Remplissage du dépôt.
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README.md
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63
README.md
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# sprint
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Sprint Mod For Minetest by GunshipPenguin
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Dépôt du mod sprint. Extrait du dépôt MFF classic.
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Allows the player to sprint by either double tapping w or pressing e.
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By default, sprinting will make the player travel 80% faster and
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allow him/her to jump 10% higher. Also adds a stamina bar that goes
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down when the player sprints and goes up when he/she isn't
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sprinting.
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This mod is compatible with the HUD bars [hudbars] mod, but does
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not depend on it. In this care, a green HUD bar will be displayed,
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also showing a number.
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If this mod is not present, a standard statbar with 0-20
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“half-arrows” is shown, which is a bit more coarse than the HUD
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bar version.
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Licence: CC0 (see COPYING file)
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---
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This mod can be configured by changing the variables declared in
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the start of init.lua. The following is a brief explanation of each
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one.
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SPRINT_METHOD (default 1)
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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SPRINT_SPEED (default 1.5)
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How fast the player will move when sprinting as opposed to normal
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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sprinting player would travel 50% faster than a walking player and
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2.4 would mean that a sprinting player would travel 140% faster than
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a walking player.
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SPRINT_JUMP (default 1.1)
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How high the player will jump when sprinting as opposed to normal
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jump height. Same as SPRINT_SPEED, just controls jump height while
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sprinting rather than speed.
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SPRINT_STAMINA (default 20)
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How long the player can sprint for in seconds. Each player has a
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stamina variable assigned to them, it is initially set to
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SPRINT_STAMINA and can go no higher. When the player is sprinting,
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this variable ticks down once each second, and when it reaches 0,
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the player stops sprinting. It ticks back up when the player isn't
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sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
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you want unlimited sprinting.
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SPRINT_TIMEOUT (default 0.5)
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Only used if SPRINT_METHOD = 0.
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How much time the player has after releasing w, to press w again and
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start sprinting. Setting this too high will result in unwanted
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sprinting and setting it too low will result in it being
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difficult/impossible to sprint.
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2
depends.txt
Executable file
2
depends.txt
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hudbars?
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player_physics
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195
esprint.lua
Executable file
195
esprint.lua
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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sprint.players = {}
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local staminaHud = {}
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-- Lil' helping functions
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sprint.set_maxstamina = function(pname, mstamina)
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if sprint.players[pname] and mstamina > 0 then
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sprint.players[pname].maxStamina = mstamina
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if sprint.players[pname].stamina > sprint.players[pname].maxStamina then
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sprint.players[pname].stamina = sprint.players[pname].maxStamina
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end
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hb.change_hudbar(minetest.get_player_by_name(pname), "sprint", sprint.players[pname].stamina, sprint.players[pname].maxStamina)
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end
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end
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sprint.get_maxstamina = function(pname)
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if sprint.players[pname] then
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return sprint.players[pname].maxStamina
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end
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end
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sprint.increase_maxstamina = function(pname, sincrease)
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local stamina = sprint.get_maxstamina(pname)
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if stamina then
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sprint.set_maxstamina(pname, stamina + sincrease)
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end
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end
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sprint.decrease_maxstamina = function(pname, sdicrease)
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local stamina = sprint.get_maxstamina(pname)
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if stamina then
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sprint.set_maxstamina(pname, stamina - sdicrease)
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end
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end
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-- When you write shit english, don't write shit code.
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-- Writing it in your native language would be less of a pain.
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-- - gravgun
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sprint.dicrease_maxstamina = sprint.decrease_maxstamina
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sprint.set_default_maxstamina = function(pname)
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sprint.set_maxstamina(pname, SPRINT_STAMINA)
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end
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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sprint.players[playerName] = {
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sprinting = false,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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shouldSprint = false,
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maxStamina = SPRINT_STAMINA
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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sprint.players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "stamina.png",
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number = 20,
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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sprint.players[playerName] = nil
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end)
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local gameTime = 0
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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gameTime = gameTime + dtime
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--Loop through all connected sprint.players
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for playerName,playerInfo in pairs(sprint.players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if the player should be sprinting
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if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
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sprint.players[playerName]["shouldSprint"] = true
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else
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sprint.players[playerName]["shouldSprint"] = false
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end
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--Stop sprinting if the player is pressing the LMB or RMB
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if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 3
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end
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if gameTime > 0.4 then
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local pos = player:getpos()
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-- From playerplus :
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-- am I near a spiky cactus?
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pos.y = pos.y + 0.1
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if minetest.find_node_near(pos, 1, "default:cactus_spiky") and player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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velocity = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "sprint_particle.png",
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})
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end
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end
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end
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end
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--Adjust player states
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if sprint.players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
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elseif sprint.players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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if playerInfo["timeOut"] > 0 then
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playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
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if playerInfo["timeOut"] < 0 then
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playerInfo["timeOut"] = 0
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end
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else
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["sprinting"] == true then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 1
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minetest.sound_play("default_breathless",{object=player})
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end
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end
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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if playerInfo["sprinting"] == false and playerInfo["stamina"] < playerInfo["maxStamina"] then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > playerInfo["maxStamina"] then
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playerInfo["stamina"] = playerInfo["maxStamina"]
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end
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--Update the sprint.players's hud sprint stamina bar
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if SPRINT_HUDBARS_USED then
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hb.change_hudbar(player, "sprint", playerInfo["stamina"])
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else
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local numBars = (playerInfo["stamina"]/playerInfo["maxStamina"])*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end
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if gameTime > 0.4 then
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gameTime = 0
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if sprint.players[playerName] then
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sprint.players[playerName]["sprinting"] = sprinting
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if sprinting == true then
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player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
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elseif sprinting == false then
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player_physics.set_stats(player, "sprint", {speed=0, jump=0})
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end
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return true
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end
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return false
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end
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36
init.lua
Executable file
36
init.lua
Executable file
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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--Configuration variables, these are all explained in README.md
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SPRINT_METHOD = 1
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SPRINT_SPEED = 0.35
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SPRINT_JUMP = 0.1
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SPRINT_STAMINA = 10
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SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
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sprint = {}
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "stamina.png" },
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SPRINT_STAMINA, SPRINT_STAMINA,
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false, "%s: %.1f/%.1f")
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SPRINT_HUDBARS_USED = true
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else
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SPRINT_HUDBARS_USED = false
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end
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if SPRINT_METHOD == 0 then
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dofile(minetest.get_modpath("sprint") .. "/wsprint.lua")
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elseif SPRINT_METHOD == 1 then
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dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
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else
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minetest.log("error", "Sprint Mod - SPRINT_METHOD is not set properly, using e to sprint")
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dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
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end
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BIN
textures/sprint_particle.png
Executable file
BIN
textures/sprint_particle.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 791 B |
BIN
textures/sprint_stamina_bar.png
Executable file
BIN
textures/sprint_stamina_bar.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 80 B |
BIN
textures/stamina.png
Executable file
BIN
textures/stamina.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 514 B |
152
wsprint.lua
Executable file
152
wsprint.lua
Executable file
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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local players = {}
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local staminaHud = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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state = 0,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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moving = false,
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "stamina.png",
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number = 20,
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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local pos = player:getpos()
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if player ~= nil then
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-- From playerplus :
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-- am I near a cactus?
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pos.y = pos.y + 0.1
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local near = minetest.find_node_near(pos, 1, "default:cactus")
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if near then
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pos = near
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-- am I touching the cactus? if so it hurts
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for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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end
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--Check if they are moving or not
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players[playerName]["moving"] = player:get_player_control()["up"]
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--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
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if playerInfo["state"] == 2 then
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if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
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players[playerName]["timeOut"] = nil
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setState(playerName, 0)
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end
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--If the player is sprinting, create particles behind him/her
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elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "sprint_particle.png",
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})
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end
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end
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end
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--Adjust player states
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if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
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setState(playerName, 0)
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elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
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setState(playerName, 1)
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elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
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setState(playerName, 2)
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elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
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setState(playerName, 3)
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end
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["state"] == 3 then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
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setState(playerName, 0)
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minetest.sound_play("default_breathless",{object=player})
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > SPRINT_STAMINA then
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playerInfo["stamina"] = SPRINT_STAMINA
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end
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|
||||
--Update the players's hud sprint stamina bar
|
||||
|
||||
if SPRINT_HUDBARS_USED then
|
||||
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
|
||||
else
|
||||
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
||||
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local gameTime = minetest.get_gametime()
|
||||
if players[playerName] then
|
||||
players[playerName]["state"] = state
|
||||
if state == 0 then--Stopped
|
||||
player_physics.set_stats(player, "sprint", {speed=0, jump=0})
|
||||
elseif state == 2 then --Primed
|
||||
players[playerName]["timeOut"] = gameTime
|
||||
elseif state == 3 then --Sprinting
|
||||
player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
Loading…
Reference in New Issue
Block a user