forked from mtcontrib/pipeworks
add turn-to-vertical handling to valve, flow sensor
reuse the code from entry panel
This commit is contained in:
parent
88ad79163d
commit
e5ee0dee90
125
devices.lua
125
devices.lua
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@ -1,4 +1,6 @@
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-- rotation handlers
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function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
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if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end
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@ -10,6 +12,71 @@ function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
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return true
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end
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function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
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local playername = placer:get_player_name()
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if not minetest.is_protected(pointed_thing.under, playername)
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and not minetest.is_protected(pointed_thing.above, playername) then
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local node = minetest.get_node(pointed_thing.under)
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if (not placer:get_player_control().sneak)
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and minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].on_rightclick then
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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else
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local pitch = placer:get_look_pitch()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local undernode = minetest.get_node(under)
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local abovenode = minetest.get_node(above)
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local uname = undernode.name
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local aname = abovenode.name
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local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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-- check if the object should be turned vertically
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if above.x == under.x
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and above.z == under.z
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and (
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string.find(uname, "pipeworks:pipe_")
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or string.find(uname, "pipeworks:storage_")
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or string.find(uname, "pipeworks:expansion_")
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or ( string.find(uname, "pipeworks:grating") and not isabove )
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or ( string.find(uname, "pipeworks:pump_") and not isabove )
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or (
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( string.find(uname, "pipeworks:valve")
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or string.find(uname, "pipeworks:entry_panel")
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or string.find(uname, "pipeworks:flow_sensor") )
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and minetest.facedir_to_dir(undernode.param2).y ~= 0 )
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)
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then
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fdir = 17
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end
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if minetest.registered_nodes[uname]
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and minetest.registered_nodes[uname]["buildable_to"] then
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pos1 = under
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end
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if minetest.registered_nodes[minetest.get_node(pos1).name]
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and not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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local placednode = itemstack:get_name()
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minetest.add_node(pos1, {name = placednode, param2 = fdir })
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pipeworks.scan_for_pipe_objects(pos1)
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if not pipeworks.expect_infinite_stacks then
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itemstack:take_item()
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end
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end
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end
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return itemstack
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end
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-- List of devices that should participate in the autoplace algorithm
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local pipereceptor_on = nil
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@ -111,6 +178,7 @@ for s in ipairs(states) do
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groups = dgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_place = pipeworks.rotate_on_place,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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@ -153,6 +221,7 @@ minetest.register_node("pipeworks:valve_on_loaded", {
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_place = pipeworks.rotate_on_place,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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@ -292,6 +361,7 @@ minetest.register_node("pipeworks:entry_panel_empty", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_place = pipeworks.rotate_on_place,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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@ -300,58 +370,6 @@ minetest.register_node("pipeworks:entry_panel_empty", {
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end,
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selection_box = panel_cbox,
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collision_box = panel_cbox,
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on_place = function(itemstack, placer, pointed_thing)
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local playername = placer:get_player_name()
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if not minetest.is_protected(pointed_thing.under, playername)
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and not minetest.is_protected(pointed_thing.above, playername) then
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name]
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or not minetest.registered_nodes[node.name].on_rightclick then
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local pitch = placer:get_look_pitch()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local undernode = minetest.get_node(under)
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local abovenode = minetest.get_node(above)
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local uname = undernode.name
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local aname = abovenode.name
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local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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if above.x == under.x
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and above.z == under.z
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and ( string.find(uname, "pipeworks:pipe_")
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or string.find(uname, "pipeworks:storage_")
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or string.find(uname, "pipeworks:expansion_")
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or ( string.find(uname, "pipeworks:grating") and not isabove )
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or ( string.find(uname, "pipeworks:pump_") and not isabove )
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or ( string.find(uname, "pipeworks:entry_panel")
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and undernode.param2 == 13 )
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)
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then
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fdir = 13
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end
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if minetest.registered_nodes[uname]["buildable_to"] then
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pos1 = under
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir })
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pipeworks.scan_for_pipe_objects(pos1)
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if not pipeworks.expect_infinite_stacks then
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itemstack:take_item()
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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return itemstack
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end,
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on_rotate = pipeworks.fix_after_rotation
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})
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@ -365,6 +383,7 @@ minetest.register_node("pipeworks:entry_panel_loaded", {
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_place = pipeworks.rotate_on_place,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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@ -388,6 +407,7 @@ minetest.register_node("pipeworks:flow_sensor_empty", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_place = pipeworks.rotate_on_place,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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@ -428,6 +448,7 @@ minetest.register_node("pipeworks:flow_sensor_loaded", {
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_place = pipeworks.rotate_on_place,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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