Files
models
pipeworks_entry_panel.obj
pipeworks_flow_sensor.obj
pipeworks_fountainhead.obj
pipeworks_pipe_10.obj
pipeworks_pipe_2.obj
pipeworks_pipe_3.obj
pipeworks_pipe_4.obj
pipeworks_pipe_5.obj
pipeworks_pipe_6.obj
pipeworks_pipe_7.obj
pipeworks_pipe_8.obj
pipeworks_pipe_9.obj
pipeworks_pump.obj
pipeworks_spigot.obj
pipeworks_spigot_pouring.obj
pipeworks_valve_off.obj
pipeworks_valve_on.obj
textures
.gitignore
LICENSE
README
autocrafter.lua
autoplace_pipes.lua
autoplace_tubes.lua
changelog.txt
common.lua
compat-chests.lua
compat-furnaces.lua
crafts.lua
decorative_tubes.lua
default_settings.txt
depends.txt
description.txt
devices.lua
filter-injector.lua
flowing_logic.lua
init.lua
item_transport.lua
legacy.lua
luaentity.lua
mod.conf
models.lua
pipes.lua
routing_tubes.lua
screenshot.png
signal_tubes.lua
sorting_tubes.lua
teleport_tube.lua
trashcan.lua
tube_registration.lua
vacuum_tubes.lua
wielder.lua
pipeworks/models
Vanessa Ezekowitz 88ad79163d add screwdriver rotation handling on most pipes-related nodes
caveats:  in order to cleanly handle the entry panel, valve, and sensor
I had to rotate the valve and sensor models 90 degrees
so that their in-/outlet pipes point the same direction as the
entry panel.

This also enables proper handling of a valve or sensor turned vertically.

Some objects have rotation disabled entirely (as flipping them over/around makes
no sense)

When a valve is rotated, it is turned off automatically, to work around a glitch in
the rotation code.
2017-03-17 10:07:34 -04:00
..