throwing/torch_arrow.lua

141 lines
4.6 KiB
Lua
Executable File

minetest.register_craftitem("throwing:arrow_torch", {
description = "Torch Arrow",
inventory_image = "throwing_arrow_torch.png",
})
minetest.register_node("throwing:arrow_torch_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_torch.png", "throwing_arrow_torch.png", "throwing_arrow_torch_back.png", "throwing_arrow_torch_front.png", "throwing_arrow_torch_2.png", "throwing_arrow_torch.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_torch_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
node = "",
player = "",
bow_damage = 0,
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local newpos = self.object:getpos()
if self.lastpos.x~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
local damage = 0.5
if self.bow_damage and self.bow_damage > 0 then
damage = damage + (self.bow_damage/12)
end
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
end
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:torch_trail"})
minetest.get_node_timer(pos):start(0.1)
elseif node.name ~= "air"
and not string.find(node.name, "trail")
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
local player = minetest.get_player_by_name(self.player)
if not player then self.object:remove() return end
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
local dir=vector.direction(self.lastpos, pos)
local wall=minetest.dir_to_wallmounted(dir)
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
else
local toughness = 0.9
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_torch 4',
recipe = {
{'default:stick', 'default:stick', 'group:coal'},
}
})
minetest.register_craft({
output = 'throwing:arrow_torch 4',
recipe = {
{'group:coal', 'default:stick', 'default:stick'},
}
})
minetest.register_node("throwing:torch_trail", {
drawtype = "airlike",
light_source = default.LIGHT_MAX-1,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})