Update 0.9.2: Introduced chance to break for many arrows, added golden bow

This commit is contained in:
echoes91 2015-03-10 17:08:27 +01:00
parent 5082c33059
commit b2ca6a4c58

View File

@ -53,7 +53,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove() self.object:remove()
if self.player ~= "" then if self.player ~= "" then
self.player:setpos(pos) self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment")) self.player:get_inventory():add_item("main", ItemStack("default:mese_crystal_fragment 2"))
end end
end end
end end
@ -65,7 +65,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove() self.object:remove()
if self.player ~= "" then if self.player ~= "" then
self.player:setpos(self.lastpos) self.player:setpos(self.lastpos)
self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment")) self.player:get_inventory():add_item("main", ItemStack("default:mese_crystal_fragment 2"))
end end
end end
end end
@ -77,6 +77,8 @@ minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY
minetest.register_craft({ minetest.register_craft({
output = 'throwing:arrow_teleport', output = 'throwing:arrow_teleport',
recipe = { recipe = {
{'default:stick', 'default:stick', 'default:mese_crystal_fragment 2'}, {'' , '' , 'default:mese_crystal_fragment'},
{'default:stick', 'default:stick', 'default:mese_crystal_fragment'},
{'' , '' , 'default:mese_crystal_fragment'}
} }
}) })