Accept multiple input inventories, fix bug with mesecons_mvps

This commit is contained in:
Novatux 2014-05-23 19:49:35 +02:00
parent 8efcd39e39
commit fd3c88eb86

View File

@ -134,23 +134,36 @@ minetest.register_node("pipeworks:filter", {
tube.before_filter(frompos) tube.before_filter(frompos)
end end
local frommeta = minetest.get_meta(frompos) local frommeta = minetest.get_meta(frompos)
local frominvname = tube.input_inventory
local frominv = frommeta:get_inventory() local frominv = frommeta:get_inventory()
local sname
local fired = false local function from_inventory(frominvname)
for _,filter in ipairs(inv:get_list("main")) do local sname
sname = filter:get_name() for _,filter in ipairs(inv:get_list("main")) do
if sname ~= "" then sname = filter:get_name()
-- XXX: that's a lot of parameters if sname ~= "" then
if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir) then -- XXX: that's a lot of parameters
fired = true if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir) then
return true
end
end
end
if inv:is_empty("main") then
grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir)
return true
end
return false
end
if type(tube.input_inventory) == "table" then
for _, i in ipairs(tube.input_inventory) do
if from_inventory(i) then -- fired an item
break break
end end
end end
else
from_inventory(tube.input_inventory)
end end
if not fired and inv:is_empty("main") then
grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir)
end
if tube.after_filter then if tube.after_filter then
tube.after_filter(frompos) tube.after_filter(frompos)
end end
@ -207,18 +220,43 @@ minetest.register_node("pipeworks:mese_filter", {
if not (tube and tube.input_inventory) then if not (tube and tube.input_inventory) then
return return
end end
local frommeta = minetest.get_meta(frompos)
local frominvname = minetest.registered_nodes[fromnode.name].tube.input_inventory if tube.before_filter then
local frominv = frommeta:get_inventory() tube.before_filter(frompos)
local sname
for _,filter in ipairs(inv:get_list("main")) do
sname = filter:get_name()
if sname ~= "" then
if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) then return end
end
end end
if inv:is_empty("main") then local frommeta = minetest.get_meta(frompos)
grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir, true) local frominv = frommeta:get_inventory()
local function from_inventory(frominvname)
local sname
for _,filter in ipairs(inv:get_list("main")) do
sname = filter:get_name()
if sname ~= "" then
-- XXX: that's a lot of parameters
if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) then
return true
end
end
end
if inv:is_empty("main") then
grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir, true)
return true
end
return false
end
if type(tube.input_inventory) == "table" then
for _, i in ipairs(tube.input_inventory) do
if from_inventory(i) then -- fired an item
break
end
end
else
from_inventory(tube.input_inventory)
end
if tube.after_filter then
tube.after_filter(frompos)
end end
end, end,
}) })
@ -473,6 +511,16 @@ minetest.register_entity("pipeworks:tubed_item", {
}) })
if minetest.get_modpath("mesecons_mvps") ~= nil then if minetest.get_modpath("mesecons_mvps") ~= nil then
local function add_table(table,toadd)
local i = 1
while true do
o = table[i]
if o == toadd then return end
if o == nil then break end
i = i+1
end
table[i] = toadd
end
mesecon:register_mvps_unmov("pipeworks:tubed_item") mesecon:register_mvps_unmov("pipeworks:tubed_item")
mesecon:register_on_mvps_move(function(moved_nodes) mesecon:register_on_mvps_move(function(moved_nodes)
local objects_to_move = {} local objects_to_move = {}
@ -481,7 +529,8 @@ if minetest.get_modpath("mesecons_mvps") ~= nil then
for _, obj in ipairs(objects) do for _, obj in ipairs(objects) do
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if entity and entity.name == "pipeworks:tubed_item" then if entity and entity.name == "pipeworks:tubed_item" then
objects_to_move[#objects_to_move+1] = obj --objects_to_move[#objects_to_move+1] = obj
add_table(objects_to_move, obj)
end end
end end
end end