Commit Graph

9 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
2942f2366f Split the flowers/junglegrass/poisonivy components into separate folders,
leaving the plants folder as the primary API code and glue between them.  Any
of the three may be deleted to disable them if so desired.
2012-12-03 17:20:50 -05:00
Vanessa Ezekowitz
9e6e47cb99 removed a couple of *~ files. 2012-12-03 12:53:52 -05:00
Vanessa Ezekowitz
eb26c9d966 Fixed waterlilies to only grow in water about 3 nodes deep or less. Decreased
guard radius around them to allow them to get a bit more dense.  Decreased the
perlin limit slightly, makes the biomes a little bigger.
2012-12-02 19:22:33 -05:00
Vanessa Ezekowitz
46ae097460 one of the previous changes screwed up spawning jungle grass while trying to
fix the waterlily bug.  Reverted it.

This should, however, finally fix jungle grass turning into dry shrubs when it
shouldn't, and the list of growing surfaces seems to work properly now.  Will
fix the waterlily bug later.
2012-12-02 17:51:17 -05:00
Vanessa Ezekowitz
e3a9d05871 Fixed a bug in the placement of seaweed, fixing it extends the API slightly.
Updated API.txt accordingly.
2012-12-02 02:09:31 -05:00
Vanessa Ezekowitz
af7c2894ae Added default setting for seed_diff (0). Accidentally left it out, it is
needed to allow old mods to use the new function without changes.
2012-12-01 18:19:19 -05:00
Vanessa Ezekowitz
6b8bb9ff61 Made growing plants require the same surfaces under them as are needed to
spawn, so plants places on e.g. cobble or a flower poit don't change.
2012-11-30 00:46:27 -05:00
Vanessa Ezekowitz
ad451049ce Changed default debug to 'false' 2012-11-29 23:02:04 -05:00
Vanessa Ezekowitz
fce9f492c7 initial commit 2012-11-29 22:59:45 -05:00