forked from mtcontrib/tsm_pyramids
Randomize column engravings
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parent
2407c70523
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51bf3783ff
16
room.lua
16
room.lua
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@ -562,11 +562,18 @@ code_desert["3"] = "deco_stone6"
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code_desert["S"] = "desert_sandstone_brick"
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code_desert["t"] = "desert_trap"
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local function replace(str, iy, code_table, deco)
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local function replace(str, iy, code_table, deco, column_style)
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local out = "default:"
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if iy < 4 and (str == "<" or str == ">" or str == "^" or str == "v") then str = " " end
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
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if column_style == 1 or column_style == 2 then
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
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elseif column_style == 3 then
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
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elseif column_style == 4 then
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if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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end
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if str == " " then out = "" end
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return out..code_table[str]
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end
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@ -603,6 +610,7 @@ function tsm_pyramids.make_room(pos, stype, room_id)
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end
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local room = room_types[room_id]
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local chests = {}
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local column_style = math.random(0,4)
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if room.style == "yrepeat" then
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for iy=0,4,1 do
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for ix=0,8,1 do
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@ -619,7 +627,7 @@ function tsm_pyramids.make_room(pos, stype, room_id)
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p2 = 3
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end
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local cpos = {x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}
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local nn = replace(n_str, iy, code_table, deco)
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local nn = replace(n_str, iy, code_table, deco, column_style)
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minetest.set_node(cpos, {name=nn, param2=p2})
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if nn == "default:chest" then
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table.insert(chests, cpos)
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