forked from mtcontrib/plantlife_modpack
use proper mesh model instead of embedding a node def into
water reedmace entity texture (the latter was used to get plantlike look, now using a mesh model for same).
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dryplants/models/plantlike.obj
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56
dryplants/models/plantlike.obj
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# Blender v2.69 (sub 0) OBJ File: 'plantlike.blend'
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# www.blender.org
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mtllib plantlike.mtl
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o Plane.001
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v 0.347299 -0.500000 -0.359699
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v -0.347299 -0.500000 0.359699
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v 0.347299 0.500000 -0.359699
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v -0.347299 0.500000 0.359699
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v 0.359699 -0.500000 0.347299
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v -0.359699 -0.500000 -0.347299
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v 0.359699 0.500000 0.347299
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v -0.359699 0.500000 -0.347299
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v -0.347659 -0.500000 0.359352
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v -0.347659 0.500000 0.359351
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v 0.346940 0.500000 -0.360046
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v 0.346940 -0.500000 -0.360046
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v -0.359352 -0.500000 -0.347659
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v -0.359351 0.500000 -0.347659
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v 0.360046 0.500000 0.346939
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v 0.360046 -0.500000 0.346940
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.999500 0.499625
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vt 0.999500 0.000000
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vt 0.999750 0.000000
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vt 0.999750 0.499625
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vt 0.999250 0.499625
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vt 0.999251 0.000000
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vt 0.999750 0.999250
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vt 0.999500 0.999250
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vt 1.000000 0.499625
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vt 1.000000 0.999250
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vt 0.499625 0.999500
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vt 0.000000 0.999500
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vt 0.000000 0.999250
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vt 0.499625 0.999250
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vt 0.999251 0.999250
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vt 0.499625 0.999251
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vt 0.999250 0.999250
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vt 0.999250 0.999500
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usemtl None
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s off
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f 2/1 1/2 3/3 4/4
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f 6/1 5/2 7/3 8/4
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f 9/2 10/3 11/4 12/1
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f 13/2 14/3 15/4 16/1
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f 5/5 6/6 13/7 16/8
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f 7/6 5/5 16/9 15/10
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f 8/8 7/11 15/12 14/5
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f 6/13 8/14 14/11 13/8
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f 1/15 2/16 9/17 12/18
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f 3/5 1/12 12/19 11/9
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f 4/20 3/21 11/22 10/15
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f 2/2 4/13 10/8 9/7
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@ -49,6 +49,7 @@ abstract_dryplants.grow_reedmace = function(pos)
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end
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end
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abstract_dryplants.grow_reedmace_water = function(pos)
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abstract_dryplants.grow_reedmace_water = function(pos)
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print("abstract_dryplants.grow_reedmace_water executed.")
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local size = math.random(1,3)
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local size = math.random(1,3)
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local spikes = math.random(1,3)
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local spikes = math.random(1,3)
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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@ -56,22 +57,23 @@ abstract_dryplants.grow_reedmace_water = function(pos)
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
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local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
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minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
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minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
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print("dryplants:reedmace_water_entity spawned at"..dump(pos))
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if minetest.get_node(pos_02).name == "air" then -- bug fix
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if minetest.get_node(pos_02).name == "air" then -- bug fix
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if minetest.get_node(pos_03).name ~= "air" then
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if minetest.get_node(pos_03).name ~= "air" then
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minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
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minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
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elseif minetest.get_node(pos_04).name ~= "air" then
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elseif minetest.get_node(pos_04).name ~= "air" then
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
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elseif size == 1 then
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elseif size == 1 then
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minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
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minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
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elseif size == 2 then
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elseif size == 2 then
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
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elseif size == 3 then
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elseif size == 3 then
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if spikes == 1 then
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if spikes == 1 then
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
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else
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else
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
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end
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end
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end
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end
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end
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end
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end
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end
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@ -308,9 +310,10 @@ minetest.register_node("dryplants:reedmace_water", {
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-- REEDMACE WATER ENTITY
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-- REEDMACE WATER ENTITY
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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minetest.register_entity("dryplants:reedmace_water_entity",{
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minetest.register_entity("dryplants:reedmace_water_entity",{
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visual = "wielditem",
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visual = "mesh",
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visual_size = {x=2/3, y=2/3, z=2/3},
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mesh = "plantlike.obj",
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textures = {"dryplants:reedmace_water"},
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visual_size = {x=10, y=10},
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textures = {"dryplants_reedmace_water.png"},
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collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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on_punch = function(self, puncher)
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on_punch = function(self, puncher)
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if puncher:is_player() and puncher:get_inventory() then
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if puncher:is_player() and puncher:get_inventory() then
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