forked from mtcontrib/pipeworks
Various small fixes
* Save the fakeplayer's wielded item in set_wielded_item * pipeworks.luaentity: Return the found objects in get_objects_inside_radius * Remove the invalid and unused on_blast return values in lua_tube.lua This should avoid a crash when a strong explosion happens next to a Lua Tube. * Do not access a global "nodename" in a BUG message. This avoids a potential crash, in case the message actually appears in practice. * Set the Flow Sensor and Fountain Head mesecons connection rules * pipeworks.luaentity: Use the same function for move_to and set_pos * (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
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@ -993,7 +993,7 @@ for white = 0, 1 do
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on_blast = function(pos, intensity)
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if not intensity or intensity > 1 + 3^0.5 then
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minetest.remove_node(pos)
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return {string.format("%s_%s", name, dropname)}
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return
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end
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minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
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pipeworks.scan_for_tube_objects(pos)
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@ -1070,7 +1070,7 @@ minetest.register_node(BASENAME .. "_burnt", {
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on_blast = function(pos, intensity)
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if not intensity or intensity > 1 + 3^0.5 then
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minetest.remove_node(pos)
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return {string.format("%s_%s", name, dropname)}
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return
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end
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minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
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pipeworks.scan_for_tube_objects(pos)
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