forked from mtcontrib/tsm_pyramids
Rename global pyramids table
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parent
971bc77ff8
commit
3c0d699fd1
10
init.lua
10
init.lua
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@ -1,4 +1,4 @@
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pyramids = {}
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tsm_pyramids = {}
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dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
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dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
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@ -15,7 +15,7 @@ local chest_stuff = {
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}
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function pyramids.fill_chest(pos)
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function tsm_pyramids.fill_chest(pos)
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minetest.after(2, function()
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local n = minetest.get_node(pos)
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if n and n.name and n.name == "default:chest" then
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@ -45,7 +45,7 @@ end
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local function add_spawner(pos)
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minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
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if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
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if not minetest.setting_getbool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
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end
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local function can_replace(pos)
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@ -104,8 +104,8 @@ local function make(pos, brick, sandstone, stone, sand, ptype)
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end
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end
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pyramids.make_room(pos, ptype)
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minetest.after(2, pyramids.make_traps, pos, ptype)
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tsm_pyramids.make_room(pos, ptype)
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minetest.after(2, tsm_pyramids.make_traps, pos, ptype)
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
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end
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@ -321,7 +321,7 @@ minetest.register_craftitem("tsm_pyramids:spawn_egg", {
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})
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function pyramids.spawn_mummy (pos, number)
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function tsm_pyramids.spawn_mummy (pos, number)
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for i=0,number do
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minetest.add_entity(pos,"tsm_pyramids:mummy")
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end
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6
room.lua
6
room.lua
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@ -55,7 +55,7 @@ local function replace2(str, iy, code_table)
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return out..code_table[str]
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end
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function pyramids.make_room(pos, stype)
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function tsm_pyramids.make_room(pos, stype)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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@ -76,7 +76,7 @@ function pyramids.make_room(pos, stype)
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local p2 = 0
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if n_str == "c" then
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if ix < 3 then p2 = 1 else p2 = 3 end
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pyramids.fill_chest({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz})
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tsm_pyramids.fill_chest({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz})
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end
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace(n_str, iy, code_table, deco), param2=p2})
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end
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@ -84,7 +84,7 @@ function pyramids.make_room(pos, stype)
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end
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end
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function pyramids.make_traps(pos, stype)
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function tsm_pyramids.make_traps(pos, stype)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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