plantlife_modpack/flowers_plus/init.lua

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-- This file supplies a few additional plants and some related crafts
-- for the plantlife modpack. Last revision: 2013-04-24
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local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200
local flowers_seed_diff = 329
-- register the various rotations of waterlilies
local lilies_list = {
{ nil, nil },
{ "225", "22.5" },
{ "45" , "45" },
{ "675", "67.5" },
}
for i in ipairs(lilies_list) do
local deg1 = ""
local deg2 = ""
local lily_groups = {snappy = 3,flammable=2,flower=1}
if lilies_list[i][1] ~= nil then
deg1 = "_"..lilies_list[i][1]
deg2 = "_"..lilies_list[i][2]
lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
end
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minetest.register_node(":flowers:waterlily"..deg1, {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flowers_waterlily"..deg2..".png" },
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = lily_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
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liquids_pointable = true,
drop = "flowers:waterlily",
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
local pt = pointed_thing
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local place_pos = nil
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local under_node = minetest.get_node(pt.under)
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
if not plantslib:node_is_owned(place_pos, placer) then
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
if not keys["sneak"] then
local node = minetest.env:get_node(pt.under)
local waterlily = math.random(1,4)
if waterlily == 1 then
nodename = "flowers:waterlily"
elseif waterlily == 2 then
nodename = "flowers:waterlily_225"
elseif waterlily == 3 then
nodename = "flowers:waterlily_45"
elseif waterlily == 4 then
nodename = "flowers:waterlily_675"
end
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
end
if not plantslib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
end
end,
})
end
minetest.register_node(":flowers:seaweed", {
description = "Seaweed",
drawtype = "signlike",
tiles = { "flowers_seaweed.png" },
inventory_image = "flowers_seaweed.png",
wield_image = "flowers_seaweed.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
},
buildable_to = true,
})
-- register all potted plant nodes, crafts, and most backward-compat aliases
local flowers_list = {
{ "Rose", "rose"},
{ "Tulip", "tulip"},
{ "Yellow Dandelion", "dandelion_yellow"},
{ "White Dandelion", "dandelion_white"},
{ "Blue Geranium", "geranium"},
{ "Viola", "viola"},
}
for i in ipairs(flowers_list) do
local flowerdesc = flowers_list[i][1]
local flower = flowers_list[i][2]
minetest.register_node(":flowers:potted_"..flower, {
description = "Potted "..flowerdesc,
drawtype = "plantlike",
tiles = { "flowers_potted_"..flower..".png" },
inventory_image = "flowers_potted_"..flower..".png",
wield_image = "flowers_potted_"..flower..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
minetest.register_craft( {
type = "shapeless",
output = "flowers:potted_"..flower,
recipe = {
"flowers:flower_pot",
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"flowers:"..flower
}
})
minetest.register_alias("flowers:flower_"..flower.."_pot", "flowers:potted_"..flower)
end
local extra_aliases = {
"waterlily",
"waterlily_225",
"waterlily_45",
"waterlily_675",
"seaweed"
}
for i in ipairs(extra_aliases) do
flower = extra_aliases[i]
minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
end
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-- spawn ABM registrations
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plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY/2,
spawn_plants = {
"flowers:waterlily",
"flowers:waterlily_225",
"flowers:waterlily_45",
"flowers:waterlily_675"
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},
avoid_radius = 2.5,
spawn_chance = SPAWN_CHANCE*4,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower", "group:flora" },
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seed_diff = flowers_seed_diff,
light_min = 9,
depth_max = 2,
random_facedir = {0,3}
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})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
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spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower", "group:flora"},
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seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:dirt_with_grass"},
facedir = 1
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
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spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:flower", "group:flora" },
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seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 1,
facedir = 1
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
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spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:stone"},
avoid_nodes = {"group:flower", "group:flora" },
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seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 6,
facedir = 1
})
-- crafting recipes!
minetest.register_craftitem(":flowers:flower_pot", {
description = "Flower Pot",
inventory_image = "flowers_flowerpot.png",
})
minetest.register_craft( {
output = "flowers:flower_pot",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "", "default:clay_brick", "" }
},
})
-- Cotton plants are now provided by the default "farming" mod.
-- old cotton plants -> farming cotton stage 8
-- cotton wads -> string (can be crafted into wool blocks)
-- potted cotton plants -> potted white dandelions
minetest.register_alias("flowers:cotton_plant", "farming:cotton_8")
minetest.register_alias("flowers:flower_cotton", "farming:cotton_8")
minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_white")
minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white")
minetest.register_alias("flowers:cotton", "farming:string")
minetest.register_alias("flowers:cotton_wad", "farming:string")
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print("[Flowers] Loaded.")