forked from mtcontrib/tsm_pyramids
Add room type argument in spawnpyramid command
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d64e5d5b47
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32
init.lua
32
init.lua
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@ -89,8 +89,7 @@ local function make_entrance(pos, brick)
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end
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end
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local function make(pos, brick, sandstone, stone, sand, ptype)
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
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for iy=0,10,1 do
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for ix=iy,22-iy,1 do
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for iz=iy,22-iy,1 do
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@ -105,10 +104,11 @@ local function make(pos, brick, sandstone, stone, sand, ptype)
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end
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end
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end
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tsm_pyramids.make_room(pos, ptype)
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local ok, msg = tsm_pyramids.make_room(pos, ptype, room_id)
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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return ok, msg
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end
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local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
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@ -217,7 +217,7 @@ end
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minetest.register_chatcommand("spawnpyramid", {
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description = S("Generate a pyramid"),
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params = "",
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params = S("[<room_type>]"),
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privs = { server = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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@ -226,13 +226,23 @@ minetest.register_chatcommand("spawnpyramid", {
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end
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local pos = player:get_pos()
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pos = vector.round(pos)
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local r = math.random(1,2)
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if r == 1 then
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make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
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else
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make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert")
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local s = math.random(1,2)
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local r = tonumber(param)
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local room_id
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if r then
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room_id = r
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end
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local ok, msg
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if s == 1 then
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ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
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else
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ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert", room_id)
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end
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if ok then
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return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
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else
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return false, msg
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end
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return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
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end,
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}
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)
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17
room.lua
17
room.lua
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@ -1,3 +1,5 @@
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local S = minetest.get_translator("tsm_pyramids")
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-- ROOM LAYOUTS
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local room_types = {
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@ -593,7 +595,7 @@ local function replace2(str, iy, code_table)
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return out..code_table[str]
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end
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function tsm_pyramids.make_room(pos, stype)
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function tsm_pyramids.make_room(pos, stype, room_id)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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@ -607,8 +609,14 @@ function tsm_pyramids.make_room(pos, stype)
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table.remove(deco_ids, r)
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end
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local hole = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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local r = math.random(1, #room_types)
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local room = room_types[r]
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if room_id == nil then
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room_id = math.random(1, #room_types)
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end
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local room
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if room_id < 1 or room_id > #room_types then
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return false, S("Incorrect room type ID: @1", room_id)
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end
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local room = room_types[room_id]
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if room.style == "yrepeat" then
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for iy=0,4,1 do
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for ix=0,8,1 do
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@ -630,11 +638,12 @@ function tsm_pyramids.make_room(pos, stype)
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end
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end
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else
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minetest.log("error", "Invalid pyramid room style! room_types index="..r)
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minetest.log("error", "Invalid pyramid room style! room type ID="..r)
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end
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if room.traps then
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tsm_pyramids.make_traps(pos, stype)
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end
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return true
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end
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local shuffle_traps = function(chance)
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