Add dispenser
The dispenser is an automated item dropper.
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@ -3,6 +3,7 @@
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pipeworks.enable_pipes = true
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pipeworks.enable_autocrafter = true
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pipeworks.enable_deployer = true
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pipeworks.enable_dispenser = true
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pipeworks.enable_node_breaker = true
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pipeworks.enable_teleport_tube = true
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pipeworks.enable_pipe_devices = true
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200
dispenser.lua
Normal file
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@ -0,0 +1,200 @@
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minetest.register_craft({
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output = "pipeworks:dispenser_off",
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recipe = {
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{ "default:desert_sand", "default:chest", "default:desert_sand" },
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{ "default:stone", "mesecons:piston", "default:stone" },
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{ "default:stone", "mesecons:mesecon", "default:stone" },
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}
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})
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local function delay(x)
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return (function() return x end)
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end
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local function dispenser_on(pos, node)
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if node.name ~= "pipeworks:dispenser_off" then
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return
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end
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node.name = "pipeworks:dispenser_on"
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minetest.swap_node(pos, node)
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nodeupdate(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local invlist = inv:get_list("main")
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for i, stack in ipairs(invlist) do
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if stack:get_name() ~= nil and stack:get_name() ~= "" then
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local dir = minetest.facedir_to_dir(node.param2)
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local pitch
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local yaw
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if dir.z < 0 then
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yaw = 0
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pitch = 0
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elseif dir.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif dir.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif dir.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif dir.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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local dropper_pos = {x = pos.x, y = pos.y - 1.5, z = pos.z} -- Player height
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local dropper = {
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get_inventory_formspec = delay(meta:get_string("formspec")),
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get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=true, aux1=false, down=false, up=false}),
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get_player_control_bits = delay(0),
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get_player_name = delay(":pipeworks:"..minetest.pos_to_string(pos)),
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is_player = delay(true),
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is_fake_player = true,
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set_inventory_formspec = delay(),
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getpos = delay(dropper_pos),
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(stack),
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get_wield_index = delay(i),
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get_wield_list = delay("main"),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(self, item) inv:set_stack("main", i, item) end,
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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}
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local stack2
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if minetest.registered_items[stack:get_name()] then
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stack2 = minetest.registered_items[stack:get_name()].on_drop(stack, dropper, dropper_pos) or stack
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end
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inv:set_stack("main", i, stack2)
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return
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end
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end
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end
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local dispenser_off = function(pos, node)
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if node.name == "pipeworks:dispenser_on" then
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node.name = "pipeworks:dispenser_off"
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minetest.swap_node(pos, node)
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nodeupdate(pos)
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end
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end
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for _, state in ipairs({ "off", "on" }) do
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local grps = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
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if state == "on" then grps.not_in_creative_inventory = 1 end
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minetest.register_node("pipeworks:dispenser_"..state, {
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description = "Dispenser",
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tile_images = {
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"pipeworks_dispenser_top.png",
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"pipeworks_dispenser_bottom.png",
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"pipeworks_dispenser_side2.png",
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"pipeworks_dispenser_side1.png",
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"pipeworks_dispenser_back.png",
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"pipeworks_dispenser_front_"..state..".png",
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},
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mesecons = {
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effector = {
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rules = pipeworks.rules_all,
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action_on = dispenser_on,
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action_off = dispenser_off,
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},
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},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main",
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connect_sides={back=1},
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can_remove = function(pos, node, stack, dir)
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return stack:get_count()
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end},
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is_ground_content = true,
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paramtype2 = "facedir",
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tubelike = 1,
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groups = grps,
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Dispenser]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Dispenser")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = minetest.dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end,
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})
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end
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1
init.lua
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@ -121,6 +121,7 @@ if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua")
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if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
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if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
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if pipeworks.enable_deployer then dofile(pipeworks.modpath.."/deployer.lua") end
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if pipeworks.enable_dispenser then dofile(pipeworks.modpath.."/dispenser.lua") end
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if pipeworks.enable_node_breaker then
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dofile(pipeworks.modpath.."/node_breaker.lua")
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BIN
textures/pipeworks_dispenser_back.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
textures/pipeworks_dispenser_bottom.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
textures/pipeworks_dispenser_front_off.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
textures/pipeworks_dispenser_front_on.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
textures/pipeworks_dispenser_side1.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
textures/pipeworks_dispenser_side2.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
textures/pipeworks_dispenser_top.png
Normal file
After Width: | Height: | Size: 4.4 KiB |