forked from mtcontrib/signs_lib
		
	add chat command to sweep-away
and regenerate all sign entities in loaded map (uses LBM to log all loaded blocks, but only those with nodes in "group:sign").
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								api.lua
									
									
									
									
									
								
							
							
						
						
									
										72
									
								
								api.lua
									
									
									
									
									
								
							@@ -18,8 +18,8 @@ signs_lib.standard_xoffs = 4
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signs_lib.standard_yoffs = 2
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signs_lib.standard_cpl = 35
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signs_lib.standard_wood_groups =  {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
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signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3} 
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signs_lib.standard_wood_groups =  {sign = 1, choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
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signs_lib.standard_steel_groups = {sign = 1, cracky = 2, oddly_breakable_by_hand = 3} 
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signs_lib.standard_yaw = {
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	0,
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@@ -694,3 +694,71 @@ minetest.register_lbm({
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		end
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	end
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})
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signs_lib.block_list = {}
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signs_lib.totalblocks = 0
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-- Maintain a list of currently-loaded blocks
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minetest.register_lbm({
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	nodenames = {"group:sign"},
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	name = "signs_lib:update_block_list",
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	label = "Update list of loaded blocks, log only those with signs",
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	run_at_every_load = true,
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	action = function(pos, node)
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		-- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
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		local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
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		if not signs_lib.block_list[hash] then
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			signs_lib.block_list[hash] = true
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			signs_lib.totalblocks = signs_lib.totalblocks + 1
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		end
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	end
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})
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minetest.register_chatcommand("regen_signs", {
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	params = "",
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	privs = {sign_editor = true},
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	description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
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	func = function(player_name, params)
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		local allsigns = {}
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		local totalsigns = 0
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		for b in pairs(signs_lib.block_list) do
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			local blockpos = minetest.get_position_from_hash(b)
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			local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
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			local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
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			if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
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				local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
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				allsigns[#allsigns + 1] = signs_in_block
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				totalsigns = totalsigns + #signs_in_block
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			else
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				signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
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				signs_lib.totalblocks = signs_lib.totalblocks - 1
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			end
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		end
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		if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
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		if totalsigns == 0 then
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			minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
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			signs_lib.block_list = {}
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			return
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		end
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		minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
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		minetest.chat_send_player(player_name, "Regenerating sign entities...")
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		for _, b in pairs(allsigns) do
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			for _, pos in ipairs(b) do
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				local objects = minetest.get_objects_inside_radius(pos, 0.5)
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				if #objects > 0 then
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					for _, v in ipairs(objects) do
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						v:remove()
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					end
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				end
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				local node = minetest.get_node(pos)
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				local def = minetest.registered_items[node.name]
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				if def and def.entity_info then
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					signs_lib.update_sign(pos)
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				end
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			end
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		end
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		minetest.chat_send_player(player_name, "Finished.")
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	end
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})
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