Damage mummy when suffocating, tweak water/lava dmg

This commit is contained in:
Wuzzy 2019-08-20 03:49:42 +02:00
parent 6a43244322
commit 1d43f7c06e
1 changed files with 28 additions and 6 deletions

View File

@ -85,6 +85,7 @@ local MUMMY_DEF = {
jump_timer = 0,
punch_timer = 0,
sound_timer = 0,
envdmg_timer = 0,
attacker = "",
attacking_timer = 0,
mob_name = "mummy"
@ -172,7 +173,8 @@ MUMMY_DEF.on_step = function(self, dtime)
self.jump_timer = self.jump_timer + 0.01
self.punch_timer = self.punch_timer + 0.01
self.attacking_timer = self.attacking_timer + 0.01
self.sound_timer = self.sound_timer + 0.01
self.sound_timer = self.sound_timer + dtime + 0.01
self.envdmg_timer = self.envdmg_timer + 0.01
local current_pos = self.object:get_pos()
local current_node = minetest.get_node(current_pos)
@ -184,12 +186,32 @@ MUMMY_DEF.on_step = function(self, dtime)
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
self.object:remove()
end
if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
self.sound_timer = self.sound_timer + dtime
if self.sound_timer >= 0.8 then
self.sound_timer = 0
self.object:set_hp(self.object:get_hp()-5)
local def = minetest.registered_nodes[current_node.name]
local dps = def.damage_per_second
local dmg = 0
if dps ~= nil and dps > 0 then
dmg = dps
end
-- Damage from node
if dmg < 4 and (minetest.get_item_group(current_node.name, "water") ~= 0 or minetest.get_item_group(current_node.name, "lava") ~= 0) then
dmg = 4
end
-- Damage by suffocation
if (def.walkable == nil or def.walkable == true)
and (def.drowning == nil or def.drowning == 0)
and (def.damage_per_second == nil or def.damage_per_second <= 0)
and (def.collision_box == nil or def.collision_box.type == "regular")
and (def.node_box == nil or def.node_box.type == "regular")
and (def.groups and def.groups.disable_suffocation ~= 1) then
dmg = dmg + 1
end
self.envdmg_timer = self.envdmg_timer + dtime
if dmg > 0 then
if self.envdmg_timer >= 1 then
self.envdmg_timer = 0
self.object:set_hp(self.object:get_hp()-dmg)
hit(self)
self.sound_timer = 0
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
end
else