Shell arrows and other tweakings
32
bows.lua
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@ -1,10 +1,10 @@
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local stiffness=0
|
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local bow_idle=false
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local bow_idle=true
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local reload=0
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local throwing_shoot_arrow = function(itemstack, player)
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if not bow_idle then
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bow_idle=true
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if bow_idle then
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bow_idle=false
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.setting_getbool("creative_mode") then
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@ -16,7 +16,7 @@ local throwing_shoot_arrow = function(itemstack, player)
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obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
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obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_sound", {pos=playerpos})
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minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = player
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end
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@ -32,21 +32,22 @@ end
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local function reloading ()
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minetest.after(reload, function()
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bow_idle=false
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bow_idle=true
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end)
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end
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minetest.register_tool("throwing:bow_wood", {
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description = "Wood Bow",
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inventory_image = "throwing_bow_wood.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 15
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stiffness = 13
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reload = 1.1
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/100)
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itemstack:add_wear(65535/80)
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end
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end
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return itemstack
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@ -74,14 +75,15 @@ minetest.register_craft({
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minetest.register_tool("throwing:bow_steel", {
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description = "Steel Bow",
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inventory_image = "throwing_bow_steel.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 20
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reload = 1.5
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stiffness = 16
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reload = 1.6
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/200)
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itemstack:add_wear(65535/400)
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end
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end
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return itemstack
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@ -109,14 +111,15 @@ minetest.register_craft({
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minetest.register_tool("throwing:bow_composite", {
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description = "Composite Bow",
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inventory_image = "throwing_bow_composite.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 25
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stiffness = 16
|
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reload = 1.3
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
|
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itemstack:add_wear(65535/250)
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itemstack:add_wear(65535/150)
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end
|
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end
|
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return itemstack
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@ -144,10 +147,11 @@ minetest.register_craft({
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minetest.register_tool("throwing:bow_gold", {
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description = "Golden Bow",
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inventory_image = "throwing_bow_gold.png",
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wield_scale = {x=1, y=1, z=0.5},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 20
|
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reload = 1.5
|
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stiffness = 16
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reload = 1.6
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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3
init.lua
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@ -9,6 +9,7 @@ arrows = {
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{"throwing:arrow_tnt", "throwing:arrow_tnt_entity"},
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{"throwing:arrow_torch", "throwing:arrow_torch_entity"},
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{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
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{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
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}
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dofile(minetest.get_modpath("throwing").."/bows.lua")
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@ -22,6 +23,8 @@ dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/tnt_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/torch_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/diamond_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "throwing loaded")
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117
shell_arrow.lua
Normal file
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@ -0,0 +1,117 @@
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minetest.register_craftitem("throwing:arrow_shell", {
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description = "Shell arrow",
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inventory_image = "throwing_arrow_shell.png",
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})
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minetest.register_node("throwing:arrow_shell_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_shell.png", "throwing_arrow_shell.png", "throwing_arrow_shell_back.png", "throwing_arrow_shell_front.png", "throwing_arrow_shell_2.png", "throwing_arrow_shell.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
|
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_shell_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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|
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local radius = 1
|
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|
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local function add_effects(pos, radius)
|
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minetest.add_particlespawner({
|
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amount = 8,
|
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time = 0.5,
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minpos = vector.subtract(pos, radius / 2),
|
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-10, y=-10, z=-10},
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maxvel = {x=10, y=10, z=10},
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minacc = vector.new(),
|
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maxacc = vector.new(),
|
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.5,
|
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maxsize = 1,
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texture = "tnt_smoke.png",
|
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})
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end
|
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|
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|
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local function boom(pos)
|
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minetest.sound_play("shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.get_node_timer(pos):start(0.1)
|
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add_effects(pos, radius)
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end
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|
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-- Back to the arrow
|
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|
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
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if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
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for k, obj in pairs(objs) do
|
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if obj:get_luaentity() ~= nil then
|
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if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
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local damage = 16
|
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obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
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damage_groups={fleshy=damage},
|
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}, nil)
|
||||
self.object:remove()
|
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boom(pos)
|
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end
|
||||
end
|
||||
end
|
||||
end
|
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|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
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|
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minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_shell 8',
|
||||
recipe = {
|
||||
{'default:stick', 'tnt:gunpowder', 'default:bronze_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_shell 8',
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'tnt:gunpowder', 'default:stick'},
|
||||
}
|
||||
})
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BIN
sounds/shell_explode.ogg
Normal file
BIN
sounds/throwing_bow_sound.ogg
Normal file
BIN
textures/throwing_arrow_shell.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_arrow_shell_2.png
Normal file
After Width: | Height: | Size: 199 B |
BIN
textures/throwing_arrow_shell_back.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
textures/throwing_arrow_shell_front.png
Normal file
After Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 206 B |
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 177 B After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 572 B After Width: | Height: | Size: 594 B |
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 483 B |
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 507 B |
Before Width: | Height: | Size: 574 B After Width: | Height: | Size: 576 B |
|
@ -274,13 +274,13 @@ minetest.register_entity("throwing:arrow_tnt_entity", THROWING_ARROW_ENTITY)
|
|||
minetest.register_craft({
|
||||
output = 'throwing:arrow_tnt',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'tnt:tnt'},
|
||||
{'default:stick', 'tnt:tnt', 'default:bronze_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_tnt',
|
||||
recipe = {
|
||||
{'tnt:tnt', 'default:stick', 'default:stick'},
|
||||
{'default:bronze_ingot', 'tnt:tnt', 'default:stick'},
|
||||
}
|
||||
})
|
||||
|
|