Vanessa Ezekowitz
42732b0636
split plants_lib off into its own repository
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renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Rogier
8b2a32ceae
Make short grass convert to dirt with grass only after cut grass/hay was removed
2015-06-21 13:59:54 +02:00
Rogier
2b56975993
Increase conversion rate of short grass to grass (took forever)
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At the previous rate, it would take almost 27 days for half of the
short grass to convert to regular dirt with grass. And therefore
54 days in total to reach 75% conversion, 81 days for 87.5%, etc.
At the new rate, it should take about 4.5 hours for half of the
short grass to convert back to dirt wit grass.
2015-06-21 13:59:54 +02:00
Rogier
6019a61687
Make reedmace grow faster (was extremely slow...)
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At the previous rate, it would take almost 2 days and 15 hours of
playing time for half of the reedmace to grow. (and therefore 5 days
and 6 hours for 75% to grow, etc.)
The new rate should require 2.25 hours of playing time for half of
the reedmace to grow.
2015-06-21 13:59:54 +02:00
Vanessa Ezekowitz
fd848d1d36
more accurate plantlike model
2015-04-07 23:24:22 -04:00
est31
d7a64d7e52
Fix sickle issues commit number 3
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This allows to dig doors or other snappy blocks you own.
2015-02-21 04:15:14 +01:00
est31
e2ffae0b88
Fix minor sickle issues
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fixes two minor issues:
-sickle didn't respect protection for grass or wheat
-sickle added wear even though the item wasn't diggable
2015-02-21 03:56:40 +01:00
est31
b7d2c9e01e
Fix sickle
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Fixes a bunch of issues with the sickle:
-sickle didnt care of protection
-sickle removed filled chests (also locked ones)
-when applying to a dirt node thats not "under" a player, the grass got added to the wrong position
-everything that was above a dirt_with_grass node got removed
Now I am proud to announce, that all these issues got resolved.
2015-02-21 03:49:22 +01:00
Vanessa Ezekowitz
3eaf687da4
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:08:08 -05:00
Vanessa Ezekowitz
a2cb400daf
undo recent visual_scale changes
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this effectively reverts the offending parts of commits d602b08730
and 86612336da
2014-12-15 16:03:55 -05:00
Vanessa Ezekowitz
a0b942a7da
make farming dep optional
2014-12-03 10:12:14 -05:00
Vanessa Ezekowitz
ba7171e9a4
remove debug statements
2014-11-25 00:24:09 -05:00
Vanessa Ezekowitz
86612336da
fix "floating" plants
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caused by a change in how the engine interprets the visual_scale
node def field.
2014-11-25 00:11:47 -05:00
Vanessa Ezekowitz
be147c83a3
use proper mesh model instead of embedding a node def into
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water reedmace entity texture (the latter was used to get plantlike look,
now using a mesh model for same).
2014-11-24 23:34:35 -05:00
Vanessa Ezekowitz
b914e5395b
use set_node(), not add_node()
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don't use minetest.env:* method (deprecated), use minetest.* instead
2014-08-15 19:34:15 -04:00
Vanessa Ezekowitz
f1356dfd65
don't execute abstract_dryplants.grow_grass with "short" grass as a "surface" node.
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as short grass may not always be there. will do it a more proper way later.
2014-08-15 16:21:55 -04:00
Vanessa Ezekowitz
da732bb18e
use real function calls instead of the old string method where possible
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(basically leaving only the old legacy mapgen calls still using the string method)
2014-08-15 10:47:44 -04:00
Vanessa Ezekowitz
6ac71ebf91
same for juncus grass
2014-08-12 23:57:23 -04:00
Vanessa Ezekowitz
f3cdd1b7a1
don't disable air checking in biome defs when it isn't necessary
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doing so greatly slows down plants_lib by forcing the use of the legacy
mapgen code.
2014-08-12 23:44:00 -04:00
Vanessa Ezekowitz
3b7b242481
Imported dryplants and ferns mods and all components of the Undergrowth modpack
2014-08-12 15:08:11 -04:00