forked from mtcontrib/plantlife_modpack
2942f2366f
leaving the plants folder as the primary API code and glue between them. Any of the three may be deleted to disable them if so desired.
25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
Changelog
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2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
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signlike instead of raillike drawtype, (still forced to only spawn flat as
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usual). Adjusted light level limits to give it more time to grow. Created
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this changelog file using github commit messages as the basis. Shrunk the
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geranium flower down a bit to better match the others.
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2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
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chance setting instead. Should be approximately the same as before, but
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hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
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2012-08-01: Added blue geranium to the collection of flowers.
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2012-07-31: Disable debug by default.
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2012-07-30: many updates over the course of the day - first commit, removed
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some redundant files, added wield/inventory image entries for each item, to
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force the game to draw them properly (these shouldn't be needed, must be a
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bug). Tweaked spawn code so that the radius check also includes the name of
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the item being spawned as well as items in group:flower, that way all items can
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have a radius test, and not just those in group:flower. Fiddled with the spawn
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rates a bit.
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