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@ -1,98 +1,156 @@ |
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--pyramids = {} |
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local mummy_walk_limit = 1 |
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local mummy_chillaxin_speed = 1 |
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local mummy_animation_speed = 10 |
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-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 |
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local mummy_animation_blend = 0 |
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-- Default player appearance |
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local mummy_mesh = "tsm_pyramids_mummy.x" |
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local mummy_texture = {"tsm_pyramids_mummy.png"} |
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local mummy_hp = 20 |
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local mummy_drop = "default:papyrus" |
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local sound_normal = "mummy" |
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local sound_hit = "mummy_hurt" |
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local sound_dead = "mummy_death" |
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local spawner_range = 17 |
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local spawner_max_mobs = 6 |
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-- Pyramid mummy |
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mobs:register_mob("tsm_pyramids:mummy", { |
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-- animal, monster, npc, barbarian |
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type = "monster", |
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-- aggressive, deals 4 damage to player when hit |
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passive = false, |
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attack_type = "dogfight", |
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damage = 4, |
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-- health & armor |
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hp_min = 15, hp_max = 20, armor = 100, |
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-- textures and model |
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, |
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visual = "mesh", |
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mesh = "tsm_pyramids_mummy.x", |
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drawtype = "front", |
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textures = { |
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{"tsm_pyramids_mummy.png"}, |
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}, |
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visual_size = {x=8,y=8}, |
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blood_texture = "default_sand.png", |
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-- sounds |
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makes_footstep_sound = true, |
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sounds = { |
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random = "mummy", |
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}, |
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-- speed and jump, sinks in water |
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walk_velocity = 0.4, |
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run_velocity = 0.8, |
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view_range = 16, |
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jump = false, |
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floats = 0, |
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knock_back = 0.1, --this is a test |
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-- drops papyrus when dead |
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drops = { |
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{name = "default:papyrus", |
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chance = 2, min = 4, max = 6,}, |
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{name = "maptools:silver_coin", |
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chance = 10, min = 1, max = 1,}, |
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}, |
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-- damaged by |
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water_damage = 0, |
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lava_damage = 15, |
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light_damage = 15, |
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-- model animation |
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animation = { |
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speed_normal = 15, speed_run = 15, |
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stand_start = 74, stand_end = 74, |
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walk_start = 74, walk_end = 105, |
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run_start = 74, run_end = 105, |
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punch_start = 74, punch_end = 105, |
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sit_start = 81, sit_end = 160, |
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lay_start = 162, lay_end = 166, |
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mine_start = 74, mine_end = 105, |
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walk_mine_start = 74, walk_mine_end = 105, |
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}, |
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}) |
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local function get_animations() |
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return { |
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stand_START = 74, |
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stand_END = 74, |
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sit_START = 81, |
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sit_END = 160, |
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lay_START = 162, |
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lay_END = 166, |
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walk_START = 74, |
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walk_END = 105, |
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mine_START = 74, |
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mine_END = 105, |
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walk_mine_START = 74, |
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walk_mine_END = 105 |
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} |
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--MFF ABM to replace old maptools:chest |
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minetest.register_abm({ |
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nodenames = {"tsm_pyramids:spawner_mummy"}, |
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interval = 10.0, |
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chance = 1, |
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action = function(pos, node, active_object_count, active_object_count_wider) |
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local chests = minetest.find_nodes_in_area( |
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{x=pos.x-4, y=pos.y-3, z=pos.z-10}, |
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{x=pos.x+4, y=pos.y, z=pos.z}, |
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"maptools:chest" |
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) |
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for _, cpos in ipairs(chests) do |
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local p2 = 0 |
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local n = minetest.get_node_or_nil(cpos) |
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if n and n.param2 then |
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p2 = n.param2 |
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end |
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minetest.set_node(cpos, {name="tsm_pyramids:chest", param2=p2}) |
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end |
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end |
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}) |
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-- spawner (spawn in pyramids, near the spawner) |
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if not minetest.setting_getbool("only_peaceful_mobs") then |
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minetest.register_abm({ |
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nodenames = {"tsm_pyramids:spawner_mummy"}, |
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interval = 10.0, |
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chance = 20, |
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action = function(pos, node, active_object_count, active_object_count_wider) |
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local player_near = false |
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local mobs = 0 |
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 17)) do |
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if obj then |
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if obj:is_player() then |
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player_near = true |
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else |
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if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end |
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end |
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end |
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end |
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if player_near then |
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if mobs < 6 then |
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pos.x = pos.x+1 |
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local p = minetest.find_node_near(pos, 5, {"air"}) |
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minetest.add_entity(p,"tsm_pyramids:mummy") |
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end |
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end |
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end |
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}) |
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end |
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local npc_model = {} |
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local npc_anim = {} |
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local npc_sneak = {} |
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local ANIM_STAND = 1 |
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local ANIM_SIT = 2 |
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local ANIM_LAY = 3 |
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local ANIM_WALK = 4 |
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local ANIM_WALK_MINE = 5 |
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local ANIM_MINE = 6 |
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function hit(self) |
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prop = { |
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mesh = mummy_mesh, |
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textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"}, |
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} |
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self.object:set_properties(prop) |
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minetest.after(0.4, function() |
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prop = {textures = mummy_texture,} |
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self.object:set_properties(prop) |
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end) |
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function pyramids.spawn_mummy (pos, number) |
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for i=0,number do |
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minetest.add_entity(pos,"tsm_pyramids:mummy") |
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end |
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end |
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function mummy_update_visuals_def(self) |
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--local name = get_player_name() |
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visual = default_model_def |
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npc_anim = 0 -- Animation will be set further below immediately |
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--npc_sneak[name] = false |
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prop = { |
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mesh = mummy_mesh, |
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textures = mummy_texture, |
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--visual_size = {x=1, y=1, z=1}, |
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} |
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self.object:set_properties(prop) |
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end |
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minetest.register_node("tsm_pyramids:spawner_mummy", { |
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description = "Mummy spawner", |
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paramtype = "light", |
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tiles = {"tsm_pyramids_spawner.png"}, |
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is_ground_content = true, |
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drawtype = "allfaces",--_optional", |
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groups = {unbreakable=1}, |
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drop = "", |
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on_construct = function(pos) |
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pos.y = pos.y - 0.28 |
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minetest.add_entity(pos,"tsm_pyramids:mummy_spawner") |
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end, |
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on_destruct = function(pos) |
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do |
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if not obj:is_player() then |
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if obj ~= nil and obj:get_luaentity().m_name == "dummy" then |
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obj:remove() |
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end |
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end |
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end |
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end |
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}) |
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MUMMY_DEF = { |
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physical = true, |
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, |
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visual = "mesh", |
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visual_size = {x=8,y=8}, |
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mesh = mummy_mesh, |
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textures = mummy_texture, |
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makes_footstep_sound = true, |
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npc_anim = 0, |
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timer = 0, |
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turn_timer = 0, |
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vec = 0, |
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yaw = 0, |
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yawwer = 0, |
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state = 1, |
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jump_timer = 0, |
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punch_timer = 0, |
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sound_timer = 0, |
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attacker = "", |
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attacking_timer = 0, |
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mob_name = "mummy" |
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} |
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-- register spawn egg |
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minetest.register_craftitem("tsm_pyramids:spawn_egg", { |
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description = "Mummy spawn-egg", |
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inventory_image = "tsm_pyramids_mummy_egg.png", |
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liquids_pointable = false, |
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stack_max = 99, |
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on_place = function(itemstack, placer, pointed_thing) |
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if pointed_thing.type == "node" then |
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minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy") |
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end |
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return itemstack |
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end |
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end, |
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}) |
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-- Spawner entity |
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spawner_DEF = { |
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hp_max = 1, |
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@ -100,8 +158,8 @@ spawner_DEF = { |
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collisionbox = {0,0,0,0,0,0}, |
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visual = "mesh", |
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visual_size = {x=3.3,y=3.3}, |
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mesh = mummy_mesh, |
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textures = mummy_texture, |
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mesh = "tsm_pyramids_mummy.x", |
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textures = {"tsm_pyramids_mummy.png"}, |
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makes_footstep_sound = false, |
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timer = 0, |
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automatic_rotate = math.pi * 2.9, |
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@ -130,282 +188,17 @@ spawner_DEF.on_punch = function(self, hitter) |
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end |
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MUMMY_DEF.on_activate = function(self) |
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mummy_update_visuals_def(self) |
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self.anim = get_animations() |
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self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend) |
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self.npc_anim = ANIM_STAND |
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self.object:setacceleration({x=0,y=-20,z=0})--20 |
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self.state = 1 |
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self.object:set_hp(mummy_hp) |
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self.object:set_armor_groups({fleshy=130}) |
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end |
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MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) |
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--attack as group |
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--[[for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 5)) do |
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if not object:is_player() then |
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if object:get_luaentity().name == "peaceful_npc:npc_def" then |
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object:get_luaentity().state = 3 |
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object:get_luaentity().attacker = puncher:get_player_name() |
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end |
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end |
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end]] |
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--if self.state ~= 3 then |
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--self.state = 3 |
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self.attacker = puncher--:get_player_name() |
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--end |
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if puncher ~= nil then |
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local sound = sound_hit |
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if self.object:get_hp() == 0 then sound = sound_dead end |
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minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3}) |
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if time_from_last_punch >= 0.45 then |
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hit(self) |
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--local dir = puncher:get_look_dir() |
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--self.direction = dir |
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self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z} |
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self.punch_timer = 0 |
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self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})--self.object:setvelocity({x=dir.x*4,y=5,z=dir.z*4}) |
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if self.state == 1 then |
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self.state = 8 |
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elseif self.state >= 2 then |
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self.state = 9 |
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end |
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end |
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end |
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if self.object:get_hp() == 0 then |
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local obj = minetest.env:add_item(self.object:getpos(), mummy_drop.." "..math.random(0,3)) |
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end |
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end |
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local cnt1 = 0 |
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local cnt2 = 0 |
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MUMMY_DEF.on_step = function(self, dtime) |
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self.timer = self.timer + 0.01 |
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self.turn_timer = self.turn_timer + 0.01 |
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self.jump_timer = self.jump_timer + 0.01 |
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self.punch_timer = self.punch_timer + 0.01 |
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self.attacking_timer = self.attacking_timer + 0.01 |
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self.sound_timer = self.sound_timer + 0.01 |
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local current_pos = self.object:getpos() |
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local current_node = minetest.env:get_node(current_pos) |
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if self.time_passed == nil then |
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self.time_passed = 0 |
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end |
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--self.time_passed = self.time_passed + dtime |
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if self.object:get_hp() == 0 then-- self.object:remove() end |
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--if self.time_passed >= 5 then |
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minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3}) |
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self.object:remove() |
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end--else |
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if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then |
|
|
|
|
--self.time_passed = self.time_passed + dtime |
|
|
|
|
self.sound_timer = self.sound_timer + dtime |
|
|
|
|
if self.sound_timer >= 0.8 then |
|
|
|
|
self.sound_timer = 0 |
|
|
|
|
self.object:set_hp(self.object:get_hp()-5) |
|
|
|
|
hit(self) |
|
|
|
|
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3}) |
|
|
|
|
end |
|
|
|
|
else |
|
|
|
|
self.time_passed = 0 |
|
|
|
|
end |
|
|
|
|
--end |
|
|
|
|
|
|
|
|
|
--update moving state every 1 or 2 seconds |
|
|
|
|
if self.state < 3 then |
|
|
|
|
if self.timer > math.random(1,2) then |
|
|
|
|
if self.attacker == "" then |
|
|
|
|
self.state = math.random(1,2) |
|
|
|
|
else self.state = 1 end |
|
|
|
|
self.timer = 0 |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
--play sound |
|
|
|
|
if self.sound_timer > math.random(5,35) then |
|
|
|
|
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}) |
|
|
|
|
self.sound_timer = 0 |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
--after punched |
|
|
|
|
if self.state >= 8 then |
|
|
|
|
if self.punch_timer > 0.15 then |
|
|
|
|
--self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} |
|
|
|
|
if self.state == 9 then |
|
|
|
|
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed}) |
|
|
|
|
self.state = 2 |
|
|
|
|
elseif self.state == 8 then |
|
|
|
|
self.object:setvelocity({x=0,y=-20,z=0}) |
|
|
|
|
self.state = 1 |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
--STANDING |
|
|
|
|
if self.state == 1 then |
|
|
|
|
self.yawwer = true |
|
|
|
|
self.attacker = "" |
|
|
|
|
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do |
|
|
|
|
if object:is_player() then |
|
|
|
|
self.yawwer = false |
|
|
|
|
NPC = self.object:getpos() |
|
|
|
|
PLAYER = object:getpos() |
|
|
|
|
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} |
|
|
|
|
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 |
|
|
|
|
if PLAYER.x > NPC.x then |
|
|
|
|
self.yaw = self.yaw + math.pi |
|
|
|
|
end |
|
|
|
|
self.yaw = self.yaw - 2 |
|
|
|
|
self.object:setyaw(self.yaw) |
|
|
|
|
self.attacker = object--:get_player_name() |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
if self.attacker == "" and self.turn_timer > math.random(1,4) then--and yawwer == true then |
|
|
|
|
self.yaw = 360 * math.random() |
|
|
|
|
self.object:setyaw(self.yaw) |
|
|
|
|
self.turn_timer = 0 |
|
|
|
|
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} |
|
|
|
|
end |
|
|
|
|
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0}) |
|
|
|
|
if self.npc_anim ~= ANIM_STAND then |
|
|
|
|
self.anim = get_animations() |
|
|
|
|
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend) |
|
|
|
|
self.npc_anim = ANIM_STAND |
|
|
|
|
end |
|
|
|
|
if self.attacker ~= "" then |
|
|
|
|
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} |
|
|
|
|
self.state = 2 |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
--WALKING |
|
|
|
|
if self.state == 2 then |
|
|
|
|
|
|
|
|
|
if self.direction ~= nil then |
|
|
|
|
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*mummy_chillaxin_speed}) |
|
|
|
|
end |
|
|
|
|
if self.turn_timer > math.random(1,4) and not self.attacker then |
|
|
|
|
self.yaw = 360 * math.random() |
|
|
|
|
self.object:setyaw(self.yaw) |
|
|
|
|
self.turn_timer = 0 |
|
|
|
|
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} |
|
|
|
|
--self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z}) |
|
|
|
|
--self.object:setacceleration(self.direction) |
|
|
|
|
end |
|
|
|
|
if self.npc_anim ~= ANIM_WALK then |
|
|
|
|
self.anim = get_animations() |
|
|
|
|
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend) |
|
|
|
|
self.npc_anim = ANIM_WALK |
|
|
|
|
end |
|
|
|
|
--[[jump |
|
|
|
|
if self.direction ~= nil then |
|
|
|
|
if self.jump_timer > 0.3 then |
|
|
|
|
if minetest.env:get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then |
|
|
|
|
self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) |
|
|
|
|
self.jump_timer = 0 |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end]] |
|
|
|
|
|
|
|
|
|
if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then |
|
|
|
|
local s = self.object:getpos() |
|
|
|
|
local p = self.attacker:getpos() |
|
|
|
|
if (s ~= nil and p ~= nil) then |
|
|
|
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 |
|
|
|
|
|
|
|
|
|
if dist < 2 and self.attacking_timer > 0.6 then |
|
|
|
|
self.attacker:punch(self.object, 1.0, { |
|
|
|
|
full_punch_interval=1.0, |
|
|
|
|
damage_groups = {fleshy=1} |
|
|
|
|
}) |
|
|
|
|
self.attacking_timer = 0 |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF) |
|
|
|
|
minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--spawn-egg/spawner |
|
|
|
|
|
|
|
|
|
minetest.register_craftitem("tsm_pyramids:spawn_egg", { |
|
|
|
|
description = "Mummy spawn-egg", |
|
|
|
|
inventory_image = "tsm_pyramids_mummy_egg.png", |
|
|
|
|
liquids_pointable = false, |
|
|
|
|
stack_max = 99, |
|
|
|
|
on_place = function(itemstack, placer, pointed_thing) |
|
|
|
|
if pointed_thing.type == "node" then |
|
|
|
|
minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy") |
|
|
|
|
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end |
|
|
|
|
return itemstack |
|
|
|
|
end |
|
|
|
|
end, |
|
|
|
|
|
|
|
|
|
}) |
|
|
|
|
|
|
|
|
|
function pyramids.spawn_mummy (pos, number) |
|
|
|
|
for i=0,number do |
|
|
|
|
minetest.env:add_entity(pos,"tsm_pyramids:mummy") |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
minetest.register_node("tsm_pyramids:spawner_mummy", { |
|
|
|
|
description = "Mummy spawner", |
|
|
|
|
paramtype = "light", |
|
|
|
|
tiles = {"tsm_pyramids_spawner.png"}, |
|
|
|
|
is_ground_content = true, |
|
|
|
|
drawtype = "allfaces",--_optional", |
|
|
|
|
groups = {cracky=1,level=1}, |
|
|
|
|
drop = "", |
|
|
|
|
on_construct = function(pos) |
|
|
|
|
pos.y = pos.y - 0.28 |
|
|
|
|
minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner") |
|
|
|
|
end, |
|
|
|
|
on_destruct = function(pos) |
|
|
|
|
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do |
|
|
|
|
if not obj:is_player() then |
|
|
|
|
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then |
|
|
|
|
obj:remove() |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
}) |
|
|
|
|
if not minetest.setting_getbool("only_peaceful_mobs") then |
|
|
|
|
minetest.register_abm({ |
|
|
|
|
nodenames = {"tsm_pyramids:spawner_mummy"}, |
|
|
|
|
interval = 2.0, |
|
|
|
|
chance = 20, |
|
|
|
|
action = function(pos, node, active_object_count, active_object_count_wider) |
|
|
|
|
local player_near = false |
|
|
|
|
local mobs = 0 |
|
|
|
|
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do |
|
|
|
|
if obj:is_player() then |
|
|
|
|
player_near = true |
|
|
|
|
else |
|
|
|
|
if obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
if player_near then |
|
|
|
|
if mobs < spawner_max_mobs then |
|
|
|
|
pos.x = pos.x+1 |
|
|
|
|
local p = minetest.find_node_near(pos, 5, {"air"}) |
|
|
|
|
minetest.env:add_entity(p,"tsm_pyramids:mummy") |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
end |
|
|
|
|
}) |
|
|
|
|
function mummy_update_visuals_def(self) |
|
|
|
|
--local name = get_player_name() |
|
|
|
|
-- visual = default_model_def |
|
|
|
|
self.npc_anim = 0 -- Animation will be set further below immediately |
|
|
|
|
--npc_sneak[name] = false |
|
|
|
|
local prop = { |
|
|
|
|
mesh = self.mesh, |
|
|
|
|
textures = self.textures, |
|
|
|
|
--visual_size = {x=1, y=1, z=1}, |
|
|
|
|
} |
|
|
|
|
self.object:set_properties(prop) |
|
|
|
|
end |
|
|
|
|
|
|
|
|
|