function autocraft(inventory, pos)
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for i = 1, 9 do
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for i = 1, 9 do
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inventory:add_item("dst", craft.decremented_input.items[i])
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inventory:add_item("dst", craft.decremented_input.items[i])
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end
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end
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return true
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end
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local function run_autocrafter(inventory, pos)
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if not inventory then return end
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local recipe = inventory:get_list("recipe")
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if not recipe then return end
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local _, craft = get_cached_craft(pos)
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if craft == nil then
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update_autocrafter(pos) -- only does some unnecessary calls for "old" autocrafters
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craft = on_recipe_change(pos, inventory)
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end
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-- skip crafts that have no output
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local output_item = craft.output.item
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if output_item:is_empty() then return end
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autocraft(inventory, craft)
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end
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end
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minetest.register_node("pipeworks:autocrafter", {
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minetest.register_node("pipeworks:autocrafter", {
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@ -191,6 +201,6 @@ minetest.register_abm({nodenames = {"pipeworks:autocrafter"}, interval = 1, chan
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action = function(pos, node)
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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autocraft(inv, pos)
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run_autocrafter(inv, pos)
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end
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end
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})
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})
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