Corrige l'addition du bonus des amulettes à la connexion du joueur
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12
amulets.lua
12
amulets.lua
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@ -61,12 +61,11 @@ minetest.register_node("runes:black_magic_block", {
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})
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-- Globalstep checking for the amulets
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tmpdata = {}
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local basemana = mana.settings.default_max -- Baseline mana, without any amulets
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loop = function()
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local pname = player:get_player_name()
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local basemana = mana.getmax(pname) - (tmpdata[pname] or 0) -- Baseline mana, without any amulets
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local addons = 0
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for index, item in pairs(inv:get_list("main")) do
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local itemname = item:get_name()
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@ -74,21 +73,16 @@ loop = function()
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for name, manadiff in pairs(runes.datas.amulets) do
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if itemname == "runes:" .. name .. "_amulet" then
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addons = addons + (manadiff * itemcount)
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--print("Detected " .. name)
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end
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end
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end
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mana.setmax(pname, basemana + addons)
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tmpdata[pname] = addons
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end
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minetest.after(1, loop)
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minetest.after(3, loop)
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end
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minetest.after(0, loop)
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minetest.register_on_leaveplayer(function(player)
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local pname = player:get_player_name()
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mana.setmax(pname, mana.getmax(pname) - tmpdata[pname]) -- Reset
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tmpdata[pname] = nil
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mana.save_to_file(pname) -- Double class since we aren't sure mana hasn't already saved (it probably did)
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mana.setmax(player:get_player_name(), basemana)
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end)
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