thetaepsilon-gamedev
|
65b3448796
|
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run()
|
2017-10-07 17:55:14 +01:00 |
|
thetaepsilon-gamedev
|
016f9de82f
|
new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure
|
2017-10-07 17:33:42 +01:00 |
|
thetaepsilon-gamedev
|
34cfee8a2f
|
new flow logic: start adding replacement ABM logic
|
2017-10-07 16:12:36 +01:00 |
|
thetaepsilon-gamedev
|
1669cfd451
|
new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output()
|
2017-10-07 15:42:00 +01:00 |
|
thetaepsilon-gamedev
|
31a67cf4f9
|
new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple()
|
2017-10-07 13:15:42 +01:00 |
|
thetaepsilon-gamedev
|
4f58a3039c
|
new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
|
2017-10-07 13:05:52 +01:00 |
|
thetaepsilon-gamedev
|
465e28cbd3
|
devices.lua: factor out usage of flowlogic helper into dedicated registry function
|
2017-10-07 12:16:36 +01:00 |
|
thetaepsilon-gamedev
|
7eb5dc6aca
|
flowable_node_registry_install.lua: silence registration debugging by default
|
2017-10-04 18:54:51 +01:00 |
|
thetaepsilon-gamedev
|
894ea5174f
|
move new flow logic flag to dedicated toggles table
|
2017-10-03 20:38:56 +01:00 |
|
thetaepsilon-gamedev
|
0fb0eab723
|
move pipe node registration for new flow logic closer to their definition in pipes.lua
|
2017-10-01 16:54:24 +01:00 |
|
thetaepsilon-gamedev
|
f3cd1b61d7
|
new flow logic: flowable_node_registry_install.lua: add registration tracing
|
2017-10-01 16:17:35 +01:00 |
|
thetaepsilon-gamedev
|
f7b1719767
|
new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
|
2017-10-01 15:18:00 +01:00 |
|