Complete fake player for deployer

This commit is contained in:
Novatux 2013-10-24 07:51:56 +02:00
parent 12eb772d18
commit 2d4c5cf257

View File

@ -100,6 +100,10 @@ function hacky_swap_node(pos,name)
meta:from_table(meta0) meta:from_table(meta0)
end end
function delay(x)
return (function() return x end)
end
deployer_on = function(pos, node) deployer_on = function(pos, node)
if node.name ~= "pipeworks:deployer_off" then if node.name ~= "pipeworks:deployer_off" then
return return
@ -112,14 +116,61 @@ deployer_on = function(pos, node)
hacky_swap_node(pos,"pipeworks:deployer_on") hacky_swap_node(pos,"pipeworks:deployer_on")
nodeupdate(pos) nodeupdate(pos)
local inv = minetest.get_meta(pos):get_inventory() local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("main") local invlist = inv:get_list("main")
for i, stack in ipairs(invlist) do for i, stack in ipairs(invlist) do
if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
local empty_function = function() return end
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local placer = { local placer = {
get_player_name = function() return "deployer" end, get_inventory_formspec = delay(meta:get_string("formspec")),
getpos = function() return pos end, get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
get_player_control = function() return {jump=false,right=false,left=false,LMB=false,RMB=false,sneak=false,aux1=false,down=false,up=false} end, get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
get_player_name = delay("deployer"),
is_player = delay(true),
set_inventory_formspec = delay(),
getpos = delay(pos),
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(stack),
get_wield_index = delay(i),
get_wield_list = delay("main"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, item) inv:set_stack("main", i, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
} }
local stack2 = minetest.item_place(stack, placer, {type="node", under=pos_under, above=pos_above}) local stack2 = minetest.item_place(stack, placer, {type="node", under=pos_under, above=pos_above})
if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy! if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy!