Make falling of trap stones more unpredictable

This commit is contained in:
Wuzzy 2019-08-22 16:18:08 +02:00
parent e824fa467e
commit bd3f84ed4c
1 changed files with 16 additions and 10 deletions

View File

@ -34,21 +34,27 @@ for i=1, #img do
end
local trap_on_timer = function(pos, elapsed)
local objs = minetest.get_objects_inside_radius(pos, 2)
local n = minetest.get_node(pos)
if not (n and n.name) then
return true
end
-- Drop trap stone when player is nearby
local objs = minetest.get_objects_inside_radius(pos, 2)
for i, obj in pairs(objs) do
if obj:is_player() then
if n and n.name then
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
if n.name == "tsm_pyramids:trap" then
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
minetest.check_for_falling(pos)
elseif n.name == "tsm_pyramids:desert_trap" then
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
minetest.check_for_falling(pos)
end
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
-- 70% chance to ignore player to make the time of falling less predictable
if math.random(1, 10) >= 3 then
return true
end
if n.name == "tsm_pyramids:trap" then
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
minetest.check_for_falling(pos)
elseif n.name == "tsm_pyramids:desert_trap" then
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
minetest.check_for_falling(pos)
end
return true
end
end
end