plantlife_modpack/nature_classic/global_function.lua

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local NODE_YOUNG = "young"
nature = {}
local function set_young_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string(NODE_YOUNG, "true")
minetest.after(5,
function(pos)
local meta = minetest.get_meta(pos)
meta:set_string(NODE_YOUNG, "false")
end,
pos)
end
local function is_not_young(pos)
local meta = minetest.get_meta(pos)
local young = meta:get_string(NODE_YOUNG)
return young ~= "true"
end
function nature:grow_node(pos, nodename)
if pos ~= nil then
local light_enough = minetest.get_node_light(pos, nil)
>= MINIMUM_GROWTH_LIGHT
if is_not_young(pos) and light_enough then
minetest.remove_node(pos)
minetest.add_node(pos, { name = nodename })
set_young_node(pos)
minetest.log("info", nodename .. " has grown at " .. pos.x .. ","
.. pos.y .. "," .. pos.z)
end
end
end
function nature:is_near_water(pos)
return minetest.find_node_near(pos, DISTANCE_FROM_WATER,
{ "default:water_source" }) ~= nil or DISTANCE_FROM_WATER == -1
end