let tubes break if they're "over-pressure"

that is, if there are more than X number of items in a tube.  Default is
40 in a tube, but breaking is also disabled by default.

(original framework by Novatux, with changes by VanessaE)
This commit is contained in:
Novatux 2017-04-05 02:57:22 -04:00 committed by Vanessa Ezekowitz
parent eab59bfe19
commit 33c4c9d552
7 changed files with 42 additions and 0 deletions

View File

@ -1,4 +1,8 @@
local luaentity = pipeworks.luaentity local luaentity = pipeworks.luaentity
local enable_max_limit = minetest.setting_get("pipeworks_enable_items_per_tube_limit")
local max_tube_limit = minetest.setting_get("pipeworks_max_items_per_tube") or 40
pipeworks.tube_item_count = {}
function pipeworks.tube_item(pos, item) function pipeworks.tube_item(pos, item)
error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead") error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
@ -77,6 +81,21 @@ local function go_next(pos, velocity, stack)
end end
end end
if enable_max_limit then
local itemcount = #minetest.get_objects_inside_radius(pos, 0.5)
local h = minetest.hash_node_position(pos)
if itemcount > max_tube_limit then
cmeta:set_string("the_tube_was", minetest.serialize(cnode))
print("[Pipeworks] Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
pipeworks.tube_item_count[h] = 0
else
pipeworks.tube_item_count[h] = itemcount
end
end
if not next_positions[1] then if not next_positions[1] then
return false, nil return false, nil
end end

View File

@ -1,3 +1,4 @@
-- the default tube and default textures -- the default tube and default textures
pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment") pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment")
minetest.register_craft( { minetest.register_craft( {
@ -9,6 +10,28 @@ minetest.register_craft( {
}, },
}) })
pipeworks.register_tube("pipeworks:broken_tube", {
description = "Broken Tube (you hacker you)",
plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
node_def = {
drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos)
return ItemStack("")
end,
can_insert = function(pos,node,stack,direction)
return true
end,
priority = 50,
}
}
})
-- the high priority tube is a low-cpu replacement for sorting tubes in situations -- the high priority tube is a low-cpu replacement for sorting tubes in situations
-- where players would use them for simple routing (turning off paths) -- where players would use them for simple routing (turning off paths)
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items -- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items

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