local-ize a couple of variables, code style fixes

This commit is contained in:
Vanessa Ezekowitz 2013-12-21 03:45:45 -05:00
parent e1435b1c2f
commit e5344edf98

View File

@ -68,21 +68,23 @@ local teleport_short_texture="pipeworks_teleport_tube_short.png"
local teleport_inv_texture="pipeworks_teleport_tube_inv.png"
pipeworks.register_tube("pipeworks:teleport_tube","Teleporter pneumatic tube segment",teleport_plain_textures,
teleport_noctr_textures,teleport_end_textures,teleport_short_texture,teleport_inv_texture,
{tube={can_go=function(pos,node,velocity,stack)
teleport_noctr_textures,teleport_end_textures,teleport_short_texture,teleport_inv_texture, {
tube = {
can_go = function(pos,node,velocity,stack)
velocity.x = 0
velocity.y = 0
velocity.z = 0
local meta = minetest.get_meta(pos)
channel=meta:get_string("channel")
local channel = meta:get_string("channel")
local target = get_tubes_in_file(pos,channel)
if target[1] == nil then return {} end
d=math.random(1,#target)
local d = math.random(1,#target)
pos.x = target[d].x
pos.y = target[d].y
pos.z = target[d].z
return pipeworks.meseadjlist
end},
end
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("channel","")