1.4.1
@ -21,6 +21,11 @@ Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/leg
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Changelog:
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Update 1.4.1:
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- Fixed spears not retaining wear
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- Improved textures
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- Torch arrows have light trail
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Update 1.4:
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- Added spears, capable of melee and ranged attacks
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- Improved arrows textures
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@ -44,6 +44,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.inventory or not self.stack then
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self.object:remove()
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end
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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@ -141,5 +141,6 @@ function throwing_shoot_spear (itemstack, player)
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obj:setacceleration({x=-dir.x*1, y=-9.8, z=-dir.z*1})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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obj:get_luaentity().wear = itemstack:get_wear()
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return true
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end
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@ -93,7 +93,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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boom(self.lastpos)
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end
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40
spears.lua
@ -11,7 +11,7 @@ function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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damage_groups={fleshy=damage},
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}, nil)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/(toughness*100))
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itemstack:add_wear(65535/toughness)
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end
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else
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throwing_shoot_spear(itemstack, user)
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@ -53,7 +53,11 @@ function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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@ -66,24 +70,26 @@ function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -107,17 +113,17 @@ function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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end
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if not DISABLE_STONE_SPEAR then
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throwing_register_spear_standard ('stone', 'Stone', 0, 0.75, 'group:stone')
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throwing_register_spear_standard ('stone', 'Stone', 0, 20, 'group:stone')
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end
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if not DISABLE_STEEL_SPEAR then
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throwing_register_spear_standard ('steel', 'Steel', 5, 0.90, 'default:steel_ingot')
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throwing_register_spear_standard ('steel', 'Steel', 5, 30, 'default:steel_ingot')
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end
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if not DISABLE_DIAMOND_SPEAR then
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throwing_register_spear_standard ('diamond', 'Diamond', 10, 0.99, 'default:diamond')
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throwing_register_spear_standard ('diamond', 'Diamond', 10, 40, 'default:diamond')
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end
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if not DISABLE_OBSIDIAN_SPEAR then
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throwing_register_spear_standard ('obsidian', 'Obsidian', 15, 0.80, 'default:obsidian')
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throwing_register_spear_standard ('obsidian', 'Obsidian', 15, 30, 'default:obsidian')
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end
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@ -68,7 +68,7 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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@ -44,6 +44,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.player then
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self.object:remove()
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end
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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@ -68,7 +68,10 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name == 'air' then
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minetest.add_node(pos, {name="throwing:torch_trail"})
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minetest.get_node_timer(pos):start(0.1)
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elseif node.name ~= "air" and not string.find(node.name, "trail") then
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self.object:remove()
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if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then
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local dir=vector.direction(self.lastpos, pos)
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@ -102,3 +105,14 @@ minetest.register_craft({
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{'group:coal', 'default:stick', 'default:stick'},
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}
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})
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minetest.register_node("throwing:torch_trail", {
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drawtype = "airlike",
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light_source = default.LIGHT_MAX-1,
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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})
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