Vanessa Ezekowitz
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86612336da
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fix "floating" plants
caused by a change in how the engine interprets the visual_scale
node def field.
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2014-11-25 00:11:47 -05:00 |
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Vanessa Ezekowitz
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be147c83a3
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use proper mesh model instead of embedding a node def into
water reedmace entity texture (the latter was used to get plantlike look,
now using a mesh model for same).
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2014-11-24 23:34:35 -05:00 |
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Vanessa Ezekowitz
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b914e5395b
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use set_node(), not add_node()
don't use minetest.env:* method (deprecated), use minetest.* instead
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2014-08-15 19:34:15 -04:00 |
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Vanessa Ezekowitz
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f1356dfd65
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don't execute abstract_dryplants.grow_grass with "short" grass as a "surface" node.
as short grass may not always be there. will do it a more proper way later.
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2014-08-15 16:21:55 -04:00 |
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Vanessa Ezekowitz
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da732bb18e
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use real function calls instead of the old string method where possible
(basically leaving only the old legacy mapgen calls still using the string method)
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2014-08-15 10:47:44 -04:00 |
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Vanessa Ezekowitz
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6ac71ebf91
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same for juncus grass
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2014-08-12 23:57:23 -04:00 |
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Vanessa Ezekowitz
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f3cdd1b7a1
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don't disable air checking in biome defs when it isn't necessary
doing so greatly slows down plants_lib by forcing the use of the legacy
mapgen code.
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2014-08-12 23:44:00 -04:00 |
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Vanessa Ezekowitz
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3b7b242481
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Imported dryplants and ferns mods and all components of the Undergrowth modpack
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2014-08-12 15:08:11 -04:00 |
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