plantlife_modpack/flowers/init.lua
Vanessa aefb98c60e Fixed waterlilies to use proper facedir range ("6d facedir" code fixes an
oversight in the engine that in turn revealed a bug in my code)
2013-03-24 03:36:13 -04:00

309 lines
7.8 KiB
Lua

-- This file supplies flowers for the plantlife modpack
-- Last revision: 2013-01-24
local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200
local flowers_seed_diff = 349
local flowers_list = {
{ "Rose", "rose"},
{ "Tulip", "tulip"},
{ "Yellow Dandelion", "dandelion_yellow"},
{ "White Dandelion", "dandelion_white"},
{ "Blue Geranium", "geranium"},
{ "Viola", "viola"},
{ "Cotton Plant", "cotton"},
}
for i in ipairs(flowers_list) do
local flowerdesc = flowers_list[i][1]
local flower = flowers_list[i][2]
minetest.register_node("flowers:flower_"..flower, {
description = flowerdesc,
drawtype = "plantlike",
tiles = { "flower_"..flower..".png" },
inventory_image = "flower_"..flower..".png",
wield_image = "flower_"..flower..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2, flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
buildable_to = true,
})
minetest.register_node("flowers:flower_"..flower.."_pot", {
description = flowerdesc.." in a pot",
drawtype = "plantlike",
tiles = { "flower_"..flower.."_pot.png" },
inventory_image = "flower_"..flower.."_pot.png",
wield_image = "flower_"..flower.."_pot.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
minetest.register_craft( {
type = "shapeless",
output = "flowers:flower_"..flower.."_pot",
recipe = {
"flowers:flower_pot",
"flowers:flower_"..flower
}
})
end
minetest.register_node("flowers:flower_waterlily", {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flower_waterlily.png" },
inventory_image = "flower_waterlily.png",
wield_image = "flower_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
})
minetest.register_node("flowers:flower_waterlily_225", {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flower_waterlily_22.5.png" },
inventory_image = "flower_waterlily.png",
wield_image = "flower_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
drop = "flowers:flower_waterlily",
buildable_to = true,
})
minetest.register_node("flowers:flower_waterlily_45", {
description = "Waterlily",
drawtype = "raillike",
tiles = { "flower_waterlily_45.png" },
inventory_image = "flower_waterlily.png",
wield_image = "flower_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
drop = "flowers:flower_waterlily",
buildable_to = true,
})
minetest.register_node("flowers:flower_waterlily_675", {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flower_waterlily_67.5.png" },
inventory_image = "flower_waterlily.png",
wield_image = "flower_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
drop = "flowers:flower_waterlily",
buildable_to = true,
})
minetest.register_node("flowers:flower_seaweed", {
description = "Seaweed",
drawtype = "signlike",
tiles = { "flower_seaweed.png" },
inventory_image = "flower_seaweed.png",
wield_image = "flower_seaweed.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
},
buildable_to = true,
})
-- spawn ABM registrations
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY,
spawn_plants = {
"flowers:flower_rose",
"flowers:flower_tulip",
"flowers:flower_geranium",
"flowers:flower_viola",
},
avoid_radius = 10,
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:flower", "group:poisonivy"},
seed_diff = flowers_seed_diff,
light_min = 9
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY,
spawn_plants = {
"flowers:flower_dandelion_yellow",
"flowers:flower_dandelion_white",
"flowers:flower_cotton",
},
avoid_radius = 7,
spawn_chance = SPAWN_CHANCE,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:flower", "group:poisonivy"},
seed_diff = flowers_seed_diff,
light_min = 9
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY/2,
spawn_plants = {
"flowers:flower_waterlily",
"flowers:flower_waterlily_225",
"flowers:flower_waterlily_45",
"flowers:flower_waterlily_675"
},
avoid_radius = 2.5,
spawn_chance = SPAWN_CHANCE*4,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower"},
seed_diff = flowers_seed_diff,
light_min = 9,
depth_max = 2,
random_facedir = {0,3}
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:flower_seaweed"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower"},
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:dirt_with_grass"},
facedir = 1
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:flower_seaweed"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:flower"},
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 1,
facedir = 1
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:flower_seaweed"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:stone"},
avoid_nodes = {"group:flower"},
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 6,
facedir = 1
})
-- crafting recipes!
minetest.register_craftitem(":flowers:flower_pot", {
description = "Flower Pot",
inventory_image = "flower_pot.png",
})
minetest.register_craft( {
output = "flowers:flower_pot",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "", "default:clay_brick", "" }
},
})
minetest.register_craftitem(":flowers:cotton", {
description = "Cotton",
image = "cotton.png",
})
minetest.register_craft({
output = "flowers:cotton 3",
recipe ={
{"flowers:flower_cotton"},
}
})
minetest.register_craft({
output = "wool:white 2",
recipe = {
{'flowers:cotton', 'flowers:cotton', ''},
{'flowers:cotton', 'flowers:cotton', ''},
}
})
print("[Flowers] Loaded.")