Exclude fruitless bush from creative inventory

The fruitless bush isn't an independent item, but a node type used only
for its appearance, representing the the fruitless state of some specific
type of fruit bush.  One should never have a fruitless bush in inventory,
and it makes no sense to plant a fruitless bush per se.
This commit is contained in:
Zefram 2014-07-04 22:55:05 +01:00 committed by Vanessa Ezekowitz
parent 5adbd3f043
commit 49c1d35ddb

View File

@ -164,11 +164,13 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
local texture_top, texture_bottom
local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
if bush_name == "mixed_berry" then
bush_name = "fruitless";
desc = S("currently fruitless");
texture_top = "bushes_fruitless_bush_top.png"
texture_bottom = "bushes_fruitless_bush_bottom.png"
groups.not_in_creative_inventory = 1
else
texture_top = "bushes_bush_top.png"
texture_bottom = "bushes_bush_bottom.png"
@ -195,7 +197,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
}
},
groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1},
groups = groups,
sounds = default.node_sound_leaves_defaults(),
drop = "",
after_dig_node = function( pos, oldnode, oldmetadata, digger )