forked from mtcontrib/throwing
0.9.6 - configurable
This commit is contained in:
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a9b795b9f9
commit
3fc8db2ac0
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@ -15,7 +15,7 @@ Every shoot will take 1 arrow from your inventory and wears out the bow.
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License:
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This mod was originally published by Jeija and reworked by PilzAdam
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Sourcecode: WTFPL (see below)
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Grahpics & sounds: WTFPL (see below)
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Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
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See also:
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http://minetest.net/
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@ -32,4 +32,5 @@ http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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0. You just DO WHAT THE FUCK YOU WANT TO.
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278
bows.lua
278
bows.lua
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@ -30,152 +30,162 @@ local throwing_shoot_arrow = function(itemstack, player)
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return false
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end
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local function reloading ()
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local function reloading (user)
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minetest.after(reload, function()
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bow_idle=true
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--~ minetest.chat_send_player(user:get_player_name(), "Reloaded!")
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end)
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end
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minetest.register_tool("throwing:bow_wood", {
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description = "Wood Bow",
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inventory_image = "throwing_bow_wood.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 13
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reload = 1.1
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/80)
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if not disable_wooden_bow then
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minetest.register_tool("throwing:bow_wood", {
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description = "Wooden Bow",
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inventory_image = "throwing_bow_wood.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 13
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reload = 1.1
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading(user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/80)
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end
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end
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end
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return itemstack
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end,
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})
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_wood',
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recipe = {
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{'farming:string', 'group:wood', ''},
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{'farming:string', '', 'group:wood'},
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{'farming:string', 'group:wood', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_wood',
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recipe = {
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{'farming:string', 'group:wood', ''},
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{'farming:string', '', 'group:wood'},
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{'farming:string', 'group:wood', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_wood',
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recipe = {
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{'', 'group:wood', 'farming:string'},
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{'group:wood', '', 'farming:string'},
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{'', 'group:wood', 'farming:string'},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_wood',
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recipe = {
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{'', 'group:wood', 'farming:string'},
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{'group:wood', '', 'farming:string'},
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{'', 'group:wood', 'farming:string'},
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}
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})
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end
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minetest.register_tool("throwing:bow_steel", {
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description = "Steel Bow",
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inventory_image = "throwing_bow_steel.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 17
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reload = 1.6
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/400)
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if not disable_steel_bow then
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minetest.register_tool("throwing:bow_steel", {
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description = "Steel Bow",
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inventory_image = "throwing_bow_steel.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 19
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reload = 1.6
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/400)
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end
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end
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end
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return itemstack
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end,
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})
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'farming:string', 'default:steel_ingot', ''},
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{'farming:string', '', 'default:steel_ingot'},
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{'farming:string', 'default:steel_ingot', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'farming:string', 'default:steel_ingot', ''},
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{'farming:string', '', 'default:steel_ingot'},
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{'farming:string', 'default:steel_ingot', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'', 'default:steel_ingot', 'farming:string'},
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{'default:steel_ingot', '', 'farming:string'},
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{'', 'default:steel_ingot', 'farming:string'},
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}
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})
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end
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'', 'default:steel_ingot', 'farming:string'},
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{'default:steel_ingot', '', 'farming:string'},
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{'', 'default:steel_ingot', 'farming:string'},
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}
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})
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minetest.register_tool("throwing:bow_composite", {
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description = "Composite Bow",
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inventory_image = "throwing_bow_composite.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 16
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reload = 1.3
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/150)
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if not disable_composite_bow then
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minetest.register_tool("throwing:bow_composite", {
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description = "Composite Bow",
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inventory_image = "throwing_bow_composite.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 18
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reload = 1.3
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/150)
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end
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end
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end
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return itemstack
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end,
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})
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_composite',
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recipe = {
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{'farming:string', 'group:wood', ''},
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{'farming:string', 'default:steel_ingot', 'default:steel_ingot'},
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{'farming:string', 'group:wood', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_composite',
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recipe = {
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{'', 'group:wood', 'farming:string'},
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{'default:steel_ingot', 'default:steel_ingot', 'farming:string'},
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{'', 'group:wood', 'farming:string'},
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}
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})
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end
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minetest.register_craft({
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output = 'throwing:bow_composite',
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recipe = {
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{'farming:string', 'group:wood', ''},
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{'farming:string', 'default:steel_ingot', 'default:steel_ingot'},
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{'farming:string', 'group:wood', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_composite',
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recipe = {
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{'', 'group:wood', 'farming:string'},
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{'default:steel_ingot', 'default:steel_ingot', 'farming:string'},
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{'', 'group:wood', 'farming:string'},
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}
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})
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minetest.register_tool("throwing:bow_gold", {
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description = "Golden Bow",
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inventory_image = "throwing_bow_gold.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 16
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reload = 1.6
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/1000)
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if not disable_golden_bow then
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minetest.register_tool("throwing:bow_gold", {
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description = "Golden Bow",
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inventory_image = "throwing_bow_gold.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 16
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reload = 1.6
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/1000)
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end
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_gold',
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recipe = {
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{'farming:string', 'default:gold_ingot', ''},
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{'farming:string', '', 'default:gold_ingot'},
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{'farming:string', 'default:gold_ingot', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_gold',
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recipe = {
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{'', 'default:gold_ingot', 'farming:string'},
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{'default:gold_ingot', '', 'farming:string'},
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{'', 'default:gold_ingot', 'farming:string'},
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}
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})
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_gold',
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recipe = {
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{'farming:string', 'default:gold_ingot', ''},
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{'farming:string', '', 'default:gold_ingot'},
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{'farming:string', 'default:gold_ingot', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow_gold',
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recipe = {
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{'', 'default:gold_ingot', 'farming:string'},
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{'default:gold_ingot', '', 'farming:string'},
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{'', 'default:gold_ingot', 'farming:string'},
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}
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})
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end
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5
config.lua
Normal file
5
config.lua
Normal file
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@ -0,0 +1,5 @@
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--~ Write an (uncommented) line like these to disable any bow or arrow:
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--~
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--~ disable_tnt_arrow = true
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--~
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--~ disable_composite_bow = true
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46
init.lua
46
init.lua
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@ -10,20 +10,44 @@ arrows = {
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{"throwing:arrow_torch", "throwing:arrow_torch_entity"},
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{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
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{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
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{"throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_blue_entity"},
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}
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dofile(minetest.get_modpath("throwing").."/config.lua")
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dofile(minetest.get_modpath("throwing").."/bows.lua")
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dofile(minetest.get_modpath("throwing").."/steel_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/stone_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/obsidian_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/tnt_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/torch_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/diamond_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
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if not disable_steel_arrow then
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dofile(minetest.get_modpath("throwing").."/steel_arrow.lua")
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end
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if not disable_stone_arrow then
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dofile(minetest.get_modpath("throwing").."/stone_arrow.lua")
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end
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if not disable_stone_arrow then
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dofile(minetest.get_modpath("throwing").."/obsidian_arrow.lua")
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end
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if not disable_fire_arrow then
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dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
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end
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if not disable_teleport_arrow then
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dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
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end
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if not disable_dig_arrow then
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dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
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end
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if not disable_build_arrow then
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dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
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end
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if not disable_tnt_arrow then
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dofile(minetest.get_modpath("throwing").."/tnt_arrow.lua")
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end
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if not disable_torch_arrow then
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dofile(minetest.get_modpath("throwing").."/torch_arrow.lua")
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end
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if not disable_diamond_arrow then
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dofile(minetest.get_modpath("throwing").."/diamond_arrow.lua")
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end
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if not disable_shell_arrow then
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dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
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end
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if minetest.setting_get("log_mods") then
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Loading…
Reference in New Issue
Block a user