Version MFF.

This commit is contained in:
sys4-fr 2018-09-08 22:46:28 +02:00
parent ebf8395791
commit fa7cad6a7d
21 changed files with 312 additions and 481 deletions

0
.gitattributes vendored Normal file → Executable file
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0
.gitignore vendored Normal file → Executable file
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0
README.txt Normal file → Executable file
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3
depends.txt Normal file → Executable file
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@ -1,3 +1,6 @@
default
mobs
maptools
farming?
treasurer?
watershed?

40
init.lua Normal file → Executable file
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@ -1,4 +1,5 @@
pyramids = {}
pyramids.max_time = 30*60
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
@ -16,16 +17,21 @@ local chest_stuff = {
}
function pyramids.fill_chest(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
if n and n.name and n.name == "default:chest" then
local n = minetest.get_node_or_nil(pos)
if n and n.name and n.name == "tsm_pyramids:chest" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:set_list("main",
{
[1] = "",
[32] = ""
}
)
if math.random(1,10) < 7 then return end
local stacks = {}
if minetest.get_modpath("treasurer") ~= nil then
stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
stacks = treasurer.select_random_treasures()
else
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
@ -38,9 +44,7 @@ function pyramids.fill_chest(pos)
inv:set_stack("main", math.random(1,32), stacks[s])
end
end
end
end)
end
local function add_spawner(pos)
@ -79,21 +83,21 @@ local function make_entrance(pos)
for iz=0,6,1 do
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
if iz >=3 and iy == 3 then
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
end
end
end
end
local function make(pos)
function pyramids.make(pos)
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
for iy=0,10,1 do
for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="maptools:sandstone_brick"})
for yy=1,10-iy,1 do
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
@ -118,6 +122,7 @@ local function hlp_fnct(pos, name)
return false
end
end
local function ground(pos, old)
local p2 = pos
while hlp_fnct(p2, "air") do
@ -132,14 +137,16 @@ end
minetest.register_on_generated(function(minp, maxp, seed)
minetest.after(3, function(minp, maxp, seed)
if maxp.y < 0 then return end
math.randomseed(seed)
local cnt = 0
local perlin1 = minetest.env:get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
if noise1 > 0.25 or noise1 < -0.26 then
if noise1 > 0.25 or noise1 < -0.26 and math.random(1,100) % 2 == 0 then -- Coward attempt to divide per 2 the spawn rate
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
@ -169,9 +176,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
p2.y = p2.y - 3
if p2.y < 0 then p2.y = 0 end
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil
or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil
or minetest.find_node_near(p2, 52, {"maptools:sandstone_brick"}) ~= nil then return end
if math.random(0,10) > 7 then return end
minetest.after(0.8,make,p2)
pyramids.make(p2)
end
end, minp, maxp, seed)
end)

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models/tsm_pyramids_mummy.x Normal file → Executable file
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529
mummy.lua Normal file → Executable file
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@ -1,98 +1,156 @@
--pyramids = {}
-- Pyramid mummy
local mummy_walk_limit = 1
local mummy_chillaxin_speed = 1
local mummy_animation_speed = 10
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local mummy_animation_blend = 0
-- Default player appearance
local mummy_mesh = "tsm_pyramids_mummy.x"
local mummy_texture = {"tsm_pyramids_mummy.png"}
local mummy_hp = 20
local mummy_drop = "default:papyrus"
local sound_normal = "mummy"
local sound_hit = "mummy_hurt"
local sound_dead = "mummy_death"
local spawner_range = 17
local spawner_max_mobs = 6
local function get_animations()
return {
stand_START = 74,
stand_END = 74,
sit_START = 81,
sit_END = 160,
lay_START = 162,
lay_END = 166,
walk_START = 74,
walk_END = 105,
mine_START = 74,
mine_END = 105,
walk_mine_START = 74,
walk_mine_END = 105
}
end
local npc_model = {}
local npc_anim = {}
local npc_sneak = {}
local ANIM_STAND = 1
local ANIM_SIT = 2
local ANIM_LAY = 3
local ANIM_WALK = 4
local ANIM_WALK_MINE = 5
local ANIM_MINE = 6
function hit(self)
prop = {
mesh = mummy_mesh,
textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
}
self.object:set_properties(prop)
minetest.after(0.4, function()
prop = {textures = mummy_texture,}
self.object:set_properties(prop)
end)
end
function mummy_update_visuals_def(self)
--local name = get_player_name()
visual = default_model_def
npc_anim = 0 -- Animation will be set further below immediately
--npc_sneak[name] = false
prop = {
mesh = mummy_mesh,
textures = mummy_texture,
--visual_size = {x=1, y=1, z=1},
}
self.object:set_properties(prop)
end
MUMMY_DEF = {
physical = true,
mobs:register_mob("tsm_pyramids:mummy", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 4,
-- health & armor
hp_min = 15, hp_max = 20, armor = 100,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "tsm_pyramids_mummy.x",
drawtype = "front",
textures = {
{"tsm_pyramids_mummy.png"},
},
visual_size = {x=8,y=8},
mesh = mummy_mesh,
textures = mummy_texture,
blood_texture = "default_sand.png",
-- sounds
makes_footstep_sound = true,
npc_anim = 0,
timer = 0,
turn_timer = 0,
vec = 0,
yaw = 0,
yawwer = 0,
state = 1,
jump_timer = 0,
punch_timer = 0,
sound_timer = 0,
attacker = "",
attacking_timer = 0,
mob_name = "mummy"
}
sounds = {
random = "mummy",
},
-- speed and jump, sinks in water
walk_velocity = 0.4,
run_velocity = 0.8,
view_range = 16,
jump = false,
floats = 0,
knock_back = 0.1, --this is a test
-- drops papyrus when dead
drops = {
{name = "default:papyrus",
chance = 2, min = 4, max = 6,},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 15,
light_damage = 15,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 74, stand_end = 74,
walk_start = 74, walk_end = 105,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105,
sit_start = 81, sit_end = 160,
lay_start = 162, lay_end = 166,
mine_start = 74, mine_end = 105,
walk_mine_start = 74, walk_mine_end = 105,
},
})
--MFF ABM to replace old maptools:chest
minetest.register_abm({
nodenames = {"tsm_pyramids:spawner_mummy"},
interval = 10.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local chests = minetest.find_nodes_in_area(
{x=pos.x-4, y=pos.y-3, z=pos.z-10},
{x=pos.x+4, y=pos.y, z=pos.z},
"maptools:chest"
)
for _, cpos in ipairs(chests) do
local p2 = 0
local n = minetest.get_node_or_nil(cpos)
if n and n.param2 then
p2 = n.param2
end
minetest.set_node(cpos, {name="tsm_pyramids:chest", param2=p2})
end
end
})
-- spawner (spawn in pyramids, near the spawner)
if not minetest.setting_getbool("only_peaceful_mobs") then
minetest.register_abm({
nodenames = {"tsm_pyramids:spawner_mummy"},
interval = 10.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
local player_near = false
local mobs = 0
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 17)) do
if obj then
if obj:is_player() then
player_near = true
else
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
end
end
end
if player_near then
if mobs < 6 then
pos.x = pos.x+1
local p = minetest.find_node_near(pos, 5, {"air"})
minetest.add_entity(p,"tsm_pyramids:mummy")
end
end
end
})
end
function pyramids.spawn_mummy (pos, number)
for i=0,number do
minetest.add_entity(pos,"tsm_pyramids:mummy")
end
end
minetest.register_node("tsm_pyramids:spawner_mummy", {
description = "Mummy spawner",
paramtype = "light",
tiles = {"tsm_pyramids_spawner.png"},
is_ground_content = true,
drawtype = "allfaces",--_optional",
groups = {unbreakable=1},
drop = "",
on_construct = function(pos)
pos.y = pos.y - 0.28
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
end,
on_destruct = function(pos)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj:is_player() then
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
obj:remove()
end
end
end
end
})
-- register spawn egg
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
description = "Mummy spawn-egg",
inventory_image = "tsm_pyramids_mummy_egg.png",
liquids_pointable = false,
stack_max = 99,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
return itemstack
end
end,
})
-- Spawner entity
spawner_DEF = {
hp_max = 1,
@ -100,8 +158,8 @@ spawner_DEF = {
collisionbox = {0,0,0,0,0,0},
visual = "mesh",
visual_size = {x=3.3,y=3.3},
mesh = mummy_mesh,
textures = mummy_texture,
mesh = "tsm_pyramids_mummy.x",
textures = {"tsm_pyramids_mummy.png"},
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * 2.9,
@ -130,282 +188,17 @@ spawner_DEF.on_punch = function(self, hitter)
end
MUMMY_DEF.on_activate = function(self)
mummy_update_visuals_def(self)
self.anim = get_animations()
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
self.npc_anim = ANIM_STAND
self.object:setacceleration({x=0,y=-20,z=0})--20
self.state = 1
self.object:set_hp(mummy_hp)
self.object:set_armor_groups({fleshy=130})
end
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
--attack as group
--[[for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 5)) do
if not object:is_player() then
if object:get_luaentity().name == "peaceful_npc:npc_def" then
object:get_luaentity().state = 3
object:get_luaentity().attacker = puncher:get_player_name()
end
end
end]]
--if self.state ~= 3 then
--self.state = 3
self.attacker = puncher--:get_player_name()
--end
if puncher ~= nil then
local sound = sound_hit
if self.object:get_hp() == 0 then sound = sound_dead end
minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
if time_from_last_punch >= 0.45 then
hit(self)
--local dir = puncher:get_look_dir()
--self.direction = dir
self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z}
self.punch_timer = 0
self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})--self.object:setvelocity({x=dir.x*4,y=5,z=dir.z*4})
if self.state == 1 then
self.state = 8
elseif self.state >= 2 then
self.state = 9
end
end
end
if self.object:get_hp() == 0 then
local obj = minetest.env:add_item(self.object:getpos(), mummy_drop.." "..math.random(0,3))
end
end
local cnt1 = 0
local cnt2 = 0
MUMMY_DEF.on_step = function(self, dtime)
self.timer = self.timer + 0.01
self.turn_timer = self.turn_timer + 0.01
self.jump_timer = self.jump_timer + 0.01
self.punch_timer = self.punch_timer + 0.01
self.attacking_timer = self.attacking_timer + 0.01
self.sound_timer = self.sound_timer + 0.01
local current_pos = self.object:getpos()
local current_node = minetest.env:get_node(current_pos)
if self.time_passed == nil then
self.time_passed = 0
end
--self.time_passed = self.time_passed + dtime
if self.object:get_hp() == 0 then-- self.object:remove() end
--if self.time_passed >= 5 then
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
self.object:remove()
end--else
if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
--self.time_passed = self.time_passed + dtime
self.sound_timer = self.sound_timer + dtime
if self.sound_timer >= 0.8 then
self.sound_timer = 0
self.object:set_hp(self.object:get_hp()-5)
hit(self)
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
end
else
self.time_passed = 0
end
--end
--update moving state every 1 or 2 seconds
if self.state < 3 then
if self.timer > math.random(1,2) then
if self.attacker == "" then
self.state = math.random(1,2)
else self.state = 1 end
self.timer = 0
end
end
--play sound
if self.sound_timer > math.random(5,35) then
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
self.sound_timer = 0
end
--after punched
if self.state >= 8 then
if self.punch_timer > 0.15 then
--self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
if self.state == 9 then
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
self.state = 2
elseif self.state == 8 then
self.object:setvelocity({x=0,y=-20,z=0})
self.state = 1
end
end
end
--STANDING
if self.state == 1 then
self.yawwer = true
self.attacker = ""
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
if object:is_player() then
self.yawwer = false
NPC = self.object:getpos()
PLAYER = object:getpos()
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if PLAYER.x > NPC.x then
self.yaw = self.yaw + math.pi
end
self.yaw = self.yaw - 2
self.object:setyaw(self.yaw)
self.attacker = object--:get_player_name()
end
end
if self.attacker == "" and self.turn_timer > math.random(1,4) then--and yawwer == true then
self.yaw = 360 * math.random()
self.object:setyaw(self.yaw)
self.turn_timer = 0
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
end
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
if self.npc_anim ~= ANIM_STAND then
self.anim = get_animations()
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
self.npc_anim = ANIM_STAND
end
if self.attacker ~= "" then
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
self.state = 2
end
end
--WALKING
if self.state == 2 then
if self.direction ~= nil then
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*mummy_chillaxin_speed})
end
if self.turn_timer > math.random(1,4) and not self.attacker then
self.yaw = 360 * math.random()
self.object:setyaw(self.yaw)
self.turn_timer = 0
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
--self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
--self.object:setacceleration(self.direction)
end
if self.npc_anim ~= ANIM_WALK then
self.anim = get_animations()
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
self.npc_anim = ANIM_WALK
end
--[[jump
if self.direction ~= nil then
if self.jump_timer > 0.3 then
if minetest.env:get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
self.jump_timer = 0
end
end
end]]
if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
local s = self.object:getpos()
local p = self.attacker:getpos()
if (s ~= nil and p ~= nil) then
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < 2 and self.attacking_timer > 0.6 then
self.attacker:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=1}
})
self.attacking_timer = 0
end
end
end
end
end
minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
--spawn-egg/spawner
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
description = "Mummy spawn-egg",
inventory_image = "tsm_pyramids_mummy_egg.png",
liquids_pointable = false,
stack_max = 99,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
return itemstack
function mummy_update_visuals_def(self)
--local name = get_player_name()
-- visual = default_model_def
self.npc_anim = 0 -- Animation will be set further below immediately
--npc_sneak[name] = false
local prop = {
mesh = self.mesh,
textures = self.textures,
--visual_size = {x=1, y=1, z=1},
}
self.object:set_properties(prop)
end
end,
})
function pyramids.spawn_mummy (pos, number)
for i=0,number do
minetest.env:add_entity(pos,"tsm_pyramids:mummy")
end
end
minetest.register_node("tsm_pyramids:spawner_mummy", {
description = "Mummy spawner",
paramtype = "light",
tiles = {"tsm_pyramids_spawner.png"},
is_ground_content = true,
drawtype = "allfaces",--_optional",
groups = {cracky=1,level=1},
drop = "",
on_construct = function(pos)
pos.y = pos.y - 0.28
minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
end,
on_destruct = function(pos)
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not obj:is_player() then
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
obj:remove()
end
end
end
end
})
if not minetest.setting_getbool("only_peaceful_mobs") then
minetest.register_abm({
nodenames = {"tsm_pyramids:spawner_mummy"},
interval = 2.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
local player_near = false
local mobs = 0
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
if obj:is_player() then
player_near = true
else
if obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
end
end
if player_near then
if mobs < spawner_max_mobs then
pos.x = pos.x+1
local p = minetest.find_node_near(pos, 5, {"air"})
minetest.env:add_entity(p,"tsm_pyramids:mummy")
end
end
end
})
end

37
nodes.lua Normal file → Executable file
View File

@ -4,14 +4,14 @@ for i=1,3 do
minetest.register_node("tsm_pyramids:deco_stone"..i, {
description = "Sandstone with "..img[i],
tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
is_ground_content = false,
groups = {unbreakable=1},
sounds = default.node_sound_stone_defaults(),
})
end
trap_on_timer = function (pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
local trap_on_timer = function (pos, elapsed)
local objs = minetest.get_objects_inside_radius(pos, 2)
for i, obj in pairs(objs) do
if obj:is_player() then
local n = minetest.get_node(pos)
@ -27,11 +27,11 @@ end
minetest.register_node("tsm_pyramids:trap", {
description = "Cracked sandstone brick",
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
is_ground_content = true,
is_ground_content = false,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(0.1)
minetest.get_node_timer(pos):start(0.1)
end,
crack = 1,
on_timer = trap_on_timer,
@ -41,8 +41,31 @@ minetest.register_node("tsm_pyramids:trap", {
minetest.register_node("tsm_pyramids:trap_2", {
description = "trapstone",
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
is_ground_content = true,
is_ground_content = false,
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
drop = "",
})
local chestdef = minetest.registered_nodes["default:chest"]
minetest.register_node("tsm_pyramids:chest",{
description = "tsm_pyramids Chest auto refilled",
tiles = chestdef.tiles,
stack_max = 1000,
paramtype2 = "facedir",
is_ground_content = false,
on_construct = function(pos)
chestdef.on_construct(pos)
minetest.get_node_timer(pos):start(pyramids.max_time)
pyramids.fill_chest(pos)
end,
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
groups = {unbreakable = 1, not_in_creative_inventory = 1},
on_timer = function (pos, elapsed)
pyramids.fill_chest(pos)
return true
end,
})

4
room.lua Normal file → Executable file
View File

@ -1,3 +1,4 @@
local room = {"a","a","a","a","a","a","a","a","a",
"a","c","a","c","a","c","a","c","a",
"a","s","a","s","a","s","a","s","a",
@ -35,6 +36,8 @@ local function replace(str,iy)
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "sun" end
if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "men" end
if str == "a" then out = "" end
if str == "c" then out = "tsm_pyramids:" end --MFF newchest
if str == "s" or str == "b" then out = "maptools:" end
return out..code[str]
end
@ -56,7 +59,6 @@ function pyramids.make_room(pos)
local p2 = 0
if n_str == "c" then
if ix < 3 then p2 = 1 else p2 = 3 end
pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
end
minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
end

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