2013-02-07 07:38:34 +01:00
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--[[
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Unified Dyes
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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This mod provides an extension to the Minetest 0.4.x dye system
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2013-02-07 07:38:34 +01:00
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==============================================================================
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Copyright (C) 2012-2013, Vanessa Ezekowitz
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Email: vanessaezekowitz@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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==============================================================================
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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--]]
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2013-02-07 07:38:34 +01:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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--=====================================================================
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2014-03-20 02:11:30 +01:00
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2017-01-25 18:31:40 +01:00
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unifieddyes = {}
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2014-03-20 02:11:30 +01:00
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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2014-12-27 07:02:35 +01:00
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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2014-03-20 02:11:30 +01:00
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else
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2014-12-27 07:02:35 +01:00
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S = function(s) return s end
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2014-03-20 02:11:30 +01:00
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end
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2017-01-25 18:31:40 +01:00
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-- helper functions for other mods that use this one
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-- code borrowed from homedecor
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- code borrowed from cheapie's plasticbox mod
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function unifieddyes.getpaletteidx(color)
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local aliases = {
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["pink"] = "light_red",
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["brown"] = "dark_orange",
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}
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local grayscale = {
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["white"] = 1,
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["light_grey"] = 2,
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["grey"] = 3,
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["dark_grey"] = 4,
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["black"] = 5,
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}
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local hues = {
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["red"] = 1,
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["orange"] = 2,
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["yellow"] = 3,
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["lime"] = 4,
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["green"] = 5,
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["aqua"] = 6,
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["cyan"] = 7,
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["skyblue"] = 8,
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["blue"] = 9,
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["violet"] = 10,
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["magenta"] = 11,
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["redviolet"] = 12,
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}
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local shades = {
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[""] = 1,
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["s50"] = 2,
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["light"] = 3,
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["medium"] = 4,
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["mediums50"] = 5,
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["dark"] = 6,
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["darks50"] = 7,
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}
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if string.sub(color,1,4) == "dye:" then
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color = string.sub(color,5,-1)
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elseif string.sub(color,1,12) == "unifieddyes:" then
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color = string.sub(color,13,-1)
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else
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return
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end
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color = aliases[color] or color
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if grayscale[color] then
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return(grayscale[color])
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end
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local shade = ""
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if string.sub(color,1,6) == "light_" then
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shade = "light"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "medium_" then
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shade = "medium"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,5) == "dark_" then
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shade = "dark"
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color = string.sub(color,6,-1)
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end
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if string.sub(color,-4,-1) == "_s50" then
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shade = shade.."s50"
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color = string.sub(color,1,-5)
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end
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if hues[color] and shades[shade] then
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return(hues[color] * 8 + shades[shade])
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end
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end
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function unifieddyes.on_destruct(pos)
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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if minetest.registered_items[prevdye] then
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minetest.add_item(pos,prevdye)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode)
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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return stack
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end
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local name = stack:get_name()
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local paletteidx = unifieddyes.getpaletteidx(name)
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if paletteidx then
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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if minetest.registered_items[prevdye] then
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local inv = player:get_inventory()
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if inv:room_for_item("main",prevdye) then
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inv:add_item("main",prevdye)
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else
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minetest.add_item(pos,prevdye)
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end
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end
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meta:set_string("dye",name)
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stack:take_item()
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node.param2 = paletteidx
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if newnode then
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node.name = newnode
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minetest.swap_node(pos, node)
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else
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minetest.swap_node(pos, node)
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end
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else
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local pos2 = unifieddyes.select_node(pointed_thing)
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2017-01-25 22:05:24 +01:00
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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minetest.registered_nodes[name] then
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2017-01-25 18:31:40 +01:00
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local oldnode = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, oldnode)
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stack:take_item()
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return stack
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end
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end
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end
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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-- Items/recipes needed to generate the few base colors that are not
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-- provided by the standard dyes mod.
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2012-07-12 23:49:46 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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-- Lime
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2012-07-12 23:49:46 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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minetest.register_craftitem(":dye:lime", {
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2014-03-20 02:11:30 +01:00
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description = S("Lime Dye"),
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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inventory_image = "unifieddyes_lime.png",
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2013-07-21 11:04:05 +02:00
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groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }
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2012-07-12 23:49:46 +02:00
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})
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minetest.register_craft( {
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type = "shapeless",
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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output = "dye:lime 2",
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2012-07-12 23:49:46 +02:00
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recipe = {
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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"dye:yellow",
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"dye:green",
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2012-07-12 23:49:46 +02:00
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},
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})
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|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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-- Aqua
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2012-07-12 23:49:46 +02:00
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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minetest.register_craftitem(":dye:aqua", {
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2014-03-20 02:11:30 +01:00
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description = S("Aqua Dye"),
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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inventory_image = "unifieddyes_aqua.png",
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2013-07-21 11:04:05 +02:00
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groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }
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2012-07-12 23:49:46 +02:00
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})
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minetest.register_craft( {
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type = "shapeless",
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:aqua 2",
|
2012-07-12 23:49:46 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:cyan",
|
|
|
|
"dye:green",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Sky blue
|
2012-07-24 23:56:03 +02:00
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
minetest.register_craftitem(":dye:skyblue", {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Sky-blue Dye"),
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
inventory_image = "unifieddyes_skyblue.png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }
|
2012-07-26 02:55:45 +02:00
|
|
|
})
|
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:skyblue 2",
|
2012-07-24 23:56:03 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:cyan",
|
|
|
|
"dye:blue",
|
2012-07-24 23:56:03 +02:00
|
|
|
},
|
2012-07-12 23:49:46 +02:00
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Red-violet
|
2012-07-24 23:56:03 +02:00
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
minetest.register_craftitem(":dye:redviolet", {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Red-violet Dye"),
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
inventory_image = "unifieddyes_redviolet.png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }
|
2012-07-26 02:55:45 +02:00
|
|
|
})
|
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:redviolet 2",
|
2012-07-24 23:56:03 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:red",
|
|
|
|
"dye:magenta",
|
2012-07-24 23:56:03 +02:00
|
|
|
},
|
2012-07-12 23:49:46 +02:00
|
|
|
})
|
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Light grey
|
2012-07-24 23:56:03 +02:00
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
minetest.register_craftitem(":dye:light_grey", {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Light Grey Dye"),
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
inventory_image = "unifieddyes_lightgrey.png",
|
2013-08-12 05:59:16 +02:00
|
|
|
groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }
|
2012-07-26 02:55:45 +02:00
|
|
|
})
|
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:light_grey 2",
|
2012-07-24 23:56:03 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:grey",
|
|
|
|
"dye:white",
|
2012-07-24 23:56:03 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Extra craft for black dye
|
2012-07-26 02:55:45 +02:00
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:black 4",
|
2012-07-24 23:56:03 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"default:coal_lump",
|
2012-07-24 23:56:03 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Extra craft for dark grey dye
|
2012-08-02 01:14:49 +02:00
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:dark_grey 3",
|
2012-08-02 01:14:49 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:black",
|
|
|
|
"dye:black",
|
|
|
|
"dye:white",
|
2012-08-02 01:14:49 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Extra craft for light grey dye
|
2012-07-26 02:55:45 +02:00
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:light_grey 3",
|
2012-07-24 23:56:03 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:black",
|
|
|
|
"dye:white",
|
|
|
|
"dye:white",
|
2012-07-24 23:56:03 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Extra craft for green dye
|
|
|
|
|
2012-07-24 23:56:03 +02:00
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
output = "dye:green 4",
|
2012-07-24 23:56:03 +02:00
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"default:cactus",
|
2012-07-24 23:56:03 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
2012-07-12 23:49:46 +02:00
|
|
|
-- =================================================================
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
-- Generate all of additional variants of hue, saturation, and
|
2012-07-24 23:56:03 +02:00
|
|
|
-- brightness.
|
2012-07-12 23:49:46 +02:00
|
|
|
|
|
|
|
-- "s50" in a file/item name means "saturation: 50%".
|
2012-07-16 16:53:56 +02:00
|
|
|
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
|
2013-05-01 04:20:38 +02:00
|
|
|
-- 100% ("full", but not so-named), and 150% ("light").
|
2012-07-12 23:49:46 +02:00
|
|
|
|
2013-12-15 19:03:38 +01:00
|
|
|
local HUES = {
|
2012-07-12 23:49:46 +02:00
|
|
|
"red",
|
|
|
|
"orange",
|
|
|
|
"yellow",
|
|
|
|
"lime",
|
|
|
|
"green",
|
|
|
|
"aqua",
|
|
|
|
"cyan",
|
|
|
|
"skyblue",
|
|
|
|
"blue",
|
|
|
|
"violet",
|
|
|
|
"magenta",
|
|
|
|
"redviolet"
|
|
|
|
}
|
|
|
|
|
2013-12-15 19:03:38 +01:00
|
|
|
local HUES2 = {
|
2012-07-26 02:55:45 +02:00
|
|
|
"Red",
|
|
|
|
"Orange",
|
|
|
|
"Yellow",
|
|
|
|
"Lime",
|
|
|
|
"Green",
|
|
|
|
"Aqua",
|
|
|
|
"Cyan",
|
|
|
|
"Sky-blue",
|
|
|
|
"Blue",
|
|
|
|
"Violet",
|
|
|
|
"Magenta",
|
|
|
|
"Red-violet"
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2012-07-12 23:49:46 +02:00
|
|
|
for i = 1, 12 do
|
|
|
|
|
2013-12-15 19:03:38 +01:00
|
|
|
local hue = HUES[i]
|
|
|
|
local hue2 = HUES2[i]
|
2012-07-12 23:49:46 +02:00
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:dark_" .. hue .. "_s50 2",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:dark_grey",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:dark_" .. hue .. "_s50 4",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:black",
|
|
|
|
"dye:black",
|
|
|
|
"dye:white"
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
if hue == "green" then
|
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "dye:dark_green 3",
|
|
|
|
recipe = {
|
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:black",
|
|
|
|
"dye:black",
|
|
|
|
},
|
|
|
|
})
|
|
|
|
else
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:dark_" .. hue .. " 3",
|
|
|
|
recipe = {
|
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:black",
|
|
|
|
"dye:black",
|
|
|
|
},
|
|
|
|
})
|
|
|
|
end
|
2012-07-12 23:49:46 +02:00
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:medium_" .. hue .. "_s50 2",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:grey",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:medium_" .. hue .. "_s50 3",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:black",
|
|
|
|
"dye:white",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:medium_" .. hue .. " 2",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:black",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:" .. hue .. "_s50 2",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:grey",
|
|
|
|
"dye:white",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:" .. hue .. "_s50 4",
|
|
|
|
recipe = {
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:white",
|
|
|
|
"dye:white",
|
|
|
|
"dye:black",
|
2012-07-12 23:49:46 +02:00
|
|
|
},
|
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
if hue ~= "red" then
|
|
|
|
minetest.register_craft( {
|
|
|
|
type = "shapeless",
|
|
|
|
output = "unifieddyes:light_" .. hue .. " 2",
|
|
|
|
recipe = {
|
|
|
|
"dye:" .. hue,
|
|
|
|
"dye:white",
|
|
|
|
},
|
|
|
|
})
|
|
|
|
end
|
2012-07-16 16:53:56 +02:00
|
|
|
|
2012-07-12 23:49:46 +02:00
|
|
|
minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Dark " .. hue2 .. " Dye (low saturation)"),
|
2012-07-14 05:23:39 +02:00
|
|
|
inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
|
2012-07-12 23:49:46 +02:00
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
if hue ~= "green" then
|
|
|
|
minetest.register_craftitem("unifieddyes:dark_" .. hue, {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Dark " .. hue2 .. " Dye"),
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
inventory_image = "unifieddyes_dark_" .. hue .. ".png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
})
|
|
|
|
end
|
2012-07-12 23:49:46 +02:00
|
|
|
|
|
|
|
minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Medium " .. hue2 .. " Dye (low saturation)"),
|
2012-07-12 23:49:46 +02:00
|
|
|
inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
|
2012-07-12 23:49:46 +02:00
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craftitem("unifieddyes:medium_" .. hue, {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Medium " .. hue2 .. " Dye"),
|
2012-07-14 05:23:39 +02:00
|
|
|
inventory_image = "unifieddyes_medium_" .. hue .. ".png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }
|
2012-07-12 23:49:46 +02:00
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S(hue2 .. " Dye (low saturation)"),
|
2012-07-14 05:23:39 +02:00
|
|
|
inventory_image = "unifieddyes_" .. hue .. "_s50.png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
|
2012-07-12 23:49:46 +02:00
|
|
|
})
|
|
|
|
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
if hue ~= "red" then
|
|
|
|
minetest.register_craftitem("unifieddyes:light_" .. hue, {
|
2014-03-20 02:11:30 +01:00
|
|
|
description = S("Light " .. hue2 .. " Dye"),
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
inventory_image = "unifieddyes_light_" .. hue .. ".png",
|
2013-07-21 11:04:05 +02:00
|
|
|
groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
})
|
|
|
|
end
|
|
|
|
minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
|
|
|
|
minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
|
2012-07-12 23:49:46 +02:00
|
|
|
end
|
|
|
|
|
2017-01-25 19:19:20 +01:00
|
|
|
minetest.register_alias("unifieddyes:light_red", "dye:pink")
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
|
2017-01-25 19:19:20 +01:00
|
|
|
minetest.register_alias("unifieddyes:black", "dye:black")
|
|
|
|
minetest.register_alias("unifieddyes:darkgrey", "dye:dark_grey")
|
|
|
|
minetest.register_alias("unifieddyes:grey", "dye:grey")
|
|
|
|
minetest.register_alias("unifieddyes:lightgrey", "dye:light_grey")
|
|
|
|
minetest.register_alias("unifieddyes:white", "dye:white")
|
Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
|
|
|
|
|
|
|
minetest.register_alias("unifieddyes:white_paint", "dye:white")
|
|
|
|
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
|
|
|
|
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
|
|
|
|
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
|
|
|
|
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
|
|
|
|
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
|
|
|
|
|
2014-03-20 02:11:30 +01:00
|
|
|
print(S("[UnifiedDyes] Loaded!"))
|
2012-07-12 23:49:46 +02:00
|
|
|
|