More waterlilies and seaweed

Edited existing textures and added new from "along_shore".
Waterlilies and seaweed spawn ongen.
This commit is contained in:
Mossmanikin 2013-10-12 21:15:03 +02:00
parent 95f60f5f0f
commit a9393832b8
13 changed files with 224 additions and 25 deletions

View File

@ -1,17 +1,27 @@
-- This file supplies a few additional plants and some related crafts -- This file supplies a few additional plants and some related crafts
-- for the plantlife modpack. Last revision: 2013-04-24 -- for the plantlife modpack. Last revision: 2013-04-24
flowers_plus = {}
local SPAWN_DELAY = 1000 local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200 local SPAWN_CHANCE = 200
local flowers_seed_diff = 329 local flowers_seed_diff = 329
local lilies_max_count = 320
local lilies_rarity = 33
local seaweed_max_count = 320
local seaweed_rarity = 33
-- register the various rotations of waterlilies -- register the various rotations of waterlilies
local lilies_list = { local lilies_list = {
{ nil, nil }, { nil , nil , 1 },
{ "225", "22.5" }, { "225", "22.5" , 2 },
{ "45" , "45" }, { "45" , "45" , 3 },
{ "675", "67.5" }, { "675", "67.5" , 4 },
{ "s1" , "small_1" , 5 },
{ "s2" , "small_2" , 6 },
{ "s3" , "small_3" , 7 },
{ "s4" , "small_4" , 8 },
} }
for i in ipairs(lilies_list) do for i in ipairs(lilies_list) do
@ -28,7 +38,10 @@ for i in ipairs(lilies_list) do
minetest.register_node(":flowers:waterlily"..deg1, { minetest.register_node(":flowers:waterlily"..deg1, {
description = "Waterlily", description = "Waterlily",
drawtype = "nodebox", drawtype = "nodebox",
tiles = { "flowers_waterlily"..deg2..".png" }, tiles = {
"flowers_waterlily"..deg2..".png",
"flowers_waterlily"..deg2..".png^[transformFY"
},
inventory_image = "flowers_waterlily.png", inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png",
sunlight_propagates = true, sunlight_propagates = true,
@ -78,7 +91,7 @@ for i in ipairs(lilies_list) do
if not keys["sneak"] then if not keys["sneak"] then
local node = minetest.env:get_node(pt.under) local node = minetest.env:get_node(pt.under)
local waterlily = math.random(1,4) local waterlily = math.random(1,8)
if waterlily == 1 then if waterlily == 1 then
nodename = "flowers:waterlily" nodename = "flowers:waterlily"
elseif waterlily == 2 then elseif waterlily == 2 then
@ -87,6 +100,14 @@ for i in ipairs(lilies_list) do
nodename = "flowers:waterlily_45" nodename = "flowers:waterlily_45"
elseif waterlily == 4 then elseif waterlily == 4 then
nodename = "flowers:waterlily_675" nodename = "flowers:waterlily_675"
elseif waterlily == 5 then
nodename = "flowers:waterlily_s1"
elseif waterlily == 6 then
nodename = "flowers:waterlily_s2"
elseif waterlily == 7 then
nodename = "flowers:waterlily_s3"
elseif waterlily == 8 then
nodename = "flowers:waterlily_s4"
end end
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) }) minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else else
@ -103,24 +124,97 @@ for i in ipairs(lilies_list) do
}) })
end end
minetest.register_node(":flowers:seaweed", { local algae_list = { {nil}, {2}, {3}, {4} }
for i in ipairs(algae_list) do
local num = ""
local algae_groups = {snappy = 3,flammable=2,flower=1}
if algae_list[i][1] ~= nil then
num = "_"..algae_list[i][1]
algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
end
minetest.register_node(":flowers:seaweed"..num, {
description = "Seaweed", description = "Seaweed",
drawtype = "signlike", drawtype = "nodebox",
tiles = { "flowers_seaweed.png" }, tiles = {
inventory_image = "flowers_seaweed.png", "flowers_seaweed"..num..".png",
wield_image = "flowers_seaweed.png", "flowers_seaweed"..num..".png^[transformFY"
},
inventory_image = "flowers_seaweed_2.png",
wield_image = "flowers_seaweed_2.png",
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "facedir",
walkable = false, walkable = false,
groups = { snappy = 3,flammable=2,flower=1 }, groups = algae_groups,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }, fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
}, },
buildable_to = true, buildable_to = true,
})
liquids_pointable = true,
drop = "flowers:seaweed",
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
local pt = pointed_thing
local place_pos = nil
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local under_node = minetest.get_node(pt.under)
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
if not plantslib:node_is_owned(place_pos, placer) then
local nodename = "default:cobble" -- :D
if not keys["sneak"] then
--local node = minetest.env:get_node(pt.under)
local seaweed = math.random(1,4)
if seaweed == 1 then
nodename = "flowers:seaweed"
elseif seaweed == 2 then
nodename = "flowers:seaweed_2"
elseif seaweed == 3 then
nodename = "flowers:seaweed_3"
elseif seaweed == 4 then
nodename = "flowers:seaweed_4"
end
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not plantslib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
end
end,
})
end
-- register all potted plant nodes, crafts, and most backward-compat aliases -- register all potted plant nodes, crafts, and most backward-compat aliases
@ -179,6 +273,107 @@ for i in ipairs(extra_aliases) do
minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower) minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
end end
minetest.register_alias( "trunks:lilypad" , "flowers:waterlily_s1" )
minetest.register_alias( "along_shore:lilypads_1" , "flowers:waterlily_s1" )
minetest.register_alias( "along_shore:lilypads_2" , "flowers:waterlily_s2" )
minetest.register_alias( "along_shore:lilypads_3" , "flowers:waterlily_s3" )
minetest.register_alias( "along_shore:lilypads_4" , "flowers:waterlily_s4" )
minetest.register_alias( "along_shore:pondscum_1" , "flowers:seaweed" )
minetest.register_alias( "along_shore:seaweed_1" , "flowers:seaweed" )
minetest.register_alias( "along_shore:seaweed_2" , "flowers:seaweed_2" )
minetest.register_alias( "along_shore:seaweed_3" , "flowers:seaweed_3" )
minetest.register_alias( "along_shore:seaweed_4" , "flowers:seaweed_4" )
-- ongen registrations
flowers_plus.grow_waterlily = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
for i in ipairs(lilies_list) do
local chance = math.random(1,8)
local ext = ""
local num = lilies_list[i][3]
if lilies_list[i][1] ~= nil then
ext = "_"..lilies_list[i][1]
end
if chance == num then
minetest.add_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
end
end
end
plantslib:register_generate_plant({
surface = {"default:water_source"},
max_count = lilypads_max_count,
rarity = lilypads_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
temp_max = -0.22,
temp_min = 0.22,
},
"flowers_plus.grow_waterlily"
)
flowers_plus.grow_seaweed = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.add_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
end
plantslib:register_generate_plant({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"flowers_plus.grow_seaweed"
)
-- seaweed at beaches
-- MM: not satisfied with it, but IMHO some beaches should have some algae
plantslib:register_generate_plant({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:sand"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
},
"flowers_plus.grow_seaweed"
)
plantslib:register_generate_plant({
surface = {"default:sand"},
max_count = seaweed_max_count*2,
rarity = seaweed_rarity/2,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:water_source"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
},
"flowers_plus.grow_seaweed"
)
-- spawn ABM registrations -- spawn ABM registrations
plantslib:spawn_on_surfaces({ plantslib:spawn_on_surfaces({
@ -187,7 +382,11 @@ plantslib:spawn_on_surfaces({
"flowers:waterlily", "flowers:waterlily",
"flowers:waterlily_225", "flowers:waterlily_225",
"flowers:waterlily_45", "flowers:waterlily_45",
"flowers:waterlily_675" "flowers:waterlily_675",
"flowers:waterlily_s1",
"flowers:waterlily_s2",
"flowers:waterlily_s3",
"flowers:waterlily_s4"
}, },
avoid_radius = 2.5, avoid_radius = 2.5,
spawn_chance = SPAWN_CHANCE*4, spawn_chance = SPAWN_CHANCE*4,

Binary file not shown.

Before

Width:  |  Height:  |  Size: 221 B

After

Width:  |  Height:  |  Size: 358 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 364 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 383 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 301 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 360 B

After

Width:  |  Height:  |  Size: 491 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 509 B

After

Width:  |  Height:  |  Size: 519 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 534 B

After

Width:  |  Height:  |  Size: 507 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 515 B

After

Width:  |  Height:  |  Size: 512 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 499 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 568 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 509 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 347 B