change a bit giant red45 and reduce saturation of the stem textures, thanks to @r01922090 for the orignial ones

This commit is contained in:
HybridDog 2015-07-23 18:35:49 +02:00
parent 367a93f8a8
commit 1b3a3a6d28
3 changed files with 14 additions and 2 deletions

View File

@ -327,7 +327,7 @@ end
function riesenpilz.red45(pos, nodes, area, h1, h2)
local walkspace = h1 or math.random(MAX_SIZE)
local walkspace = h1 or math.random(2,MAX_SIZE)
local toph = h2 or 1+math.random(MAX_SIZE)
local h = walkspace+toph+3
@ -338,6 +338,18 @@ function riesenpilz.red45(pos, nodes, area, h1, h2)
for i = -1,1,2 do
for l = 0, 1 do
if math.random(2) == 1 then
nodes[area:index(pos.x+i, pos.y, pos.z-l*i)] = c.stem_red
if math.random(2) == 1 then
nodes[area:index(pos.x+i, pos.y+1, pos.z-l*i)] = c.stem_red
end
end
if math.random(2) == 1 then
nodes[area:index(pos.x+l*i, pos.y, pos.z+i)] = c.stem_red
if math.random(2) == 1 then
nodes[area:index(pos.x+l*i, pos.y+1, pos.z+i)] = c.stem_red
end
end
nodes[area:index(pos.x+i, pos.y+walkspace+2, pos.z-l*i)] = c.head_red
nodes[area:index(pos.x+l*i, pos.y+walkspace+2, pos.z+i)] = c.head_red
end
@ -380,7 +392,7 @@ end
local function riesenpilz_red45(pos)
local t1 = os.clock()
local h1 = math.random(MAX_SIZE)
local h1 = math.random(2,MAX_SIZE)
local h2 = 1+math.random(MAX_SIZE)
local h = h1+h2+4

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