forked from mtcontrib/pipeworks
First stage of integrating Mauvebic's water flowing code. This is experimental
and doesn't move water yet - but at least it doesn't break anything :-)
This commit is contained in:
parent
70d8e92aff
commit
6419ecb117
@ -178,6 +178,14 @@ function pipes_scansurroundings(pos)
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(string.find(nym.name, "pipeworks:pump") ~= nil) then
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pym=1
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end
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-- ...extra devices specified via the function's parameters
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-- ...except that this part is not implemented yet
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--
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-- if (string.find(nym.name, "aero:outlet") ~= nil) then
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-- pxm, pxp, pym, and/or pyp = 1 depending on the needed rules
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-- end
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end
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function pipe_look_for_stackable_tanks(pos)
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47
devices.lua
47
devices.lua
@ -35,6 +35,22 @@ pipe_valvehandle_off = {
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{ -1/16, 4/16, -5/16, 1/16, 5/16, 0 }
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}
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spigot_bottomstub = {
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{ -2/64, -16/64, -6/64, 2/64, 1/64, 6/64 }, -- pipe segment against -Y face
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{ -4/64, -16/64, -5/64, 4/64, 1/64, 5/64 },
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{ -5/64, -16/64, -4/64, 5/64, 1/64, 4/64 },
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{ -6/64, -16/64, -2/64, 6/64, 1/64, 2/64 },
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{ -3/64, -16/64, -8/64, 3/64, -14/64, 8/64 }, -- (the flange for it)
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{ -5/64, -16/64, -7/64, 5/64, -14/64, 7/64 },
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{ -6/64, -16/64, -6/64, 6/64, -14/64, 6/64 },
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{ -7/64, -16/64, -5/64, 7/64, -14/64, 5/64 },
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{ -8/64, -16/64, -3/64, 8/64, -14/64, 3/64 }
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}
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entry_panel = {
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{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
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}
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-- Now define the nodes.
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local states = { "on", "off" }
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@ -76,7 +92,11 @@ for s in ipairs(states) do
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groups = dgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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pipelike = 1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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after_place_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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@ -122,7 +142,11 @@ for s in ipairs(states) do
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groups = dgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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pipelike = 1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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after_place_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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@ -131,10 +155,6 @@ for s in ipairs(states) do
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end,
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drop = "pipeworks:valve_off",
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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})
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end
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@ -154,7 +174,6 @@ minetest.register_node("pipeworks:grating", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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after_place_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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@ -191,18 +210,17 @@ minetest.register_node("pipeworks:spigot", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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after_place_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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after_dig_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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node_box = {
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type = "fixed",
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fixed = spigotboxes,
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@ -237,7 +255,6 @@ minetest.register_node("pipeworks:entry_panel", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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after_place_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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@ -281,7 +298,6 @@ for fill = 0, 10 do
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groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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drop = "pipeworks:storage_tank_"..fill,
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after_place_node = function(pos)
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pipe_look_for_stackable_tanks(pos)
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@ -312,7 +328,6 @@ for fill = 0, 10 do
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groups = sgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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after_place_node = function(pos)
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pipe_look_for_stackable_tanks(pos)
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pipe_scanforobjects(pos)
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110
flowing_logic.lua
Normal file
110
flowing_logic.lua
Normal file
@ -0,0 +1,110 @@
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-- This file provides the actual flow and pathfinding logic that makes water
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-- move through the pipes.
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--
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-- Contributed by mauvebic, 2013-01-03, with tweaks by Vanessa Ezekowitz
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--
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local check4liquids = function(pos)
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local coords = {
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{x=pos.x,y=pos.y-1,z=pos.z},
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{x=pos.x,y=pos.y+1,z=pos.z},
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{x=pos.x-1,y=pos.y,z=pos.z},
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x,y=pos.y,z=pos.z-1},
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{x=pos.x,y=pos.y,z=pos.z+1}, }
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for i =1,6 do
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local name = minetest.env:get_node(coords[i]).name
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if string.find(name,'water') then return true end
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end
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return false
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end
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local check4inflows = function(pos,node)
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local coords = {
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{x=pos.x,y=pos.y-1,z=pos.z},
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{x=pos.x,y=pos.y+1,z=pos.z},
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{x=pos.x-1,y=pos.y,z=pos.z},
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x,y=pos.y,z=pos.z-1},
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{x=pos.x,y=pos.y,z=pos.z+1}, }
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local newnode = false
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local source = false
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for i =1,6 do
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if newnode then break end
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local name = minetest.env:get_node(coords[i]).name
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if (name == 'pipeworks:pump_on' and check4liquids(coords[i])) or string.find(name,'_loaded') then
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if string.find(name,'_loaded') then
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local source = minetest.env:get_meta(coords[i]):get_string('source')
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if source == minetest.pos_to_string(pos) then break end
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end
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newnode = string.gsub(node.name,'empty','loaded')
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source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
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if newnode ~= nil then dbg(newnode) end
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end
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end
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if newnode then dbg(newnode..' to replace '..node.name) end
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if newnode then
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minetest.env:add_node(pos,{name=newnode})
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minetest.env:get_meta(pos):set_string('source',minetest.pos_to_string(source))
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end
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end
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local checksources = function(pos,node)
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local sourcepos = minetest.string_to_pos(minetest.env:get_meta(pos):get_string('source'))
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local source = minetest.env:get_node(sourcepos).name
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local newnode = false
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if not ((source == 'pipeworks:pump_on' and check4liquids(sourcepos)) or string.find(source,'_loaded') or source == 'ignore' ) then
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newnode = string.gsub(node.name,'loaded','empty')
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end
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if newnode then dbg(newnode..' to replace '..node.name) end
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if newnode then
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minetest.env:add_node(pos,{name=newnode})
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minetest.env:get_meta(pos):set_string('source','')
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end
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end
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local update_outlet = function(pos)
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local top = minetest.env:get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
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if string.find(top,'_loaded') then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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end
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end
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local spigot_check = function(pos,node)
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local check = {{x=pos.x,y=pos.y,z=pos.z+1},{x=pos.x+1,y=pos.y,z=pos.z},{x=pos.x,y=pos.y,z=pos.z-1},{x=pos.x-1,y=pos.y,z=pos.z} }
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dbg(node.param2..' checking '..minetest.pos_to_string(check[node.param2+1])..' for spigot at '..minetest.pos_to_string(pos))
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local top = minetest.env:get_node(check[node.param2+1]).name
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dbg('found '..top)
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if string.find(top,'_loaded') then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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end
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end
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minetest.register_abm({
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nodenames = empty_nodenames,
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interval = 15,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider) check4inflows(pos,node) end
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})
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minetest.register_abm({
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nodenames = full_nodenames,
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interval = 10,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider) checksources(pos,node) end
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})
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minetest.register_abm({
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nodenames = {'pipeworks:outlet','pipeworks:spigot'},
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interval = 10,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name == 'pipeworks:outlet' then update_outlet(pos)
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elseif node.name == 'pipeworks:spigot' then spigot_check(pos,node) end
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end
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})
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29
init.lua
29
init.lua
@ -10,8 +10,10 @@
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-- Un-comment the following dofile line to re-enable the old pipe nodes.
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-- dofile(minetest.get_modpath("pipeworks").."/oldpipes.lua")
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--
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minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
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local DEBUG = true
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pipe_leftstub = {
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{ -32/64, -2/64, -6/64, 1/64, 2/64, 6/64 }, -- pipe segment against -X face
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@ -108,27 +110,10 @@ pipe_bendsphere = {
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{ -3/64, -3/64, -5/64, 3/64, 3/64, 5/64 }
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}
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spigot_bottomstub = {
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{ -2/64, -16/64, -6/64, 2/64, 1/64, 6/64 }, -- pipe segment against -Y face
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{ -4/64, -16/64, -5/64, 4/64, 1/64, 5/64 },
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{ -5/64, -16/64, -4/64, 5/64, 1/64, 4/64 },
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{ -6/64, -16/64, -2/64, 6/64, 1/64, 2/64 },
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{ -3/64, -16/64, -8/64, 3/64, -14/64, 8/64 }, -- (the flange for it)
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{ -5/64, -16/64, -7/64, 5/64, -14/64, 7/64 },
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{ -6/64, -16/64, -6/64, 6/64, -14/64, 6/64 },
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{ -7/64, -16/64, -5/64, 7/64, -14/64, 5/64 },
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{ -8/64, -16/64, -3/64, 8/64, -14/64, 3/64 }
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}
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entry_panel = {
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{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
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}
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-- Functions
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dbg = function(s)
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if DEBUG == 1 then
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if DEBUG then
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print('[PIPEWORKS] ' .. s)
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end
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end
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@ -150,6 +135,9 @@ end
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-- now define the nodes!
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local empty_nodenames = {}
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local full_nodenames = {}
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for xm = 0, 1 do
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for xp = 0, 1 do
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for ym = 0, 1 do
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@ -279,7 +267,6 @@ for zp = 0, 1 do
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groups = pgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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drop = "pipeworks:pipe_110000_empty",
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pipelike=1,
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on_construct = function(pos)
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@ -310,7 +297,6 @@ for zp = 0, 1 do
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99,
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drop = "pipeworks:pipe_110000_empty",
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pipelike=1,
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on_construct = function(pos)
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@ -324,6 +310,8 @@ for zp = 0, 1 do
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pipe_scanforobjects(pos)
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end
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})
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table.insert(empty_nodenames,"pipeworks:pipe_"..pname.."_empty") -- for the abms
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table.insert(full_nodenames,"pipeworks:pipe_"..pname.."_loaded") -- for bacon
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end
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end
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end
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@ -335,5 +323,6 @@ dofile(minetest.get_modpath("pipeworks").."/tubes.lua")
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dofile(minetest.get_modpath("pipeworks").."/devices.lua")
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dofile(minetest.get_modpath("pipeworks").."/autoplace.lua")
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dofile(minetest.get_modpath("pipeworks").."/crafts.lua")
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dofile(minetest.get_modpath("pipeworks").."/flowing_logic.lua")
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print("Pipeworks loaded!")
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Block a user