use set_node(), not add_node()

don't use minetest.env:* method (deprecated), use minetest.* instead
This commit is contained in:
Vanessa Ezekowitz
2014-08-15 19:34:15 -04:00
parent 985111d17c
commit b914e5395b
22 changed files with 261 additions and 261 deletions

View File

@ -99,7 +99,7 @@ for i in ipairs(lilies_list) do
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
if not keys["sneak"] then
local node = minetest.env:get_node(pt.under)
local node = minetest.get_node(pt.under)
local waterlily = math.random(1,8)
if waterlily == 1 then
nodename = "flowers:waterlily"
@ -118,10 +118,10 @@ for i in ipairs(lilies_list) do
elseif waterlily == 8 then
nodename = "flowers:waterlily_s4"
end
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
minetest.set_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
minetest.set_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
end
if not plantslib.expect_infinite_stacks then
@ -199,7 +199,7 @@ for i in ipairs(algae_list) do
local nodename = "default:cobble" -- :D
if not keys["sneak"] then
--local node = minetest.env:get_node(pt.under)
--local node = minetest.get_node(pt.under)
local seaweed = math.random(1,4)
if seaweed == 1 then
nodename = "flowers:seaweed"
@ -210,10 +210,10 @@ for i in ipairs(algae_list) do
elseif seaweed == 4 then
nodename = "flowers:seaweed_4"
end
minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) })
minetest.set_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
minetest.set_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not plantslib.expect_infinite_stacks then
@ -307,7 +307,7 @@ flowers_plus.grow_waterlily = function(pos)
end
if chance == num then
minetest.add_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
minetest.set_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
end
end
end
@ -331,7 +331,7 @@ plantslib:register_generate_plant({
flowers_plus.grow_seaweed = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.add_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
minetest.set_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
end
plantslib:register_generate_plant({