Unified Dyes expands the standard dye set from 15 to up to 256 colors (depending on the object to be colored) https://content.minetest.net/packages/VanessaE/unifieddyes/
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Vanessa Dannenberg c91c68e0f5 Merge branch '6-move_item_crash' into 'master' 1 month ago
locale Use mt5 translation api 6 months ago
textures expand old split-89 palette to 176 colors 1 year ago
API.md remove an obsolete function reference 1 year ago
LICENSE fix licensing since bucket images aren't used anymore 5 years ago
README.md link API to README 3 years ago
bottle_overlay.png OPTIMIZE _ALL_ THE TEXTURES! \:D/ 5 years ago
changelog.txt Refactored the code to use default "common" dyes 7 years ago
init.lua fix(bug):fix for a rare crash due to on_dig callback by non-player. 1 month ago
mod.conf add minimum minetest version key for contentdb 2 months ago


VanessaE's Unified Dyes

The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.

Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).

Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.

License: GPL 2.0 or higher.

Install: Unzip the distribution file, rename the resultant folder to just “unifieddyes”, move it into Minetest's mods folder, and enable it in your world configuration.

Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.

API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md