plantlife_modpack/plants_lib/init.lua
Vanessa Ezekowitz af7aaca77a moved perlin seeddiff settings to respective mods' init.lua's, tweaked default
perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
2013-01-04 18:56:09 -05:00

183 lines
6.5 KiB
Lua

-- Plantlife mod by Vanessa Ezekowitz
-- 2012-11-29
--
-- This mod combines all of the functionality from poison ivy,
-- flowers, and jungle grass. If you have any of these, you no
-- longer need them.
--
-- License:
-- CC-BY-SA for most textures, except flowers
-- WTFPL for the flowers textures
-- WTFPL for all code and everything else
-- Various settings - most of these probably won't need to be changed
plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local plantlife_debug = false -- ...unless you want the modpack to spam the console ;-)
local perlin_octaves = 3
local perlin_persistence = 0.6
local perlin_scale = 100
local plantlife_limit = 0.1 -- compared against perlin noise. lower = more abundant
-- Local functions
math.randomseed(os.time())
local dbg = function(s)
if plantlife_debug then
print("[Plantlife] " .. s)
end
end
local is_node_loaded = function(node_pos)
n = minetest.env:get_node_or_nil(node_pos)
if (n == nil) or (n.name == "ignore") then
return false
end
return true
end
-- The spawning ABM
spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir, depthmax, altmin, altmax)
if seed_diff == nil then seed_diff = 0 end
if lightmin == nil then lightmin = 0 end
if lightmax == nil then lightmax = LIGHT_MAX end
if nneighbors == nil then nneighbors = ssurface end
if ocount == nil then ocount = 0 end
if depthmax == nil then depthmax = 1 end
if altmin == nil then altmin = -31000 end
if altmax == nil then altmax = 31000 end
minetest.register_abm({
nodenames = { ssurface },
interval = sdelay,
chance = schance,
neighbors = nneighbors,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.env:get_node(p_top)
local perlin = minetest.env:get_perlin(seed_diff, perlin_octaves, perlin_persistence, perlin_scale )
local noise = perlin:get2d({x=p_top.x, y=p_top.z})
if noise > plantlife_limit and n_top.name == "air" and is_node_loaded(p_top) then
local n_light = minetest.env:get_node_light(p_top, nil)
if minetest.env:find_node_near(p_top, sradius + math.random(-1.5,2), savoid) == nil
and n_light >= lightmin
and n_light <= lightmax
and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
and pos.y >= altmin
and pos.y <= altmax
then
local walldir = plant_valid_wall(p_top)
if splant == "poisonivy:seedling" and walldir ~= nil then
dbg("Spawn: poisonivy:climbing at "..dump(p_top).." on "..ssurface)
minetest.env:add_node(p_top, { name = "poisonivy:climbing", param2 = walldir })
else
local deepnode = minetest.env:get_node({ x = pos.x, y = pos.y-depthmax-1, z = pos.z }).name
if (ssurface ~= "default:water_source")
or (ssurface == "default:water_source"
and deepnode ~= "default:water_source") then
dbg("Spawn: "..splant.." at "..dump(p_top).." on "..ssurface)
minetest.env:add_node(p_top, { name = splant, param2 = facedir })
end
end
end
end
end
})
end
-- The growing ABM
grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes, facedir, need_wall, grow_vertically, height_limit, ground_nodes)
if need_wall ~= true then need_wall = false end
if grow_vertically ~= true then grow_vertically = false end
if height_limit == nil then height_limit = 62000 end
if ground_node == nil then ground_nodes = { "default:dirt_with_grass" } end
minetest.register_abm({
nodenames = { gplant },
interval = gdelay,
chance = gchance,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
local n_top = minetest.env:get_node(p_top)
local n_bot = minetest.env:get_node(p_bot)
local groundnode = minetest.env:get_node({x=pos.x, y=pos.y-height_limit, z=pos.z})
if string.find(dump(grow_nodes), n_bot.name) ~= nil and n_top.name == "air" then
if grow_vertically then
if find_first_node(pos, height_limit, ground_nodes) ~= nil then
if need_wall then
local walldir=plant_valid_wall(p_top)
if walldir ~= nil then
dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..") on wall "..walldir)
minetest.env:add_node(p_top, { name = gplant, param2 = walldir })
end
else
dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..")")
minetest.env:add_node(p_top, { name = gplant })
end
end
-- corner case for changing short junglegrass to dry shrub in desert
elseif n_bot.name == dry_early_node and gplant == "junglegrass:short" then
dbg("Die: "..gplant.." becomes default:dry_shrub at ("..dump(pos)..")")
minetest.env:add_node(pos, { name = "default:dry_shrub" })
elseif gresult == nil then
dbg("Die: "..gplant.." at ("..dump(pos)..")")
minetest.env:remove_node(pos)
elseif gresult ~= nil then
dbg("Grow: "..gplant.." becomes "..gresult.." at ("..dump(pos)..")")
if facedir == nil then
minetest.env:add_node(pos, { name = gresult })
else
minetest.env:add_node(pos, { name = gresult, param2 = facedir })
end
end
end
end
})
end
-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
plant_valid_wall = function(wallpos)
local walldir = nil
local verts = dump(verticals_list)
local testpos = { x = wallpos.x-1, y = wallpos.y, z = wallpos.z }
if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=3 end
local testpos = { x = wallpos.x+1, y = wallpos.y, z = wallpos.z }
if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=2 end
local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z-1 }
if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=5 end
local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z+1 }
if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=4 end
return walldir
end
-- Function to search straight down from (pos) to find first node in match list.
find_first_node = function(pos, height_limit, nodelist)
for i = 1, height_limit do
n = minetest.env:get_node({x=pos.x, y=pos.y-i, z=pos.z})
if string.find(dump(nodelist),n.name) ~= nil then
return n.name
end
end
return nil
end
print("[Plantlife] Loaded!")