forked from mtcontrib/plantlife_modpack
removed cotton plant spawning abm since it is in the flora group and is being
spawned automatically by the default flowers code. took all other plants out of flora group so they don't get spawned by that code.
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@ -41,7 +41,7 @@ minetest.register_node(":flowers:waterlily", {
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1, flora=1 },
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groups = { snappy = 3,flammable=2,flower=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -62,7 +62,7 @@ minetest.register_node(":flowers:waterlily_225", {
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1, flora=1, not_in_creative_inventory=1 },
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groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -84,7 +84,7 @@ minetest.register_node(":flowers:waterlily_45", {
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1, flora=1, not_in_creative_inventory=1 },
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groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -106,7 +106,7 @@ minetest.register_node(":flowers:waterlily_675", {
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1, flora=1, not_in_creative_inventory=1 },
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groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -130,7 +130,7 @@ minetest.register_node(":flowers:seaweed", {
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1, flora=1 },
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groups = { snappy = 3,flammable=2,flower=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -199,17 +199,6 @@ end
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-- spawn ABM registrations
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plantslib:spawn_on_surfaces({
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spawn_delay = SPAWN_DELAY,
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spawn_plants = { "flowers:cotton_plant"},
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avoid_radius = 7,
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spawn_chance = SPAWN_CHANCE,
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spawn_surfaces = {"default:dirt_with_grass"},
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avoid_nodes = {"group:flower", "group:flora", "group:poisonivy"},
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seed_diff = flowers_seed_diff,
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light_min = 9
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})
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plantslib:spawn_on_surfaces({
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spawn_delay = SPAWN_DELAY/2,
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spawn_plants = {
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