Corrige l'addition du bonus des amulettes à la connexion du joueur

This commit is contained in:
sys4-fr 2019-01-19 15:50:11 +01:00
parent 5edca3189c
commit 9beb2d6830

View File

@ -61,12 +61,11 @@ minetest.register_node("runes:black_magic_block", {
})
-- Globalstep checking for the amulets
tmpdata = {}
local basemana = mana.settings.default_max -- Baseline mana, without any amulets
loop = function()
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local pname = player:get_player_name()
local basemana = mana.getmax(pname) - (tmpdata[pname] or 0) -- Baseline mana, without any amulets
local addons = 0
for index, item in pairs(inv:get_list("main")) do
local itemname = item:get_name()
@ -74,21 +73,16 @@ loop = function()
for name, manadiff in pairs(runes.datas.amulets) do
if itemname == "runes:" .. name .. "_amulet" then
addons = addons + (manadiff * itemcount)
--print("Detected " .. name)
end
end
end
mana.setmax(pname, basemana + addons)
tmpdata[pname] = addons
end
minetest.after(1, loop)
minetest.after(3, loop)
end
minetest.after(0, loop)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
mana.setmax(pname, mana.getmax(pname) - tmpdata[pname]) -- Reset
tmpdata[pname] = nil
mana.save_to_file(pname) -- Double class since we aren't sure mana hasn't already saved (it probably did)
mana.setmax(player:get_player_name(), basemana)
end)