forked from mtcontrib/signs_lib
remove debug stuff
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9d6d9b11e1
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7
init.lua
7
init.lua
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@ -537,7 +537,6 @@ end
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-- What kind of sign do we need to place, anyway?
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function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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print("called signs_lib.determine_sign_type")
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local name
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name = minetest.get_node(pointed_thing.under).name
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if fences_with_sign[name] then
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@ -559,13 +558,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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end
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end
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print("protection and position okay")
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local node=minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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else
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print("target didn't have rightclick")
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x,
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@ -584,7 +581,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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end
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local fdir = minetest.dir_to_facedir(dir)
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print("facedir = "..fdir)
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local pt_name = minetest.get_node(under).name
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local signname = itemstack:get_name()
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@ -596,15 +592,12 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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elseif signname == default_sign_metal then
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minetest.add_node(above, {name = signname, param2 = wdir })
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print("line 597")
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elseif signname ~= default_sign
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and signname ~= default_sign_metal
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and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
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minetest.add_node(above, {name = signname, param2 = fdir})
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print("line 602")
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else -- it must be a default or locked wooden wall sign
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minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
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print("line 605")
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if locked then
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local meta = minetest.get_meta(above)
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local owner = placer:get_player_name()
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