forked from minetest-mods/stained_glass
Rewrote the base code a bit to make the
whole thing more readable. (VanessaE) Added low-glow and no-glow versions all colors/shades. (andersje)
This commit is contained in:
parent
02ec406eb7
commit
1a5f620a30
73
high_glow.lua
Normal file
73
high_glow.lua
Normal file
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@ -0,0 +1,73 @@
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for i in ipairs(stained_glass_hues) do
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local huename = stained_glass_hues[i][1]
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local huenumber = i
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for j in ipairs(stained_glass_shades) do
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local shadename = stained_glass_shades[j][1]
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local shadenumber = stained_glass_shades[j][2]
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local recipevalue = nil
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if stained_glass_hues[i][2] then
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recipevalue = "dye:"..shadename..huename
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else
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recipevalue = "group:dye,unicolor_"..shadename..huename
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end
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if shadename == "dark_" or shadename == "medium_" or shadename == "" then
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stained_glass_define_regular({
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colorcode = huenumber.."_"..shadenumber.."_7",
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colorname = shadename..huename,
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recipe = recipevalue,
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light = LIGHT_MAX,
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prefix = "",
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glasstype = "moreblocks:super_glow_glass"
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})
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stained_glass_define_regular({
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colorcode = huenumber.."_"..shadenumber.."_6",
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colorname = shadename..huename.."_s50",
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recipe = recipevalue.."_s50",
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light = LIGHT_MAX,
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prefix = "",
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glasstype = "moreblocks:super_glow_glass"
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})
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elseif shadename == "light_" then
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stained_glass_define_regular({
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colorcode = huenumber.."_"..shadenumber.."_",
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colorname = shadename..huename,
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recipe = recipevalue,
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light = LIGHT_MAX,
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prefix = "",
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glasstype = "moreblocks:super_glow_glass"
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})
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elseif shadename == "pastel_" then
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stained_glass_define_pastel({
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colorcode = huenumber.."_"..shadenumber.."_",
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colorname = shadename..huename,
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recipe = recipevalue,
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light = LIGHT_MAX,
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prefix = "",
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glasstype = "moreblocks:super_glow_glass"
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})
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elseif shadename == "faint_" then
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stained_glass_define_faint({
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colorcode = huenumber.."_"..shadenumber.."_",
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colorname = shadename..huename,
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recipe = recipevalue,
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light = LIGHT_MAX,
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prefix = "",
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glasstype = "moreblocks:super_glow_glass"
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})
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end
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end
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end
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234
init.lua
234
init.lua
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@ -1,6 +1,6 @@
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--[[
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--[[
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Stained Glass 1.4
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Stained Glass 1.5
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This mod provides luminescent stained glass blocks for Minetest 0.4.x.
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This mod provides luminescent stained glass blocks for Minetest 0.4.x.
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@ -23,6 +23,9 @@ out of creative inventory.
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August 2013 -- Jeremy Anderson tries to get this working after the new color
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August 2013 -- Jeremy Anderson tries to get this working after the new color
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changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned.
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changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned.
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August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
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==============================================================================
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==============================================================================
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@ -53,225 +56,154 @@ super glow glass
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super glow glass
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super glow glass
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All recipes produce three glowing stained glass blocks.
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All recipes produce three stained glass blocks.
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==============================================================================
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==============================================================================
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]]--
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]]--
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function makenode(arg)
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function makenode(arg)
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name=arg.blockname
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name=arg.blockname
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--register item attributes
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--register item attributes
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minetest.register_node("stained_glass:" .. name, {
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minetest.register_node("stained_glass:"..arg.prefix..name, {
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description = "Stained Glass - " .. name,
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description = "Stained Glass - "..arg.prefix..name,
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"stained_glass_" .. name .. ".png"},
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tiles = {"stained_glass_" .. name .. ".png"},
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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use_texture_alpha = true,
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use_texture_alpha = true,
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light_source = LIGHT_MAX,
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light_source = arg.light,
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-- now using light_max, so we're always as bright as possible.
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-- future possibility is to allow gentle glow bricks.
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is_ground_content = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, -- , not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults()
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sounds = default.node_sound_glass_defaults()
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})
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})
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end
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end
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function defineregular (arg)
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-- the purpose of this is to abstract out all the registration
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-- stuff - duplicated code is bad mmmmmkay? At least where one can avoid it
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-- so, instead of 4 loops that each have craft registrations,
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-- we'll have one block that does registrations, and just call
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-- the procedure repeatedly
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--
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function stained_glass_define_regular(arg)
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code=arg.colorcode
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code=arg.colorcode
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name=arg.colorname
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name=arg.colorname
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mydye=arg.recipe
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mydye=arg.recipe
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myprefix = arg.prefix
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glasstype = arg.glasstype
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-- the purpose of this is to abstract out all the registration
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-- stuff - duplicated code is bad mmmmmkay? At least where one can avoid it
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-- so, instead of 4 loops that each have craft registrations,
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-- we'll have one block that does registrations, and just call
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-- the procedure repeatedly
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--
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minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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type = "shapeless",
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output = "stained_glass:" .. name .." 3",
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output = "stained_glass:"..myprefix..name.." 3",
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recipe = {
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recipe = {
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mydye,
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mydye,
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"moreblocks:super_glow_glass",
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glasstype,
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"moreblocks:super_glow_glass",
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glasstype,
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"moreblocks:super_glow_glass",
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glasstype,
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},
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},
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})
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})
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makenode{blockname=name}
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makenode{blockname=name, light=arg.light, prefix=myprefix}
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minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
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if myprefix == "" then
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minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
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end
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-- and an alias from the numeric to the named block
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-- and an alias from the numeric to the named block
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-- we need to keep the numeric block for all the people that used
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-- we need to keep the numeric block for all the people that used
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-- pre-v1.4 blocks in their worlds.
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-- pre-v1.4 blocks in their worlds.
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end
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end
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function definelight(arg)
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function stained_glass_define_pastel(arg)
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code=arg.colorcode
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code=arg.colorcode
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name=arg.colorname
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name=arg.colorname
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mydye=arg.recipe
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mydye=arg.recipe
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myprefix = arg.prefix
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makenode{blockname=name}
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glasstype = arg.glasstype
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minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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type = "shapeless",
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output = "stained_glass:" .. name .." 3",
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output = "stained_glass:"..myprefix..name .." 3",
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recipe = {
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recipe = {
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mydye,
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mydye,
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"dye:white",
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"dye:white",
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"moreblocks:super_glow_glass",
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glasstype,
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"moreblocks:super_glow_glass",
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glasstype,
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"moreblocks:super_glow_glass",
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glasstype,
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},
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},
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})
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})
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minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
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makenode{blockname=name,light=arg.light, prefix=myprefix}
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if myprefix == "" then
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minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
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end
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end
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end
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function definepastel (arg)
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function stained_glass_define_faint(arg)
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code=arg.colorcode
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code=arg.colorcode
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name=arg.colorname
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name=arg.colorname
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mydye=arg.recipe
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mydye=arg.recipe
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myprefix = arg.prefix
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glasstype = arg.glasstype
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minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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type = "shapeless",
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output = "stained_glass:" .. name .." 3",
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output = "stained_glass:"..myprefix..name.." 3",
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recipe = {
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recipe = {
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mydye,
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mydye,
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"dye:white",
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"dye:white",
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"dye:white",
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"dye:white",
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"moreblocks:super_glow_glass",
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glasstype,
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"moreblocks:super_glow_glass",
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glasstype,
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"moreblocks:super_glow_glass",
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glasstype,
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},
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},
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})
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})
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--register item attributes
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--register item attributes
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--
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--
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makenode{blockname=name}
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makenode{blockname=name,light=arg.light, prefix=myprefix}
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minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
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if myprefix == "" then
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minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
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end
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end
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end
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defineregular{colorcode="1_3_6", colorname="dark_yellow_s50", recipe="group:dye,unicolor_dark_yellow_s50"} -- works
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-- true means this color's recipe must use a direct "dye:xxxxx" item name
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defineregular{colorcode="1_3_7", colorname="dark_yellow", recipe="group:dye,unicolor_dark_yellow"} -- works
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-- (perhaps because the related groups overlap two or more distinct colors)
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defineregular{colorcode="1_4_6", colorname="medium_yellow_s50", recipe="group:dye,unicolor_medium_yellow_s50"} -- works
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-- false means the recipe uses "group:dye,unicolor_xxxxx"
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defineregular{colorcode="1_4_7", colorname="medium_yellow", recipe="group:dye,unicolor_medium_yellow"} -- works
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defineregular{colorcode="1_5_6", colorname="yellow_s50", recipe="group:dye,unicolor_yellow_s50"} -- works
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defineregular{colorcode="1_5_7", colorname="yellow", recipe="dye:yellow"} -- works
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defineregular{colorcode="2_3_6", colorname="dark_lime_s50", recipe="group:dye,unicolor_dark_lime_s50"} -- works
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defineregular{colorcode="2_3_7", colorname="dark_lime", recipe="group:dye,unicolor_dark_lime"} -- works
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defineregular{colorcode="2_4_6", colorname="medium_lime_s50", recipe="group:dye,unicolor_medium_lime_s50"} -- works
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defineregular{colorcode="2_4_7", colorname="medium_lime", recipe="group:dye,unicolor_medium_lime"} -- works
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defineregular{colorcode="2_5_6", colorname="lime_s50", recipe="group:dye,unicolor_lime_s50"} -- works
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defineregular{colorcode="2_5_7", colorname="lime", recipe="group:dye,excolor_lime"} -- works
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defineregular{colorcode="3_3_6", colorname="dark_green_s50", recipe="group:dye,unicolor_dark_green_s50"} -- works
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defineregular{colorcode="3_3_7", colorname="dark_green", recipe="dye:dark_green"} -- seems to be the same as regular green; PROBLEM
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defineregular{colorcode="3_4_6", colorname="medium_green_s50", recipe="group:dye,unicolor_medium_green_s50"} -- works
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defineregular{colorcode="3_4_7", colorname="medium_green", recipe="group:dye,unicolor_medium_green"} -- works
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defineregular{colorcode="3_5_6", colorname="green_s50", recipe="group:dye,unicolor_green_s50"} -- works
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defineregular{colorcode="3_5_7", colorname="green", recipe="dye:green"} --works -- do not change to group, or you'll break the darkgreen blocks
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defineregular{colorcode="4_3_6", colorname="dark_aqua_s50", recipe="group:dye,unicolor_dark_aqua_s50"} -- works
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defineregular{colorcode="4_3_7", colorname="dark_aqua", recipe="group:dye,unicolor_dark_aqua"} -- works
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defineregular{colorcode="4_4_6", colorname="medium_aqua_s50", recipe="group:dye,unicolor_medium_aqua_s50"} -- works
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defineregular{colorcode="4_4_7", colorname="medium_aqua", recipe="group:dye,unicolor_medium_aqua"} -- works
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defineregular{colorcode="4_5_6", colorname="aqua_s50", recipe="group:dye,unicolor_aqua_s50"} -- works
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defineregular{colorcode="4_5_7", colorname="aqua", recipe="group:dye,unicolor_aqua"} -- works
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defineregular{colorcode="5_3_6", colorname="dark_cyan_s50", recipe="group:dye,unicolor_dark_cyan_s50"} -- works
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defineregular{colorcode="5_3_7", colorname="dark_cyan", recipe="group:dye,unicolor_dark_cyan"} -- works
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defineregular{colorcode="5_4_6", colorname="medium_cyan_s50", recipe="group:dye,unicolor_medium_cyan_s50"} -- works
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defineregular{colorcode="5_4_7", colorname="medium_cyan", recipe="group:dye,unicolor_medium_cyan"} -- works
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defineregular{colorcode="5_5_6", colorname="cyan_s50", recipe="group:dye,unicolor_cyan_s50"} -- works
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defineregular{colorcode="5_5_7", colorname="cyan", recipe="group:dye,basecolor_cyan"} -- works
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defineregular{colorcode="6_3_6", colorname="dark_skyblue_s50", recipe="group:dye,unicolor_dark_skyblue_s50"} -- works
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defineregular{colorcode="6_3_7", colorname="dark_skyblue", recipe="group:dye,unicolor_dark_skyblue"} -- works
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defineregular{colorcode="6_4_6", colorname="medium_skyblue_s50", recipe="group:dye,unicolor_medium_skyblue_s50"} -- works
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defineregular{colorcode="6_4_7", colorname="medium_skyblue", recipe="group:dye,unicolor_medium_skyblue"} -- works
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defineregular{colorcode="6_5_6", colorname="skyblue_s50", recipe="group:dye,unicolor_skyblue_s50"} -- works
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defineregular{colorcode="6_5_7", colorname="skyblue", recipe="group:dye,excolor_sky_blue"} -- works
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defineregular{colorcode="7_3_6", colorname="dark_blue_s50", recipe="group:dye,unicolor_dark_blue_s50"} -- works
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defineregular{colorcode="7_3_7", colorname="dark_blue", recipe="group:dye,unicolor_dark_blue"} -- works
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defineregular{colorcode="7_4_6", colorname="medium_blue_s50", recipe="group:dye,unicolor_medium_blue_s50"} -- works
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defineregular{colorcode="7_4_7", colorname="medium_blue", recipe="group:dye,unicolor_medium_blue"} -- works
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defineregular{colorcode="7_5_6", colorname="blue_s50", recipe="group:dye,unicolor_blue_s50"} -- works
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defineregular{colorcode="7_5_7", colorname="blue", recipe="group:dye,basecolor_blue"} -- works
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defineregular{colorcode="8_3_6", colorname="dark_violet_s50", recipe="group:dye,unicolor_dark_violet_s50"} -- works
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defineregular{colorcode="8_3_7", colorname="dark_violet", recipe="group:dye,unicolor_dark_violet"} -- works
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defineregular{colorcode="8_4_6", colorname="medium_violet_s50", recipe="group:dye,unicolor_medium_violet_s50"} -- works
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defineregular{colorcode="8_4_7", colorname="medium_violet", recipe="group:dye,unicolor_medium_violet"} -- works
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defineregular{colorcode="8_5_6", colorname="violet_s50", recipe="group:dye,unicolor_violet_s50"} -- works
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defineregular{colorcode="8_5_7", colorname="violet", recipe="group:dye,excolor_violet"} -- works
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defineregular{colorcode="9_3_6", colorname="dark_magenta_s50", recipe="group:dye,unicolor_dark_magenta_s50"} -- works
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defineregular{colorcode="9_3_7", colorname="dark_magenta", recipe="group:dye,unicolor_dark_magenta"} -- works
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defineregular{colorcode="9_4_6", colorname="medium_magenta_s50", recipe="group:dye,unicolor_medium_magenta_s50"} -- works
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defineregular{colorcode="9_4_7", colorname="medium_magenta", recipe="group:dye,unicolor_medium_magenta"} -- works
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defineregular{colorcode="9_5_6", colorname="magenta_s50", recipe="group:dye,unicolor_magenta_s50"} -- works
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|
||||||
defineregular{colorcode="9_5_7", colorname="magenta", recipe="dye:magenta"} -- have to use exact dye name to get right color
|
|
||||||
defineregular{colorcode="10_3_6", colorname="dark_redviolet_s50", recipe="group:dye,unicolor_dark_redviolet_s50"} -- works
|
|
||||||
defineregular{colorcode="10_3_7", colorname="dark_redviolet", recipe="group:dye,unicolor_dark_redviolet"} -- works
|
|
||||||
defineregular{colorcode="10_4_6", colorname="medium_redviolet_s50", recipe="group:dye,unicolor_medium_redviolet_s50"} -- works
|
|
||||||
defineregular{colorcode="10_4_7", colorname="medium_redviolet", recipe="group:dye,unicolor_medium_redviolet"} -- works
|
|
||||||
defineregular{colorcode="10_5_6", colorname="redviolet_s50", recipe="group:dye,unicolor_redviolet_s50"} -- works
|
|
||||||
defineregular{colorcode="10_5_7", colorname="redviolet", recipe="dye:redviolet"} -- works now -- have to use exact dye name on this oone. -- looks broken again
|
|
||||||
defineregular{colorcode="11_3_6", colorname="dark_red_s50", recipe="group:dye,unicolor_dark_red_s50"} -- works
|
|
||||||
defineregular{colorcode="11_3_7", colorname="dark_red", recipe="group:dye,unicolor_dark_red"} -- works
|
|
||||||
defineregular{colorcode="11_4_6", colorname="medium_red_s50", recipe="group:dye,unicolor_medium_red_s50"} -- works
|
|
||||||
defineregular{colorcode="11_4_7", colorname="medium_red", recipe="group:dye,unicolor_medium_red"} -- works
|
|
||||||
defineregular{colorcode="11_5_6", colorname="red_s50", recipe="group:dye,unicolor_red_s50"} -- works
|
|
||||||
defineregular{colorcode="11_5_7", colorname="red", recipe="group:dye,basecolor_red"} -- works
|
|
||||||
defineregular{colorcode="12_3_6", colorname="dark_orange_s50", recipe="group:dye,unicolor_dark_orange_s50"} --works
|
|
||||||
defineregular{colorcode="12_3_7", colorname="dark_orange", recipe="group:dye,unicolor_dark_orange"} -- works
|
|
||||||
defineregular{colorcode="12_4_6", colorname="medium_orange_s50", recipe="group:dye,unicolor_medium_orange_s50"} -- works
|
|
||||||
defineregular{colorcode="12_4_7", colorname="medium_orange", recipe="group:dye,unicolor_medium_orange"} -- works
|
|
||||||
defineregular{colorcode="12_5_6", colorname="orange_s50", recipe="group:dye,unicolor_orange_s50"} -- works
|
|
||||||
defineregular{colorcode="12_5_7", colorname="orange", recipe="group:dye,basecolor_orange"} -- works
|
|
||||||
|
|
||||||
--if i could've figured out a way to pass multiple items in on recipe, I wouldn't have had to make
|
stained_glass_hues = {
|
||||||
-- definelight or definepastel
|
{ "yellow", true },
|
||||||
|
{ "lime", false },
|
||||||
|
{ "green", true },
|
||||||
|
{ "aqua", false },
|
||||||
|
{ "cyan", false },
|
||||||
|
{ "skyblue", false },
|
||||||
|
{ "blue", false },
|
||||||
|
{ "violet", true },
|
||||||
|
{ "magenta", true },
|
||||||
|
{ "redviolet", true },
|
||||||
|
{ "red", true },
|
||||||
|
{ "orange", false },
|
||||||
|
}
|
||||||
|
|
||||||
definelight{colorcode="1_8", colorname="light_yellow", recipe="group:dye,unicolor_light_yellow"} -- works
|
stained_glass_shades = {
|
||||||
definelight{colorcode="2_8", colorname="light_lime", recipe="group:dye,unicolor_light_lime"} -- works
|
{"dark_", 3 },
|
||||||
definelight{colorcode="3_8", colorname="light_green", recipe="group:dye,unicolor_light_green"} -- works
|
{"medium_", 4 },
|
||||||
definelight{colorcode="4_8", colorname="light_aqua", recipe="group:dye,unicolor_light_aqua"} -- works
|
{"", 5 }, -- full brightness
|
||||||
definelight{colorcode="5_8", colorname="light_cyan", recipe="group:dye,unicolor_light_cyan"} -- works
|
{"light_", 8 },
|
||||||
definelight{colorcode="6_8", colorname="light_skyblue", recipe="group:dye,unicolor_light_skyblue"} -- works
|
{"pastel_", 9 },
|
||||||
definelight{colorcode="7_8", colorname="light_blue", recipe="group:dye,unicolor_light_blue"} -- works
|
{"faint_", 91 }
|
||||||
definelight{colorcode="8_8", colorname="light_violet", recipe="group:dye,unicolor_light_violet"} -- works
|
}
|
||||||
definelight{colorcode="9_8", colorname="light_magenta", recipe="group:dye,unicolor_light_magenta"} --works
|
|
||||||
definelight{colorcode="10_8", colorname="light_redviolet", recipe="group:dye,unicolor_light_redviolet"} -- works
|
|
||||||
definelight{colorcode="11_8", colorname="light_red", recipe="group:dye,unicolor_light_red"} -- works (with pink, too!)
|
|
||||||
definelight{colorcode="12_8", colorname="light_orange", recipe="group:dye,unicolor_light_orange"} --works
|
|
||||||
|
|
||||||
definepastel{colorcode="1_9", colorname="pastel_yellow", recipe="group:dye,unicolor_light_yellow"}
|
dofile(minetest.get_modpath("stained_glass").."/high_glow.lua")
|
||||||
defineregular{colorcode="2_9", colorname="pastel_lime", recipe="group:dye,unicolor_light_lime"}
|
dofile(minetest.get_modpath("stained_glass").."/low_glow.lua")
|
||||||
defineregular{colorcode="3_9", colorname="pastel_green", recipe="group:dye,unicolor_light_green"}
|
dofile(minetest.get_modpath("stained_glass").."/no_glow.lua")
|
||||||
defineregular{colorcode="4_9", colorname="pastel_aqua", recipe="group:dye,excolor_light_aqua"}
|
|
||||||
defineregular{colorcode="5_9", colorname="pastel_cyan", recipe="group:dye,unicolor_light_cyan"}
|
|
||||||
defineregular{colorcode="6_9", colorname="pastel_skyblue", recipe="group:dye,unicolor_light_skyblue"}
|
|
||||||
defineregular{colorcode="7_9", colorname="pastel_blue", recipe="group:dye,unicolor_light_blue"}
|
|
||||||
defineregular{colorcode="8_9", colorname="pastel_violet", recipe="group:dye,unicolor_light_violet"}
|
|
||||||
defineregular{colorcode="9_9", colorname="pastel_magenta", recipe="\"group:dye,unicolor_light_magenta"}
|
|
||||||
defineregular{colorcode="10_9", colorname="pastel_redviolet", recipe="group:dye,unicolor_light_redviolet"}
|
|
||||||
defineregular{colorcode="11_9", colorname="pastel_red", recipe="group:dye,unicolor_light_red"}
|
|
||||||
defineregular{colorcode="12_9", colorname="pastel_orange", recipe="group:dye,unicolor_light_orange"}
|
|
||||||
defineregular{colorcode="1_91", colorname="faint_yellow", recipe="group:dye,unicolor_light_yellow"}
|
|
||||||
defineregular{colorcode="2_91", colorname="faint_lime", recipe="group:dye,unicolor_light_lime"}
|
|
||||||
defineregular{colorcode="3_91", colorname="faint_green", recipe="group:dye,unicolor_light_green"}
|
|
||||||
defineregular{colorcode="4_91", colorname="faint_aqua", recipe="group:dye,unicolor_light_aqua"}
|
|
||||||
defineregular{colorcode="5_91", colorname="faint_cyan", recipe="group:dye,unicolor_light_cyan"}
|
|
||||||
defineregular{colorcode="6_91", colorname="faint_skyblue", recipe="group:dye,unicolor_light_skyblue"}
|
|
||||||
defineregular{colorcode="7_91", colorname="faint_blue", recipe="group:dye,unicolor_light_blue"}
|
|
||||||
defineregular{colorcode="8_91", colorname="faint_violet", recipe="group:dye,unicolor_light_violet"}
|
|
||||||
defineregular{colorcode="9_91", colorname="faint_magenta", recipe="group:dye,unicolor_light_magenta"}
|
|
||||||
defineregular{colorcode="10_91", colorname="faint_redviolet", recipe="group:dye,unicolor_light_redviolet"}
|
|
||||||
defineregular{colorcode="11_91", colorname="faint_red", recipe="group:dye,unicolor_light_red"}
|
|
||||||
defineregular{colorcode="12_91", colorname="faint_orange", recipe="group:dye,unicolor_light_orange"}
|
|
||||||
|
|
||||||
-- END JDA
|
|
||||||
|
|
||||||
print("[stained_glass] Loaded!")
|
print("[stained_glass] Loaded!")
|
||||||
|
|
||||||
|
|
73
low_glow.lua
Normal file
73
low_glow.lua
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
for i in ipairs(stained_glass_hues) do
|
||||||
|
|
||||||
|
local huename = stained_glass_hues[i][1]
|
||||||
|
local huenumber = i
|
||||||
|
|
||||||
|
for j in ipairs(stained_glass_shades) do
|
||||||
|
|
||||||
|
local shadename = stained_glass_shades[j][1]
|
||||||
|
local shadenumber = stained_glass_shades[j][2]
|
||||||
|
|
||||||
|
local recipevalue = nil
|
||||||
|
|
||||||
|
if stained_glass_hues[i][2] then
|
||||||
|
recipevalue = "dye:"..shadename..huename
|
||||||
|
else
|
||||||
|
recipevalue = "group:dye,unicolor_"..shadename..huename
|
||||||
|
end
|
||||||
|
|
||||||
|
if shadename == "dark_" or shadename == "medium_" or shadename == "" then
|
||||||
|
|
||||||
|
stained_glass_define_regular({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_7",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "lowglow_",
|
||||||
|
light = LIGHT_MAX - 3,
|
||||||
|
glasstype = "moreblocks:glow_glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
stained_glass_define_regular({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_6",
|
||||||
|
colorname = shadename..huename.."_s50",
|
||||||
|
recipe = recipevalue.."_s50",
|
||||||
|
prefix = "lowglow_",
|
||||||
|
light = LIGHT_MAX - 3,
|
||||||
|
glasstype = "moreblocks:glow_glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
elseif shadename == "light_" then
|
||||||
|
|
||||||
|
stained_glass_define_regular({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "lowglow_",
|
||||||
|
light = LIGHT_MAX - 3,
|
||||||
|
glasstype = "moreblocks:glow_glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
elseif shadename == "pastel_" then
|
||||||
|
|
||||||
|
stained_glass_define_pastel({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "lowglow_",
|
||||||
|
light = LIGHT_MAX - 3,
|
||||||
|
glasstype = "moreblocks:glow_glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
elseif shadename == "faint_" then
|
||||||
|
|
||||||
|
stained_glass_define_faint({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "lowglow_",
|
||||||
|
light = LIGHT_MAX - 3,
|
||||||
|
glasstype = "moreblocks:glow_glass"
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
68
no_glow.lua
Normal file
68
no_glow.lua
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
for i in ipairs(stained_glass_hues) do
|
||||||
|
|
||||||
|
local huename = stained_glass_hues[i][1]
|
||||||
|
local huenumber = i
|
||||||
|
|
||||||
|
for j in ipairs(stained_glass_shades) do
|
||||||
|
|
||||||
|
local shadename = stained_glass_shades[j][1]
|
||||||
|
local shadenumber = stained_glass_shades[j][2]
|
||||||
|
|
||||||
|
local recipevalue = nil
|
||||||
|
|
||||||
|
if stained_glass_hues[i][2] then
|
||||||
|
recipevalue = "dye:"..shadename..huename
|
||||||
|
else
|
||||||
|
recipevalue = "group:dye,unicolor_"..shadename..huename
|
||||||
|
end
|
||||||
|
|
||||||
|
if shadename == "dark_" or shadename == "medium_" or shadename == "" then
|
||||||
|
|
||||||
|
stained_glass_define_regular({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_7",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "noglow_",
|
||||||
|
glasstype = "default:glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
stained_glass_define_regular({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_6",
|
||||||
|
colorname = shadename..huename.."_s50",
|
||||||
|
recipe = recipevalue.."_s50",
|
||||||
|
prefix = "noglow_",
|
||||||
|
glasstype = "default:glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
elseif shadename == "light_" then
|
||||||
|
|
||||||
|
stained_glass_define_regular({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "noglow_",
|
||||||
|
glasstype = "default:glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
elseif shadename == "pastel_" then
|
||||||
|
|
||||||
|
stained_glass_define_pastel({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "noglow_",
|
||||||
|
glasstype = "default:glass"
|
||||||
|
})
|
||||||
|
|
||||||
|
elseif shadename == "faint_" then
|
||||||
|
|
||||||
|
stained_glass_define_faint({
|
||||||
|
colorcode = huenumber.."_"..shadenumber.."_",
|
||||||
|
colorname = shadename..huename,
|
||||||
|
recipe = recipevalue,
|
||||||
|
prefix = "noglow_",
|
||||||
|
glasstype = "default:glass"
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
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Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 485 B |
Loading…
Reference in New Issue
Block a user