forked from mtcontrib/throwing
Update 0.9.2: Introduced chance to break for many arrows, added golden bow
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@ -53,7 +53,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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if self.player ~= "" then
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self.player:setpos(pos)
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self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
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self.player:get_inventory():add_item("main", ItemStack("default:mese_crystal_fragment 2"))
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end
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end
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end
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@ -65,7 +65,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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if self.player ~= "" then
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self.player:setpos(self.lastpos)
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self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
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self.player:get_inventory():add_item("main", ItemStack("default:mese_crystal_fragment 2"))
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end
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end
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end
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@ -77,6 +77,8 @@ minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY
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minetest.register_craft({
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output = 'throwing:arrow_teleport',
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recipe = {
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{'default:stick', 'default:stick', 'default:mese_crystal_fragment 2'},
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{'' , '' , 'default:mese_crystal_fragment'},
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{'default:stick', 'default:stick', 'default:mese_crystal_fragment'},
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{'' , '' , 'default:mese_crystal_fragment'}
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}
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})
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