forked from mtcontrib/tsm_pyramids
Spawn desert sandstone pyramids
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4a8dab67db
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10
init.lua
10
init.lua
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@ -87,7 +87,7 @@ local function make_entrance(pos, brick)
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end
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end
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local function make(pos, brick, sandstone, stone, sand)
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local function make(pos, brick, sandstone, stone, sand, ptype)
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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for iy=0,10,1 do
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for ix=iy,22-iy,1 do
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@ -104,7 +104,7 @@ local function make(pos, brick, sandstone, stone, sand)
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end
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end
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pyramids.make_room(pos)
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pyramids.make_room(pos, ptype)
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minetest.after(2, pyramids.make_traps, pos)
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
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@ -192,12 +192,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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if sand == "default:desert_sand" then
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if minetest.get_modpath("sandplus") then
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minetest.after(0.8, make, p2, "sandplus:desert_sandstonebrick", "sandplus:desert_sandstone", "default:desert_stone", "default:desert_sand")
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minetest.after(0.8, make, p2, "sandplus:desert_sandstonebrick", "sandplus:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert")
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else
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:desert_stone", "default:desert_sand")
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minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert")
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end
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else
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand")
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
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end
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end
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end)
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@ -8,7 +8,7 @@ end
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local img = {
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"eye", "men", "sun",
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"scarab", "ankh", "cactus"
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"ankh", "scarab", "cactus"
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}
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local desc = {
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S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
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61
room.lua
61
room.lua
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@ -18,37 +18,48 @@ local trap = {"b","b","b","b","b","b","b","b","b",
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"l","b","l","b","l","b","l","b","b",
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"b","b","b","b","b","b","b","b","b"}
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local code = {}
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code["s"] = "sandstone"
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code["eye"] = "deco_stone1"
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code["men"] = "deco_stone2"
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code["sun"] = "deco_stone3"
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code["c"] = "chest"
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code["b"] = "sandstonebrick"
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code["a"] = "air"
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code["l"] = "lava_source"
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code["t"] = "trap"
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local code_sandstone = {
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["s"] = "sandstone",
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["1"] = "deco_stone1",
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["2"] = "deco_stone2",
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["3"] = "deco_stone3",
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["c"] = "chest",
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["b"] = "sandstonebrick",
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["a"] = "air",
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["l"] = "lava_source",
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["t"] = "trap",
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}
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local code_desert = table.copy(code_sandstone)
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code_desert["s"] = "desert_sandstone"
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code_desert["1"] = "deco_stone4"
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code_desert["2"] = "deco_stone5"
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code_desert["3"] = "deco_stone6"
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code_desert["b"] = "desert_sandstone_brick"
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local function replace(str,iy)
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local function replace(str, iy, code_table)
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local out = "default:"
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if iy < 4 and str == "c" then str = "a" end
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "sun" end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "men" end
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "3" end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "2" end
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if str == "a" then out = "" end
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return out..code[str]
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return out..code_table[str]
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end
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local function replace2(str,iy)
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local function replace2(str, iy, code_table)
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local out = "default:"
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if iy == 0 and str == "l" then out = "tsm_pyramids:" str = "t"
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elseif iy < 3 and str == "l" then str = "a" end
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if str == "a" then out = "" end
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return out..code[str]
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return out..code_table[str]
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end
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function pyramids.make_room(pos)
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local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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function pyramids.make_room(pos, stype)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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end
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local hole = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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for iy=0,4,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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@ -56,22 +67,26 @@ function pyramids.make_room(pos)
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local p2 = 0
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if n_str == "c" then
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if ix < 3 then p2 = 1 else p2 = 3 end
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pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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pyramids.fill_chest({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz})
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end
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace(n_str, iy, code_table), param2=p2})
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end
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end
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end
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end
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function pyramids.make_traps(pos)
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local loch = {x=pos.x+7,y=pos.y, z=pos.z+7}
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function pyramids.make_traps(pos, stype)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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end
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local hole = {x=pos.x+7,y=pos.y, z=pos.z+7}
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for iy=0,4,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str = trap[tonumber(ix*9+iz+1)]
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local p2 = 0
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2})
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, code_table), param2=p2})
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end
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end
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end
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