quests/mod_integrations/central_message.lua

10 lines
299 B
Lua

function quests.show_message(t, playername, text)
if (quests.hud[playername].central_message_enabled) then
local player = minetest.get_player_by_name(playername)
cmsg.push_message_player(player, text, quests.colors[t])
minetest.sound_play("quests_" .. t, {to_player = playername})
end
end