forked from mtcontrib/plantlife_modpack
update all generate, spawn, and grow calls
to use "." instead of ":" notation (quells all those "deprecated" warnings)
This commit is contained in:
@ -299,7 +299,7 @@ flowers_plus.grow_waterlily = function(pos)
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end
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end
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biome_lib:register_generate_plant({
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = lilies_max_count,
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rarity = lilies_rarity,
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@ -321,7 +321,7 @@ flowers_plus.grow_seaweed = function(pos)
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minetest.swap_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
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end
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biome_lib:register_generate_plant({
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = seaweed_max_count,
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rarity = seaweed_rarity,
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@ -338,7 +338,7 @@ biome_lib:register_generate_plant({
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-- seaweed at beaches
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-- MM: not satisfied with it, but IMHO some beaches should have some algae
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biome_lib:register_generate_plant({
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = seaweed_max_count,
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rarity = seaweed_rarity,
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@ -354,7 +354,7 @@ biome_lib:register_generate_plant({
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},
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flowers_plus.grow_seaweed
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)
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biome_lib:register_generate_plant({
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biome_lib.register_on_generate({
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surface = {"default:sand"},
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max_count = seaweed_max_count*2,
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rarity = seaweed_rarity/2,
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@ -371,7 +371,7 @@ biome_lib:register_generate_plant({
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flowers_plus.grow_seaweed
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)
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biome_lib:register_generate_plant({
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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avoid_nodes = { "flowers:sunflower" },
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max_count = sunflowers_max_count,
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@ -386,7 +386,7 @@ biome_lib:register_generate_plant({
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-- spawn ABM registrations
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biome_lib:spawn_on_surfaces({
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biome_lib.register_active_spawner({
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spawn_delay = SPAWN_DELAY/2,
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spawn_plants = {
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"flowers:waterlily",
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@ -408,7 +408,7 @@ biome_lib:spawn_on_surfaces({
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random_facedir = {0,3}
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})
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biome_lib:spawn_on_surfaces({
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biome_lib.register_active_spawner({
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spawn_delay = SPAWN_DELAY*2,
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spawn_plants = {"flowers:seaweed"},
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spawn_chance = SPAWN_CHANCE*2,
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@ -421,7 +421,7 @@ biome_lib:spawn_on_surfaces({
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facedir = 1
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})
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biome_lib:spawn_on_surfaces({
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biome_lib.register_active_spawner({
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spawn_delay = SPAWN_DELAY*2,
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spawn_plants = {"flowers:seaweed"},
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spawn_chance = SPAWN_CHANCE*2,
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@ -435,7 +435,7 @@ biome_lib:spawn_on_surfaces({
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facedir = 1
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})
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biome_lib:spawn_on_surfaces({
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biome_lib.register_active_spawner({
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spawn_delay = SPAWN_DELAY*2,
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spawn_plants = {"flowers:seaweed"},
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spawn_chance = SPAWN_CHANCE*2,
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@ -449,7 +449,7 @@ biome_lib:spawn_on_surfaces({
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facedir = 1
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})
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biome_lib:spawn_on_surfaces({
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biome_lib.register_active_spawner({
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spawn_delay = SPAWN_DELAY*2,
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spawn_plants = {"flowers:sunflower"},
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spawn_chance = SPAWN_CHANCE*2,
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